Skip to content

Posts from Faction and hero.

4.0 (1 rating)
User Avatar
20 years ago
Auto-translated
The approach to building a party is somewhat different from what was used in the latest games in the series. There are five heroes in total, but only one is a permanent member of the team. The rest of the adventurers will have to be recruited during the game. They will join the party upon fulfilling certain conditions. A list of possible companions is provided below.
The main hero cannot be only a dragon, but don't be upset, because you can recruit the rest from the dragon tribe. However, in this case, not all the necessary skills will be available to your characters.
User Avatar
20 years ago
Auto-translated
Might — strength; the higher it is, the more powerful the strike against a monster will be
Intellect — intellect determines how large the mana pool will be for dragons, dark elves, and Necromancers
Personality — charm; personal qualities are very important for clerics, minotaurs, and vampires
Endurance — endurance; a universal and very important characteristic for all heroes, as a large reserve of vitality is necessary not only for a warrior but also for a mage
Accuracy — accuracy; affects the hit chance of both ranged weapons (bows and crossbows) and melee weapons.
Speed — the higher the speed, the less time passes between a hero's attacks. Also try to develop skills in shields and armor so that they do not slow down the hero's actions.
Luck — a somewhat mysterious characteristic; luck has a small influence on many game events. For example, high luck improves a hero's resistance to magical attacks and reduces damage from triggered traps.
In reply to Katrine
User Avatar
20 years ago
Auto-translated
In the game, each class can be upgraded once. What does this give? Firstly, the ability to learn skills at a higher level, and secondly, an increase in health points (HP) and magical power (SP). Below is a list of upgrades with comments and the corresponding HP and SP values for each rank. For the starting class, the starting health, magical power, and bonuses per level are indicated, while for the advanced classes, only the bonuses are listed.
Cleric (30, 15; 2, 3) upgrades to Priest of Light (3, 5) — can heal, destroy skeletons, magically enhance and protect the party. Very useful at low levels, especially against undead. The only one who can learn Light Magic.
Dark Elf (20, 10; 3, 2) upgrades to Dark Elf Patriarch (4, 4) — a merchant, thief, excellent archer, and a decent elemental mage; Jadame is mostly populated by dark elves — draw your own conclusions.
Dragon (40, 10; 4, 2) upgrades to Great Wyrm (7, 3) — remember, in previous games, there was a super weapon, blasters? Well, now they're gone. Instead, there are dragons. Terrifyingly powerful ranged and melee attacks, the strongest attacking magic, and the ability to carry your squad through the air. They don't use items, except for rings and amulets.
Knight (30, 0; 5, 0) transforms into Champion (8, 0) — a knight is a knight, no matter where he is. Focus on melee combat, and he's the best at it, with almost any weapon and in any armor; the only one who can repair equipment without limitations.
Minotaur (30, 5; 4, 1) becomes Minotaur Lord (6, 2) — a kind of analog to the paladin in previous games. A decent warrior, with some knowledge of clerical magic. Doesn't wear a headdress or shoes. Priority is the axe, although he is also proficient with other weapons.
Necromancer (20, 25; 2, 3) upgrades to Lich (3, 5) — a full-fledged mage. Almost indispensable in the party. A properly developed Lich is easily comparable to a dragon in terms of total damage dealt to the enemy. Many GrandMaster-level skills are only available to him; in addition, the new rank brings with it immunity to clerical spells and increases resistance to elements to 20.
Troll (45, 0; 5, 0) upgrades to War Troll (8, 0) — a large piece of meat that recovers from damage very quickly. Doesn't use magic, but is excellent with "blunt" weapons, and GM Leather is a definite plus for the troll.
Vampire (30, 20; 3, 2) transforms into Nosferatu (5, 3) — a character unlike anything seen before in Xeen. With proper use (development, skills, equipment), he is comparable to a Knight in melee combat and a Cleric in magic. Immune to Mind magic.
In reply to Katrine
User Avatar
20 years ago
Auto-translated
Class/ Name/ Location/ Recruitment Condition
Necromancer/ Devlin Arcanus/ Tavern/ None
Necromancer/ Karanaya Memoria/ Ravenshore/ Fame
Necromancer/ Nathaniel Roberts/ Shadowspire/ Level 15
Lich/ Deverbero/ Shadowspire/ Alliance
Lich/ Vetrinus Taleshire/ Shadowspire/ Alliance
Cleric/ Fredrick Talimere/ Dagger Wound/ Quest
Cleric/ Maylander/ Ravenshore/ Level 30
Cleric/ Dyson Leyland/ Shadowspire/ Quest
Priest of Light/ Verish/ Murmurwoods/ Alliance
Priest of Light/ Dervish Chevron/ Ravenshore/ Quest
Knight/ Simon Templar/ Dagger Wound/ None
Knight/ Leane Stormlance/ Garret Gorge/ Quest
Champion/ Nelix Uriel/ Garret Gorge/ Fame
Champion/ Tempus/ Garret Gorge/ Alliance
Champion/ Blazen Stormlance/ Shadowspire/ Quest
Troll/ Overdune Snapfinger/ Ironsand/ Quest
Troll/ Volog Sandwind/ Ironsand/ Quest
War Troll/ Sethrc Thistlebone/ Ironsand/ Fame
War Troll/ Thorne Understone/ Ravenshore/ Level 50
Minotaur/ Arius/ Ravenshore/ None
Minotaur/ Thanys/ Ravage Roaming/ Quest
Minotaur Lord/ Rionel/ Ravage Roaming/ Quest
Minotaur Lord/ Ulbrecht/ Ravage Roaming/ Level 50
Dark Elf/ Rohani Oscleton/ Alvar/ None
Dark Elf/ Jasp Thelbourne/ Alvar/ Level
Patriarch/ Adric Stellare/ Alvar/ Fame
Patriarch/ Cauri Blackthorne/ Murmurwoods/ Quest
Vampire/ Elsbeth Lamentia/ Tavern/ None
Vampire/ Gethric Mercutura/ Shadowspire/ Level 15
Nosferatu/ Infaustus/ Shadowspire/ Fame
Nosferatu/ Artorius Veritas/ Shadowspire/ Level 15
Dragon/ Ithilgore/ Garrot Gorge/ None
Dragon/ Flamdring/ Ironsand/ Level 15
Great Wyrm/ Brimstone/ Shadowspire/ Fame
Great Wyrm/ Duroth the Eternal/ Regna/ Level 50
In reply to Katrine
User Avatar
20 years ago
Auto-translated
Available Skills
Sword Axe Staff Spear Dagger Bow Club Leather Armor Chain Mail Full Plate Shield Armorer Bodybuilding Lore Monster Knowledge Merchant Observation Repair
Skills being studied
Basic level
Lore
Monster Knowledge
Expert level
Staff
Bow
Leather Armor
Trap Disarming
Merchant Observation
Master level
Sword
Axe
Spear
Chain Mail
Full Plate
Shield
Armorer
Bodybuilding
Repair
Grandmaster
Available only after increasing character rank
Sword
Spear
Repair
Full Plate
Armorer
User Avatar
20 years ago
Auto-translated
Available skills:
armor: leather, chain mail, shield
weapon: sword, bow, mace, dagger
magic: fire, air, water, earth, dark elf abilities
specialization: alchemy, traps, alertness, trade, teaching, meditation, item identification, item repair, weapon mastery.
dark elf
novice:
mace
specialist:
shield
fire
air
water
earth
alchemy
teaching
meditation
item repair
weapon mastery
master
leather
chain mail
sword
bow
dagger
dark elf ability
traps
alertness
trade
item identification
PATRIARCH OF DARK ELVES
NOVICE
mace
SPECIALIST
shield
alchemy
teaching
meditation
item repair
weapon mastery
MASTERleather
sword
dagger
fire
air
water
earth
alertness
item identification
GRAND MASTERchain mail
bow
dark elf abilities
traps
trade
User Avatar
20 years ago
Auto-translated
Necromancer skills
Necromancer
Новичок:
Bow
Traps
Attention
Expert:
Leather Armor
Dagger
Trade
Master:
Staff
Fire
Air
Water
Earth
Darkness
Alchemy
Scholarship
Meditation
Item Identification
Monster Knowledge
Lich
Новичок:
Bow
Traps
Attention
Expert:
Leather Armor
Dagger
Trade
Regeneration
Master:
Staff
Item Identification
Monster Knowledge
Grand Master:
Fire
Air
Water
Earth
Darkness
Alchemy
Scholarship
Meditation
to Katrine
P.s please insert party and hero into the subject
User Avatar
20 years ago
Auto-translated
Dragon Skills
Dragon
Specialist:
Regeneration
Trading
Master:
Dragon Abilities
Alertness
Training
Identify
Bodybuilding
Meditation
Monster Lore
Alchemy
Great Serpent
Specialist:
Regeneration
Trading
Master:
Bodybuilding
Meditation
Monster Lore
Alchemy
Grand Master:
Dragon Abilities
Alertness
Training
Identify
to Katrine
User Avatar
20 years ago
Auto-translated
Cleric Skills
Cleric
Новичок:
Bow
Warfare
Bodybuilding
Expert:
Leather Armor
Chain Mail
Staff
Alchemy
Attention
Item Repair
Training
Master:
Shield
Mace
Spirit
Mind
Body
Light
Trade
Meditation
Sun Priest
Новичок:
Bow
Warfare
Bodybuilding
Expert:
Leather Armor
Chain Mail
Staff
Alchemy
Attention
Item Repair
Training
Master:
Shield
Mace
Trade
Meditation
Grand Master:
Spirit
Mind
Body
Light
to Katrine
P.s please insert party and hero into the topic
User Avatar
18 years ago
Auto-translated
Troll Skills:

Weapon:

Axe:
[N] Skill increases attack bonus
[S] Skill reduces cooldown time
[M] Skill increases damage dealt
[V] Chance to halve the opponent's defense class

Bow:
[N] Skill increases attack bonus
[S] Skill reduces cooldown time
[M] Allows firing two arrows per attack
[V] Skill increases damage dealt

Dagger:
[N] Skill increases attack bonus
[S] Allows wielding a dagger in the left hand
[M] Chance to deal triple damage
[V] Skill increases damage dealt

Mace:
[N] Skill increases attack bonus
[S] Skill increases attack bonus
[M] Chance to stun equals skill level
[V] Chance to paralyze equals skill level

Spear:
[N] Skill increases attack bonus
[S] Skill increases damage dealt
[M] Ability to wield a spear with one hand
[V] Skill increases defense class

Staff:
[N] Skill increases attack bonus
[S] Skill increases defense class
[M] Chance to stun equals skill level
[V] Skill increases damage dealt

Sword:
[N] Skill increases attack bonus
[S] Skill reduces cooldown time
[M] Allows wielding a sword in the left hand
[V] Skill increases defense class

Armor:

Leather:
[N] Skill increases defense class
[S] Cooldown penalty is removed
[M] Skill increases defense class (effect is doubled)
[V] Skill increases resistance to elemental effects (fire/earth/air/water)

Chain Mail:
[N] Skill increases defense class
[S] Cooldown penalty is reduced by half
[M] Cooldown penalty is removed[V] Only 2/3 of physical attacks are received

Miscellaneous:

Weapon Proficiency:
[N] Skill reduces cooldown time for all melee weapons
[S] Skill increases attack bonus for all melee weapons
[M] Skill increases damage dealt for all melee weapons
[V] All of the above effects are doubled

Bodybuilding:
[N] Increases the number of hit points
[S] Effect of the skill is doubled
[M] Effect of the skill is tripled
[V] Effect of the skill is quadrupled

Monster Identification:
[N] Skill allows determining the number of hit points and defense class
[S] Allows determining the type of attack and damage dealt
[M] Allows determining which spells are available to the monster
[V] Allows determining resistance levels

Learning:
[N] Skill increases the amount of experience gained
[S] Effect of the skill is doubled
[M] Effect of the skill is tripled
[V] Effect of the skill is quadrupled

Trap Disarming:
[N] Chance to disarm a trap
[S] Effect of the skill is doubled
[M] Effect of the skill is tripled
[V] 100% success

Trading:
[N] Allows bargaining
[S] Effect of the skill is doubled
[M] Effect of the skill is tripled
[V] Allows selling and buying items at their real cost

Awareness:
[N] Skill increases the chance to avoid traps and notice hidden treasures
[S] Effect of the skill is doubled
[M] Effect of the skill is tripled
[V] 100% success

Regeneration:
[N] Lost hit points are restored faster
[S] Effect of the skill is doubled
[M] Effect of the skill is tripled
[V] Effect of the skill is quadrupled

Item Repair:
[N] Ability to repair items
[S] Effect of the skill is doubled
[M] Effect of the skill is tripled
[V] 100% success

P.S. For convenience, yellow color has been replaced with orange

Statistics

Welcome our newest member: recijeb