Posts from Герои Haven
Katrine
Третьи или пятые? Теперь Вы сами выбираете иконки
Диалоги с Модераторами
Сейчас играю в Diablo II LoD
:cool:
Katrine
Третьи или пятые? Теперь Вы сами выбираете иконки
Диалоги с Модераторами
Сейчас играю в Diablo II LoD
:cool:
The Haven faction on the UBI.COM duel server is represented by Axel, Vittorio, and Iris.
Axel
Attack — 8
Defense — 12
Spell Power — 2
Knowledge — 3
Morale — 4
Luck — 2
Mana — 60
Hero's Special Ability:
Knight Captain: As the hero levels up, Knights and Paladins in his army receive additional benefits, and the effect of the "Supervision" ability increases.
Skills:
Perfect Counterstrike, Advanced Attack, Strong Light Magic, Advanced Leadership, Prayer, Supervision, Battle Fury, Tactics, Blessing, Guardian Angel, Encouragement.
Spellbook:
Slow, Weakness, Divine Might, Haste, Dispel, Stone Skin, Dodge.
Artifacts
Army
Archangels — 7
Paladins — 14
Inquisitors — 12 :smile16:
Knights — 70
Royal Griffins — 40
Archers — 120
Axel is perhaps the strongest representative of the Haven faction. His army is a model of a human army. A large detachment of Paladins plus seven Archangels, who will resurrect them after the first losses. The other troops are also balanced. If you use the ability of 40 Royal Griffins skillfully, you can leave your opponent without archers. The hero himself pleases us with high physical and magical defense, but disappoints with low attack, and Axel really needs attack, because Paladins and Archangels are attacking units.
Use Axel's ability - Encouragement. This will allow the selected unit to move immediately after the hero. Thanks to this, you can show tactical cunning.
Conclusion: Axel, although not one of the strongest heroes, can still compete with almost any opponent with skillful play.
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Attack — 9
Defense — 9
Spell Power — 6
Knowledge — 6
Morale — 3
Luck — 0
Mana — 60
Hero's Special Ability:
Siege Engineer: Ballistas gain +1 attack for every two levels of the hero. The chance of a catapult hitting a wall increases by 2% for each level of the hero.
Skills:
Counter Strike Basics, Expert Machine Operator, Advanced Defense, Expert Leadership, Strong Magic of Light, Logistics, Ballista, First Aid, Rapid Fire Ballista, Blessing, Righteous Fury.
Spellbook:
Weakness, Slow, Haste, Divine Strength, Stone Skin, Dispel, Crushing Blow, Dodge, Teleport.
Artifacts
Army
Paladin — 14
Archangel — 3
Inquisitor — 10
Royal Griffin — 50
Squire — 60 :cool:
Marksman — 150
Militia — 100
Vittorio is a hero worth paying attention to, as he has a strong army, good magic, and a powerful ballista. 14 Paladins are a huge force, especially considering that they often go first, which means they can deprive the enemy of one of their key units before they even get to move them (don't even think about comparing them to Axel's Paladins! Where the former deal 800 damage, the latter deal 2000). Unfortunately, there aren't as many Archangels as one would like, but what can you do... But he also has 150 Marksmen and 50 Griffins, which easily deal with enemy archers and mages. In addition to the main troops, Vittorio carries a ballista, which, by the way, fires up to three times, and is so powerful that it can outshine some archers. But there is also a tent that can resurrect units, and a supply cart. The hero himself is also good — a large number of mass buffing spells, decent skills, but the hero's attack and defense could have been higher.
Conclusion: a good hero, but unfortunately, he is in the background, as he cannot win against the heroes that are played most often, so Vittorio is rarely chosen.
Attack — 9
Defense — 9
Spell Power — 2
Knowledge — 6
Morale — 3
Luck — 2
Mana — 60
Hero's Special Ability:
Griffin Trainer: All regular and royal griffins in the hero's army gain +1 to defense and attack for every two levels of the hero, starting from level one. Regular griffins gain the "Sky Strike" ability.
Skills:
Advanced Counterstrike, Great Luck, Expert Leadership, Advanced Defense, Advanced Attack, Prayer, Scouting, Magic Resistance, Stamina, Battle Fury, Tactics.
Spell Book:
Weakness, Destructive Ray, Plague, Haste, Divine Might, Stone Skin, Dispel.
Artifacts
Boots of the Wanderer — +1 to the speed of all units in the hero's army.
Army
Royal Griffin — 30
Griffin — 30
Inquisitor — 20
Squire — 60 :smile13:
Militia — 200
Archer — 120
Archangel — 7
Iris is a very strange hero. As can be seen from her specialization and artifacts, her main strength lies in flying creatures. She has a total of 60 griffins, but here's the catch: besides them, there is nothing else in the army. Seven archangels? No way! Who are you going to resurrect? Yes, they are good in battle, but not enough to make them the main force, because the archangels will die quite quickly, and there will be no one left to fight. The biggest drawback of Iris is the lack of paladins in the army, and yet they are the main striking force of all human heroes.
There is nothing special about the hero herself: attack and defense are the same, but not outstanding, knowledge and spell power are average, but she doesn't have a single decent spell. In general, the spell book only serves to use the "Scouting" and "Prayer" skills.
Conclusion: a weak hero with a mediocre army and a bunch of useless spells. She can do everything that other heroes from the human castle can do, only several times worse... :smile05:
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