Attack — 9
Defense — 9
Spell Power — 2
Knowledge — 6
Morale — 3
Luck — 2
Mana — 60
Hero's Special Ability:
Griffin Trainer: All regular and royal griffins in the hero's army gain +1 to defense and attack for every two levels of the hero, starting from level one. Regular griffins gain the "Sky Strike" ability.
Skills:
Advanced Counterstrike, Great Luck, Expert Leadership, Advanced Defense, Advanced Attack, Prayer, Scouting, Magic Resistance, Stamina, Battle Fury, Tactics.
Spell Book:
Weakness, Destructive Ray, Plague, Haste, Divine Might, Stone Skin, Dispel.
Artifacts
Boots of the Wanderer — +1 to the speed of all units in the hero's army.
Army
Royal Griffin — 30
Griffin — 30
Inquisitor — 20
Squire — 60 :smile13:
Militia — 200
Archer — 120
Archangel — 7
Iris is a very strange hero. As can be seen from her specialization and artifacts, her main strength lies in flying creatures. She has a total of 60 griffins, but here's the catch: besides them, there is nothing else in the army. Seven archangels? No way! Who are you going to resurrect? Yes, they are good in battle, but not enough to make them the main force, because the archangels will die quite quickly, and there will be no one left to fight. The biggest drawback of Iris is the lack of paladins in the army, and yet they are the main striking force of all human heroes.
There is nothing special about the hero herself: attack and defense are the same, but not outstanding, knowledge and spell power are average, but she doesn't have a single decent spell. In general, the spell book only serves to use the "Scouting" and "Prayer" skills.
Conclusion: a weak hero with a mediocre army and a bunch of useless spells. She can do everything that other heroes from the human castle can do, only several times worse... :smile05:
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