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#430
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Wlk777
Why do you have to repeat this, maybe because you are…? :D
Before your post about Navuk, you didn't state anywhere that griffons specifically attack marksmen. So, I conclude that you are a real noob, even when it comes to reading. And in Heroes, with your statements about the weaknesses of Necropolis and your troop arrangements, this has already been proven.


Added 5 minutes ago
Wicc
I don't believe it. I did roughly the same thing, even better – single marksmen make taking the town easier (higher speed + a group of marksmen always attacked the griffons, difficulty 160%). There simply isn't enough power, just a little, but it's not enough. Either you messed up with the parameters or the number of troops. In the composition that I initially suggested, there are enough troops, but in your reduced version, there aren't.
+1
The first time (out of three), I had 30 marksmen left after the battle using Wlk's suggested arrangement. The griffons had no morale. I thought I hadn't fought well enough.
In the second attempt, 1 angel and 39 marksmen remained. I consider this the most optimal attempt. The griffons had no morale.
In the third attempt, the morale was present in the half-griffons – they didn't come out of the town. A couple of griffons remained there, I think.
Although, I think Wlk's explanations will boil down to my supposed noob status (or maybe he'll start singing an old song about the Town, and suggest that because of the Town and SOD, it glitched, and otherwise, everything can be taken in SOD without losses:D). It will be interesting to hear the story about why Wicc didn't take the town so beautifully. Although, I think it will start with a song about how Wlk is actually stronger:)

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#432
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Wlk777
By the way, in your version with the horses, I don't understand how only 2 horses can die. In my most successful battle, at least 3, or even 5, die. Anyone can check this again on the save I suggested earlier. Indeed, a few Griffins survive, but the horses are tough and get hit by 3 stacks of Griffins. I've already explained my version; whether you believe it or not is your personal decision (despite the current number :D). If I have time, I'll make screenshots if I'm not too lazy. As I said, without morale on either side, the battle is won without losing Angels and Marksmen in 1 out of 3 cases, and with good morale (as it should be in reality), Valeska wins much more often.
Well, damn... I also managed to win in 1 out of 3 cases. I thought this was a stable scenario. You don't need to provide examples.

As for the horses, I don't know how you can lose more than 3 horses. Even losing 3 is difficult. I lost only 3 horses with the same army at maximum difficulty (although I have to admit I was lucky).

In the third game, it's very simple - a maximum of 3 stacks of Griffins attack the horses and Pikemen. They should all be damaged (the Marksmen shoot them down as they approach). The horses and Pikemen defend (so that the first line of Griffins doesn't die too early), and the Marksmen shoot down the stacks waiting in the field. That's all. If 2 full packs of Griffins are attacking the horses, you're doing something wrong.
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#433
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Wicc
Well, darn... it happened to me in 1 out of 3 cases. I thought this was a stable option. You don't need to provide an example.
.
I finally read it after 3-4 tries, congratulations ;)
Wicc


As for the horses, I don't know how you can lose more than 3 horses. Even losing 3 is difficult.
I just added fewer marks and pokes; if you add as many as you did, then yes, that can happen.
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#434
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He3Hauka
It is unknown what Captain was testing, for he is far too susceptible to provocation; he'd even fake a screenshot by changing the AI level for such a purpose. He cannot be trusted. His famous phrase comes to mind: "the baya team was banned for cheats in Germany". And yet nothing happened to him for such blatant lying!
Maybe that's why you're littering here?
Try writing this to him in a PM or on your own baya, because you keep letting off a stream of waste here and there, and everyone sees it. The wind might blow your way, so don't be surprised if you get splashed ...

By the way, so as not to get distracted from the topic of building up - I have a proposal!
Let's write a brief financial report in the logs!
1) Total amount of money collected
2) How much was spent and where: capital/villages/hero redemption/troop redemption
3) you could also add the amount of resources gathered/spent
4) average number of harvesters :) *
5) Specify sources of finance: amount of gold taken from crypts, dwarven mines ... Dragon Utopia :D
* example: first day = 4 heroes; second = 6 heroes; third = 7 heroes; days 4,5,6,7 = 7 heroes.
total average = (4+6+7+7+7+7+7)/7=6.4 harvesters/day

Of course, this is all optional, but I'll say right away that it will be easier to analyze for yourself and others ... and of course, it's only relevant to write for the first week
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#435
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Captain
I'll add something about AI tactics. Vic, you started correctly somewhere by pointing out that the AI has two tactics in battles—in conss, Dragon Utopia, wyvern nests—winning and losing... but you didn't quite pull it off, you left some things out ;)
Finish the story. I'm listening.
#436
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For the sake of fairness, I must note that the Captain's screenshot is real!
I just tested it approximately 20 times again to be absolutely sure: and in the latest test, the griffins finally attacked the marksmen!
I won't calculate the probability of such an unlucky griffon attack; I'll just say that I've known this trick of taking cons with similar methods for about 2 years (plus or minus half a year). During this time, I've taken cons (most often minimal ones for ramp on 113) countless times. They have never attacked the archers definitively.:smile32:
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#437
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Maggot
Maggot (red, dungeon, Miner, Miner) Lose Kash (blue, Stronghold, Gurnisson, Gurnisson) 2sm4d(3) 223
First month (right away).
Just depressing. 3 cons (3+2+3). Gloves and boots of speed (Shakti moved so fast, it was like a pack of enraged Azure Dragons were chasing him :D). Golden Bow. Again, he played sluggishly and lost all his troops. He didn't find any artifacts that increased stats, nor did he find any stat boosters. He was killing neutrals and thinking, "When will he finally come to kill me?".

He went into the dungeon and found blue Necromancer's second-tier creatures; naturally, he took them.:D Shakti jumps out of the dungeon, takes the capital with the capitol building.
The noobs were having mini-wars with each other :smile04:.
Everything was bad, but then he found the Sword of the Dead Knight! (oh yes, there's something to be happy about:smile41:). He took the utopia, there were 40k and a book of earth (yum-yum).
He returned to the city, bought everyone out, approximately in a whole month.
Final Battle. Well, what can I say, if the opponent didn't have any magic (yes, I'm a dreamer:D), he would have won easily:smile04:.
But a couple of chain lightning spells did the trick.:(
Thank you :)
I have a question about the screenshots. Gurnisson has 418 mana out of 80. I would like to learn how to achieve such results...

Орден Фениксахаризматический :) лидер
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#438
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Qwerty
I have a question about the screenshots. Gurnisson has 418 mana out of 80. I would like to learn how to achieve such results...
But Gurnisson has a Titan's Helm and Titan's Armor. We remove the armor, put on the helm, and get 22 knowledge. There are often magical sources on Barbarian lands - that's 440 mana. Pay closer attention!
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#439
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By the way, does anyone know where I can find my personal statistics on violations?

And secondly, a question about the game itself. I'm curious why sometimes there's a guard in secondary castles during the first week, and sometimes there isn't?

PS: Also, it's interesting that when capturing a secondary castle, the second level is always delayed. Maybe it's just a coincidence, but it's always been the case for me. (I mainly noticed this when playing as Fortress.)
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#440
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Lider1
And secondly, something more about the game itself. I'm curious why sometimes there's a guard in the secondary scenarios during the first week, and sometimes there isn't?
His Majesty, Randomness ;)
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#441
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Lider1


PS: By the way, it's interesting that when capturing a secondary town, the second level is always delayed. Maybe it's just a coincidence, but it always happens to me. (I mainly noticed this when playing as Castle.)


In my case, the second level in secondary towns is always built, but I wish it were the same for the main town.
С истиной где-то рядом...





Лето 2010.
#442
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Thanks for the screenshot, I barely figured it out. Maxthon also doesn't show anything for some reason. Opera isn't letting me down. As Besha said, I guess I'll just go sing the blues:p

Added 7 minutes later
P.S. Maybe the person who gave me the trolling penalty could explain their logic to everyone.

Added 5 minutes later
I looked at the rules more closely, and I guess if they really wanted to, they could have banned me permanently a long time ago. Although, with the same desire, it wouldn't just be me.

Added 9 minutes later
By the way, so I don't get completely labeled as a spammer, I have a question for the players. When Berserk triggers on units, and if the distance to nearby creatures is the same, what principle is used to choose the "target for the attack"? I asked Wick, and his assumption seems reasonable overall, but it doesn't cover every case. I'd like to hear other opinions. I'm not posting Wick's summary specifically so that the responses are more independent.
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#443
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Even if the distance isn't the same!
It doesn't always target the closest unit. For example, a spell-casting unit might attack a unit that's 1 tile away, rather than one standing right next to it.
I tested it and concluded that it depends on in-game delays, because when repeating the same battle multiple times, the spell-casting units attacked different stacks. It's possible that other conditions exist (e.g., with an 80% probability for the upper stack, 20% for the lower stack), but it definitely depends on the delays.
So, if there's a chance to attack one of two or more stacks, it's impossible to predict with 100% certainty which one will be targeted. It might be possible to predict with some degree of probability, but that would require a deep dive into the game's mechanics (which AlexSpl is capable of).
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
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#444
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I got ahead of you; I already asked AlexSPL to figure out what's going on. He promised to help. P.S.: Sometimes, a berserk unit skips its turn. It's interesting to know what causes this. P.P.S.: In my last Town-to-Town 3 game, there was a case where my berserk devils attacked not my own psionic units standing right next to them, but instead attacked enemy units standing below them, one cell away. I didn't understand this at all. Let's wait for Alex!
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#445
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I recently found the answer to a question that had been bothering me, which I was too lazy to check myself: what happens if a basic, un-upgraded harpy attacks a dendroid – will it fly away, or will the dendroid restrain it? It turns out both! It attacked the dendroid from behind a wall and flew back, but it could no longer move...

Всё не так плохо как Вы думаете. Всё намного хуже!