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I don't believe it. I did roughly the same thing, even better – single marksmen make taking the town easier (higher speed + a group of marksmen always attacked the griffons, difficulty 160%). There simply isn't enough power, just a little, but it's not enough. Either you messed up with the parameters or the number of troops. In the composition that I initially suggested, there are enough troops, but in your reduced version, there aren't.
The first time (out of three), I had 30 marksmen left after the battle using Wlk's suggested arrangement. The griffons had no morale. I thought I hadn't fought well enough.
In the second attempt, 1 angel and 39 marksmen remained. I consider this the most optimal attempt. The griffons had no morale.
In the third attempt, the morale was present in the half-griffons – they didn't come out of the town. A couple of griffons remained there, I think.
Although, I think Wlk's explanations will boil down to my supposed noob status (or maybe he'll start singing an old song about the Town, and suggest that because of the Town and SOD, it glitched, and otherwise, everything can be taken in SOD without losses:D). It will be interesting to hear the story about why Wicc didn't take the town so beautifully. Although, I think it will start with a song about how Wlk is actually stronger:)
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