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Posts from Rules for online games in HoMM3 on HeroesWorld, specifically for arena maps.

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In reply to Oelm
#48
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Oelm
.... during the Black Dragons' turn, the devastating beam against Titans (that's a great thing), they immediately receive 30% more damage from Black Dragons, but the double attack still doesn't work (and it stays that way until the end of the game)....
This is an undocumented bug in the game.

SAG conducted research on this issue (although in English).
http://heroescommunity.com/viewthread.php3?TID=29239

Love and hate of creatures (tested)

Now I play Conflux more often and I noticed few important undocumented features.
I decided to post results of several tests here:

Magic Elementals do half damage to Black Dragons and Magic Elementals

Psychic Elementals do half damage to all undead including Mummies, all golems including Gold, Diamond Golems, Gigant, Titan, Black Dragons, all Elementals.

Earth Elementals and Magma Elementals do normal damage to Magic and Psychic Elementals.

Elementals do +100% damage to elementals of opposite school (Water vs Fire, Air vs Earth), in any upgraded/non-upgraded combination

Arch Devils hate Arch Angels and vice versa, do +50% damage, in any upgraded/non-upgraded combination.
Efreet Sultans hate Master Genies and vice versa, do +50% damage, in any upgraded/non-upgraded combination.

Titans hate Black Dragons and vice versa in SOD version.
Gigants do not hate Red dragons and vice versa in SOD version.

Titans do not hate Black Dragons and vice versa in TE version!

Damage in hint is shown total, together with bonus or penalty

Orb of Vulnerability, Medal of Courage and Anti-magic spell doesn't influence for love and hate

quote:
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Nothing new here.

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I forgot that it was mentioned in "Not in the manual" thread.
Now I spent several hours reading all pages of this thread and found that in middle pages there is a bit incomplete information. Also, information is not very clear.

quote:
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So:
All elementals do half damage to magic elementals (immune to any magic).

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Incorrect.

I made few more tests, spent some 3 hours
results are:

Titan hate BD (SOD) tested
BD hate Titans (SOD) tested
BD do normal to Magic and Psy (SOD) tested
Gigant do normal to BD, Red dragons (SOD) tested
Red dragons do normal to Gigants and Titans (SOD) tested

Psy do half to necro + mummy, Stone, Iron golem, Gold, Diamond Golem, Gigant, Titan, Water, Ice, Fire, Magma, Air, Energy, Psy, Magic, BD (SOD) tested

Psy do normal to Gargule (SOD) tested, to creatures protected by Anti-Magic, to troglodites

Mag elem do normal to necro + mummy, Stone, Iron , Gold, Diamond Golem, Gigant, Titan (SOD) tested , to other elementas (tested on water and ice, fire, air they r immune to Blind), to Psy elementals, to creatures protected by Anti-Magic, to troglodites

Magic do half to BD (SOD), tested
Titan do normal to Psy and Magic (SOD) tested

Fire, Ice, Air elemantals, Gold golem do normal to to Magic and Psy (SOD) tested

Necro do normal to Magic and Earth (SOD) tested

Orb of Vulnerability and Medal of Courage doesn't influence for love and hate

I will edit first post later
In reply to asm
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#49
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Thanks for the info, I was only talking about the Black Knights, and the damage probably increased by 15% rather than 30%, but I didn't know about half of the features related to elemental hatred, for example.
In reply to Oelm
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#50
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Oelm (Barbarian, Tower) def. Gynnar (Barbarian, Phoenixes) TS3 SOD

This was already the 4th game, random map, interesting setup. It's easier to rush in SOD, I knew that Gynnar hadn't played much in Throne of the Heroes (even less than me), and I decided that he would most likely prepare for ranged units, while I decided to focus on melee combat instead, and I was right. It wasn't that difficult to defend against berserkers anyway. I took the standard offensive spell, defense spell, and I thought about taking water spell, but the Barbarian has strong stacks, so I decided to focus on air units instead, especially since a light attack on air units would deal 500 damage (Gynnar didn't actually buy any air units, though). On his side, there were also melee units, air units, and something else, probably offensive spells and who knows what else.
I naturally had problems with rushing, so I took two stacks of Djinns, one with a single unit, there's no real tactic there, I just set them up. On his side, he quickly cast mass haste, okay. We hold the line, the psychic units don't reach us, the Titans are blocked, good, the attack is now 20-30% stronger. I use my favorite trick - ray into his creatures, I focus on them, there are 2 left (maybe more, I don't remember), Gynnar used Bird Strike on a single Djinn, which is good for me, the ability isn't important, but I had to put the ogre mages in front. In the next round, I cast mass haste, and then blindness. We fight, I move the Titans so that his ogre mages are cut off, now they can only attack the Nagas or the blinded ogres, and his Phoenixes are also being destroyed, plus a full stack of creatures attacks the psychic (magical) units. Then he blinds the bears, I heal, and so on, until they finally resist. GG. Thank you.
In reply to Oelm
#51
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Oelm
Oelm (Barbarian, Tower) def. Gynnar (Barbarian, Phoenixes) TS3 SOD

This was already the 4th game, random map, interesting setup. It's easier to rush in SOD, I knew that Gynnar hadn't played much in TS (even less than me), and I decided that he would most likely prepare for ranged units. I, on the other hand, decided to focus on melee combat, and I was right. It wasn't that difficult to defend against berserkers. I took a standard offensive spell, defense, and I thought about taking water, but the Barbarian has strong stacks, so I decided to focus on air units, especially since a light attack on air units would deal 500 damage (Gynnar didn't actually buy any). On his side, there were also melee units, air units, and something else, probably offense, and who knows.
I naturally had problems with rushing. I took two stacks of Djinns, one with a single unit. There's no tactic there, I just set them up. On his side, mass haste was cast quickly, okay. We hold the line, the psionic units don't reach us, the Titans are blocked, good. Now, our attack is 20-30% stronger. I use my favorite trick: ray into his creatures, focusing on them. There are 2 left (maybe more, I don't remember). Gynnar used Bird Strike on a single Djinn, which is good for me. The ability isn't important, but I had to put the ogre mages in front. In the next round, I use mass haste, then blindness. We fight, I move the Titans so that his ogre mages are cut off. Now, they can only attack the nagas or the blinded ogres. Also, his birds are dying, plus a full stack of creatures attacks the psionic (magical) units. Then he blinds the bears, I heal, and so on, until they finally resist. GG. Thank you.


I confirm, it happened... On my side, there were mistakes and bad luck (the opponent's birds had only one bird left with 2 HP, and I had to use a good stack to finish it off, otherwise it would have retaliated and it would have been worse... and also resistance...). But overall, the opponent played well and won, and we played several more games after that.

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