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Posts from Reports on online games and their confirmations (Spring 2009 season).

5.0 (2 ratings)
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vbn (red, Castle, Tyris, Tyris) def scorp (blue, Stronghold, Gurnissoin, Tyraxor) 2SM4d(3) 1-3-5

1-1-7 - Cavaliers built in the stronghold. Shackles of War taken from the grave behind 18 vampires, Boots of Speed found. Brissa stays in the 1st conservatory + another 1 conservatory discovered. No external dwellings. Opponent has native secondary skill, both castles have 1-5 in fort, 5 conservatories scouted at the respawn :eek:

1-2-2 - Naga Bank with 4 x 5 nagas.

1-2-7 - Both conservatories turned out to have 1 angel each. In the capital - angels in the castle.
Tyris gets rich in a treasury with 15 wyverns from beehives. A Dragon Utopia scouted, Shield of the Damned +4 (not taken), 3 more beehives, a conservatory and a utopia. Opponent had an Ogre week, and an external dwelling of ogres. Total on 1-2-1 - 40 ogres! :eek: 3 conservatories taken.

1-3-2 - Tyraxor on 8 angels breaks through a ГО of 3 rust dragons. Tyris in the treasury near the utopia.

1-3-3 - In battles with 22 + 27 moral sultans before the conservatory and utopia, all meat lost, 1 angel, 2 champions, ~5 wyverns. Titan's Cuirasses taken. Tyraxor captures the capital.

1-3-4 - Utopia taken with 4 gold + 3 black dragons. Angel Wings, Sentinel's Shield, Sandals of the Saint +2 found there. Tyris breaks into a secondary Rampart, buys back in, levels up on upgraded Centaurs and stays in the castle to replenish mana, planning to retake the capital the next day.

1-3-5 - Tyris (level 17, 9-22-14-8, 90 mana) with 7 angels + 7 champions + 29 wyverns + 20 dwarves + 30 centaurs, heading towards the capital with Shackles of War, attacks Tyraxor (level 13, 10-4-3-7, 91 mana) with 8 angels + 7 birds + 42 ogres + 39 orcs. Morale +4, Luck +3 (luck was squeezed in, and earth magic was only basic), and even without that skill advantage, with the first turn (Necklace of Swiftness), and with roughly equal armies in HP (ogres are brutal!), Tyris achieves a convincing victory. I didn't think the opponent's native secondary skill would leave any chances for victory...

Thanks for the game!
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
In reply to Hermit
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Oelm (red, Ramp, Kirra, Kirra) def Wlk777 (blue, necromancer, Galtran, Galtran), 2SM4d(3), 1.4.1

I'll rewrite the report since I liked the game. After a bunch of restarts, we started on slow roads. I have restart 113 in reserve, 0 archers in the tavern, but everyone has dwarves, + they are already built. The 3rd hero is a necromancer. I really want to restart, but after thinking it over, I decide to take it if the opponent spawned at the top. My Castle is at the bottom. There is one road going up, there is a crypt there, and clearly a Guard Post. There is almost no money in the vicinity, but I ignore the crypt; Kirra goes down, one hero goes up, and the third goes down to scout; there isn't enough money for another one. In the army, there are witches, skeletons, dwarves, 7 elves, and kents. As I've noticed, people on slow roads usually play below their level because the tempo is different here, and the development that is normal on medium or fast roads requires a lot of effort to achieve here. While I usually take chests for experience without thinking, here I count the money very carefully and mostly take them for gold.

Slow roads are certainly a plus for the necromancer, but on the other hand, I have great chances to reach the treasury earlier. Day 2: no time for an archer upgrade, I buy another hero. I see the opponent has more; at the bottom there is a fork, underground and up. I go up, there is a horde of halberdiers. I clear them on day 3, but I run into a lot of gold dragonflies for a scroll. Bad, such mistakes on slow roads are very bad for development. I didn't reach the Guard Post, there's a block, but judging by the terrain, the opponent is at the bottom, so I don't restart. Since he clearly has access to one secondary resource on his way, which plays into my hands. Then I decide to upgrade the archers after all; I send the army back to the castle via off-road to take the upper crypt on the way. The scout explored the bottom of the spawn and saw 2 crypts there. The choice was to go with Kirra to the crypts or hit the boosters and go to the Dungeon. I don't see any caches, only one pearl in the gardens. I go to the crypts. Meanwhile, the scout takes one of the crypts; can't buy out the horses, too stingy with the money. Kirra positions herself to take the crypt on 117. Solmir receives the army from the scout and hits the Master Gremlins so they don't hit the archers. A stable is visible there; Kirra takes the crypt with her last move. If it's max, there will be enough for the castle. No, it's 2000, so I build +2 Dendras. The scout wandering the upper part of the spawn gathered resources; there wasn't much money, but it should be enough for 4 GM now. He goes to the castle to ferry troops. 5 heroes for the whole week.

Second week - the second hero is again a necromancer, but Iris has 3 elves. 3 heroes pass through the stable, and Kirra runs to the consulate, behind which Pandora is visible. Solmir forms a chain, passing the pillars in parallel. Thorgrim checks the consulate: it's a 2-piece. Great. Kirra takes the consulate, losing wood and dwarves. In the same turn, she hits a horde of basilisks for Pandora; there are 20 silver pegasi there, not too bad for an expected rush. I build a chain into the Dungeon, as I already want to go visit. On 123, Kirra takes a Naga bank on 2. 2 angels are given to the scout, who breaks into the Dungeon. The rest of the army goes to Solmir, who goes to another Naga bank on the next turn. 124 - still didn't reach the dungeon, so Kirra goes into the underground without fighting, Solmir eats the Naga bank, the army still has 20 elves. 3 heroes are still moving toward the underground. On 125, I finally took the dungeon; I buy out a hero there and return the angels to Kirra. Mephal goes first up through the dungeon, Kirra follows on pegasi, the army is with the scout. Solmir runs through boosters (unfortunately only 2) to break into the dungeon from the stables on 131, where he must manage to build a mana well. In the underground, I fight my way up, there is a treasury; apparently, you can break through to the blue player through it. Kirra rushes ahead, hits hydras for the legion head and a Naga bank, and spots (oh my god) a Red Dragon cache. With her last move, she stands on it and buys a dragon, and I have to build a portal in the dungeon. Kirra is level 11: offense, logistics, archery, water. Naturally, I don't build a castle in the native town.

131 - 4 dragons, Naga bank taken, to the left Mephal spots a golden bow behind a horde of liches and I go there, and I mess up the formation; for some reason, I was sure the liches would stand in 5, but they were in 4. I have to sacrifice pegasi; all elves survive, but the liches eat a dragon at the end. 132: another Red Dragon cache at the top behind a horde of snipers, but I decide to start with the Pandoras. At level 12, they offer armor; I take it instead of wisdom, though the second box clearly had magic. I lose another dragon to horses, all because of the habit of automatically placing archers at the bottom, while horses have speed 7 and my unicorns have 7. That is, the elves hit last. I move Kirra without rushing, fearing I'll bump into Galtran. Then I hit the horde of snipers, I position myself normally here, losing 2 pegasi; Kirra is still without a book. + dragon. There is no passage to the left anywhere, so I realize I won't reach Galtran; bad, but nothing can be changed now. I spotted a 3rd dragon cache, but there's not enough time in the tempo to enter it. In another corner of the treasury, I spot 2 more boxes and a consulate. Kirra goes there, and I give two dragons to Solmir, and he goes in the other direction; from the opponent's reaction, I realize I guessed right. And then, damn, I forget to build the 4th GM, I was only 2 mercury short, decided not to change. Galtran attacks Solmir, but the army is not impressive. I buy my way out, now I build the GM, and on 141, with all dragons bought out, I go down. Solmir has the main air force, 400 bolt without considering the specialty. Gosha attacks; I lose 2 "teapots" and surrender. Kirra has 4 angels, 50 elves, 3 more dragons, unicorns, 12 vivas + artifact for +3 morale, and luck is next. Surrender.

Thanks.
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Oelm
Oelm (red, Rampart, Kirra, Kirra) def Wlk777 (blue, Necropolis, Galtran, Galtran), 2SM4d (3), 1.4.1
I confirm, of course. In my defense, I can say that I could have played much better with a normal setup, but that wasn't the case here. There wasn't much point in taking the 112-unit conscript minimum; the only secondary unit was blocked by a Storm Horde and a group of Minor Minotaurs. I didn't dare attack on the first turn, and then there was no time for it. In general, I often have a much stronger development, but it didn't work out in this game :( Thank you for the game.
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Oelm
Oelm(blue,Swamp, Tazar, Tazar) def Hermit(red,Tower,Neela,Neela), 2SM4d(3), 1.3.3
Confirmed. I'm just not good at taking conservatories... And all three were guarded by a crowd of griffins... So you have to push into them... I went for the third one, and it turned out to be maximum... Even expert slow didn't help... Thanks for the game; as for the fact that you got the red orb in the Dragon Utopia, I don't even feel sorry. :D P. S. I wonder why my griffins always start attacking the shooters directly in the conservatory?
Всё не так плохо как Вы думаете. Всё намного хуже!
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Wlk777 (Red, Conflux, Monere) def Gamer-Kirill (Blue, Castle, Valeska) 2SM4d(3), 1.3.3
Yep, it didn't work out.
The principle came into play that if there are two Castle towns on grass, then Blue gets poor spawns. Should have considered that when picking the faction. As it is, the neighboring respawns (snow, snow, swamp) have huge penalties, the respawns are scarce. In short, nothing worked out, no matter how hard I tried.
Thanks to my opponent for the game.
Играю в Tactician's corner на СОД и ТЕ
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Kluka (red, Rampart, Kyrre) draw Тяжёлый случай (blue, Dungeon, Shakti) 2sm4d(3)

We picked all legal rests and 1 by encounter.

So. On the respawn there are two conservatories, max Dwarf Cottage, external dwelling of dragons (behind a horde of pits), helmet +5 knowledge (behind a horde of eyes), artifact for +3 mana (and +1 mana in the crypt), market. In the tavern, 5th hero Deemer (would have been handy given this many magic artifacts).

On d114 Kyrre (lvl 3, expert Logistics) returned to the castle. 8 elves remained (out of 10) and 22 Centaurs. On d115 I traded at the external market, built and hired unicorns.

On d116 I saw Shakti with 26-73 troglodytes. I dismissed Deemer so the opponent couldn’t make a rest on d116. Shakti breaks through a horde of ghosts... but, having expert Logistics, with the remaining 10 troglodytes he reaches my second scout.

We agreed on a draw.

Thanks for the game!
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Kluka
Kluka (red, Rampart, Kyrre) draw Heavy Case (blue, Dungeon, Shakti)
Restarts took 3 hours... Probably a record)
The respawn is crooked, everything is blocked off on the wasteland. Decided not to even bother going there. Broke through to the grass via the gates, cleared the path, sent Arlach there with seven eyes and a cannon, and turned back towards the second gate. Day 3 - miner with advanced logistics)) Dunno why he attacked 70 mummies guarding the resources and the cartographer: -20 creatures. 17 exp points short of expert tactics: the ice elementals lose another 20 creatures. On the other side, a heap of pits kicks the Troglodytes again. Only 40 remain. Meanwhile, Arlach takes the castle, there's money, but nothing left to fight with. And then from the overview, Demer and Yanova catch my eye, their path blocked by the respawn guard - 30 gr. rags. I take them out, forced march deep into the enemy's respawn: and that much-needed rest at the meeting)))
Thanks, it was fun)
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Hermit (blue, Castle, Valessa, Valessa) def Wlk777 (red, Conflux, Random, Monere, Monere) 2sm4d(3) 146

    Respawn is great: 5 crypts, three medusa storages, 2 naga banks, three conservatories (all minimal, but just what I need), a minimal beehive, two external dwellings of angels, one external dwelling of cavalry (in the treasure zone I found another external dwelling of angels and cavalry). The secondary skill respawn is also excellent with a maximum beehive, though the opponent was much luckier with artifacts, but I had the Book of Earth!
    Finally, a good layout for once. The first game where I took a utopia on week 3.

    Thanks for the game.

Всё не так плохо как Вы думаете. Всё намного хуже!
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Hermit

Hermit(blue, Castle, Valerka, Valerka) def Wlk777(red, Conflux, Random, Moner, Moner) 2sm4d(3) 146

I confirm. The opponent had rare luck; his capital is surrounded by cans and portals :eek:. Regarding the fact that I was lucky with artifacts, that's complete nonsense. What is a necklace +3 to all stats compared to the Book of Earth and the Amulet of Courage when there is no Spirit of Misery and the Hourglass? Thank you for the game.
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Wlk777 (red, Conflux, Moner) def. Gamer-Kirill (blue, Castle, Valeska) 2SM4d(3), 1.3.3
Too bad the Facebook battle didn't work out; the opponent didn't develop their strategy very well, although mine wasn't great either. At turn 133, I had 7 birds, 2 angels, 8 psychics, 20 blue fire elementals, 22 air elementals, and about 20 ice and magma elementals. My hero was around level 12, and his stats weren't particularly high. Thanks for the game.
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Dubrovin Pavel (Red, Castle, Valeska, Valeska) def redwhait (Blue, Rampart, Ivor, Ivor), 2sm4d(3), 2.1.1.

Interesting game, everyone was dealt their native secondary.

On the first week - Horses in the Stronghold, native secondary, Stronghold secondary. There was one external dwelling of Griffins for both natives, but I decided not to take it.

On the second week - Naga-Bank on 3 and 4, Horses in the Fort in the secondary, Castle at home.

On the third week - Hives on 14 Viv, standing in the Dragon Utopia at the Stronghold respawn, waiting for a new Company.

On the fourth week - Minimal Dragon Utopia (Necklace of All), then I break through, take a Minimal Dragon Utopia at the native secondary (Helmet of All), in the Inferno Treasury a Tier-3 Dragon Utopia (Book of Air, Titan's Armor, something else), break into the Stronghold, double my mana, Dimension Door to the Swamp Treasury for the Sentry's Shield and Dragon Utopia. I take a Tier-3 Dragon Utopia there and a Minimal one (Oracle's Hat, Titan's Gladius, Black Ball, Hat +4\+4), then break into the Main. Dimension Door to the opponent's respawn, take an empty castle on 1.4.7.

On the fifth week - I take the opponent's Rampart secondary. Here on 2.1.1. I make the following mistake: with a scout, I spotted the opponent's scout with 50-99 Elvises. And forgetting that I took the Population of Kentaurs, I attacked with Bracers, killed them, leaving part of the Army in the Castle with Valkyrie. It' same a pity that because of this mistake, which decided nothing, I ruined the game.
I leave it to the opponent's judgment.

Thanks for the game!
С истиной где-то рядом...





Лето 2010.
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Dubrovin Pavel (Red, Castle, Valeska, Valeska) def redwhait (Blue, Rampart, Ivor, Ivor), 2sm4d(3), 2.1.1.

still, these centaurs didn't decide anything)) he lost too much on the maximum level, drowning out 21 battle unicorns, 70+1+1+1+1 centaurs, and 3 angels, leaving only 7 battle unicorns. Even if that's the case, they gave him the Sword of Justice (+5 to everything), Boots of Levitation, Sphere of Prohibition, and Titan's Helmet (+10 knowledge, -2 magic power). Gathering the remaining troops from pegasi and wooden soldiers, he went and took the utopia. 2 black dragons were there, and they gave him Angel Wings and some minor items, but nothing significant for his stats. When the opponent's stats are around 30, and mine are around 20, a random red rush doesn't change anything, even if there were no centaurs, there still wouldn't be a chance.
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Alex_R (blue Inferno Calh) def OUTLAW (red Tower Nila) 125 2sm4d(3)

A month passed since we saved :smile13: ... the opponent is silent, probably decided not to continue :smile10:

Added after 21 minutes
Alex_R (blue Dungeon Shakti) def Злой_романтик (red Necropolis Galthran) 215 2sm4d(3)

I beat back the necro's secondary hero and painted the external dwelling of minotaurs ... development was slow.
The necro, as expected, was aggressive - so he took my capital almost without a fight - and there was a huge army unbuilt there, but I still managed to escape from him with decent control, and before meeting him I also found boots and took one Dragon Utopia, where there was a red orb, and also caught the opponent making his main mistake (he beat the Cloak of the Undead King, but couldn't take it, and I grabbed it with a scout hero and crashed into neutrals, after which I bought the hero back and gave it to Shakti for safekeeping.
When the opponent had almost caught up with me - I had managed to gain a decent amount of stats, including from the Dragon Utopia with the red orb. I checked the opponent for Shackles of War and with a clear conscience I set myself up. From the Dragon Utopia, by the way, also dropped a Titan's Cuirass, which helped me in 2 rounds to decimate all his angels and some of his power stack, leaving only a deadly skeleton stack of 600+ but I bought back with much smaller losses and in my secondary town Implosion was waiting for me, and since both the red orb and the Cloak of the Undead King were with me, and I had better control, the next encounter and Fireball ... the outcome of the game was clear, but right at the moment of buying back we saved and forgot ...
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Maggot
Maggot (Red, random, Castle, random, Sylvan, Yog) def Kash (Blue, random, Necropolis, Tant, Vidomina) 111 2sm4d(3)
:D. As they say - they restarted.
Indeed...
111 - Vidomina with 80+ gr. skeletons, 17 zombies, 5 weak creatures couldn't do anything against a block of 77 gr. bees... They restarted, thank you.

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