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Posts from Reports on online games and their confirmations (Spring 2009 season).

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Wlk777 (blue, Castle, Valeska) def Babek (red, Rampart, Kirr) 126
Confirmed.
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OUTLAW(red,Dungeon,Shakti,Shakti) def DioNIX(blue,Rampart,Kirry,Kirry), 2SM4d(3), 1-2-3
At 111 from the capital -3 roads: 1st-to ГО, along the second-immediately a teleport and then the metro, and along the third I broke through the teleport to the Rampart, home Dragon Utopia.... At 112 I decided not to paint the Rampart yet, especially since it's unguarded, and headed towards the dwarf mine(10-15). At 113 I paint the Rampart and here I really mess up with scouts; without bringing in reinforcements for the father, I decide to push into the dwarf mine with what's left, it turned out to be a 10, so I decide to build up the Rampart.... Encountered a problem with crystals... had to break through first the ranged block and then the guard of a pile of little crystals using one-way heroes and, consequently, losing troglodytes.... By the end of the week horses were finally placed in the Stronghold, in the capital-+1.000 and market, 50 troglodytes left :D
At the start of the second-elf grade, buying them out with horses, I break through the teleport to the Swamp, there's a 2nd Dragon Utopia nearby, I run further to the last block on the metro. At 123 fifty troglodytes are brought in (total 100+) and I break through the metro - I emerge onto the grass-hope for a second Rampart ripens :D ,Shakti with earth, protection and log, as news of surrender arrives - Denis encountered a severe problem with lack of cash and money buildings, decided not to drag it out but to start a new game....
That's the 3rd victory for today :smile07:
Thanks for the game.
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How Long Will They Mourn Me? Tupac Amaru Shakur
http://zvezdi.ru/catalog/P/2pac.html
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OUTLAW
OUTLAW (red, Castle, Valeska, Valeska) def HoM[M]ie (blue, Stronghold, Grechkin, Grechkin), 2SM4d(3), 1-2-6
I confirm. There's not much to brag about, of course. Except that I built Bears in the 1st game in the 1st week, and didn't think to explore the Conservatory. :)
And in the second game, I was unlucky with resources; the nearest sawmill was far away; as a result, I had poor development, and I couldn't figure out that I would lose to 40 elves.
And what's the point of justifying it with statistics, I would have lost anyway :D
And thank you very much for the games and for your understanding! :)
aka Sir Holmes aka David Jones.
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Wlk777 (blue, Rampart, Kyrre, Kyrre) def Hermit (red, Castle, Valeska, Valeska) 2SM4d(3) 135
In general, the spawn was decent, the respawns were compact and convenient. Money, though often guarded, was available. Stables were on the way from the capital. In the middle of the first week, I got the gloves. Kyrre ran very fast and developed quite well, also racking up a fair number of angels—the last 3 were not too far from the opponent's capital, who apparently lacked the speed for proper development. Although there were also conservatories on his territory, he probably didn't have time to grab them. In the final battle, Kyrre faced little resistance, despite the opponent being in the castle. I didn't even take elves for the Fly. Thanks for the game.
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Дубровин Павел (Red, Fortress, Tazar, Tazar) def Kash (Blue, Rampart, Kyrre, Kyrre), 2sm4d(3), 1.4.6.

On the first week - for some reason Tazar's first skill offered was Water or Eagle Eye, I took Water, got to Confla's secondary, took Chain +4. At home - 1-6 in Castle with Gnoll external dwelling. At Confla's secondary, Consa and Dragon Utopia are revealed. Brokhild revealed a Dragon Utopia at the respawn of Vita via ГО (50-99 Death Knights).

On the second week - at Confla's secondary I take +2+2 to Magic, +1 to All, Pre-minimal Hive; at my own respawn I take Max. Medusa dwelling, Naga Bank 3. I build Capitol. I take the external dwelling of Dragonflies.

On the third week - Consa-Minimal at Confla's and Dragon Utopia-Minimal at the same place (Guardian Shield).

On the fourth week - I broke through ГО, took Dragon Utopia-2 there (Book of Air and Water), took Main, Dungeon secondary with built Town Portal and Armor. Due to lack of Earth, I built a chain to Main, where Kyrre approached, I break, attack, victory.

Thanks to Vita for the game!
С истиной где-то рядом...





Лето 2010.
In reply to Дубровин Павел
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Dubrovin Pavel
Dubrovin Pavel (Red, Fortress, Tazar, Tazar) def Kash (Blue, Rampart, Kirr, Kirr), 2sm4d(3), 1.4.6.
That's what happened. There's no excuse – it was a terrible game :)
Thanks, Pash.
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Wlk777
Wlk777 (blue, Rampart, Kyrre, Kyrre) def Hermit (red, Castle, Valeska, Valeska) 2SM4d(3) 135
Confirmed. The spawn wasn't too bad either, though again there was a bit too little gold. But the shooter guards blocking the secondary hero respawn forced me to send the main hero chasing there. In short, I was a bit short on time to take the hives and conservatory 3 — then I would have had 5 angels against 8 from Valentin, and no fewer than 20 wyverns. And even with parameters less than half of his, I think I would have had a chance — although, damn, again I couldn't learn either Slow or Haste anywhere! Ugh!.. And so, 2 angels against 11 sped-up ones, with the stats you can see yourselves... Neither the wyverns nor my opponent's mistake helped — when my crusaders, blessed, hit his angels 4 times, and the archers shot a full volley... For my level, I consider the development pace normal, considering I wasn't given either Logistics, or Earth Magic, or the needed spells, or artifacts... Also, while developing, I didn't account for Kyrre being able to arrive as early as the third week; I was preparing for clashes with the opponent by the second month. Thanks for the game.
Всё не так плохо как Вы думаете. Всё намного хуже!
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OUTLAW
OUTLAW (red, Dungeon, Shakti, Shakti) def DioNIX (blue, Rampart, Kirr, Kirr), 2SM4d(3), 1-2-3
Confirmed!
At first, everything was more or less okay, but when I took it a second time, I realized that there was no gold there, and in general, nowhere to go!
Thank you ;-)
Wrath of God...
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OUTLAW (red, Dungeon, Shakti, Shakti) def. DioNIX (blue, Rampart, Kirr, Kirr), 2SM4d(3), 1-3-2
Excellent start at the top with fast roads, a stable nearby, and the cockroaches scattered in search of money and tasty hiding places.... The first road leads to the swamps - a block of witch huts with their speed of 8 on their home ground, trying to break through is a thankless task :mad: ..... The second road leads to the metro for a horde of harpies - the same story.... The third leads to the Castle of Heroes.... I broke through 2 crypts with 5 vampires each.... I found a hiding place with manticores!!! I came to break it down, and there was a second one nearby, but behind a horde of air units guarding artillery as well.... I broke down the hiding place + built manticores + a summoning portal, and now on day 116, Shakti already has 6 winged creatures.... On day 117 - 2 more crypts, Shakti level 7 with earth in the 3rd slot, dwellings - 1-6 with a Stronghold....
At the beginning of the 2nd week, I buy a spellbook - there are already slow and shield spells ready, and I also get a stone skin scroll - good!!! I break into the dungeon and what do I see?? - another manticore hiding place, I break it down, buy them out, and now there are an indecent number of these creatures.... The next turn, Gunya paints the Dungeon, builds a portal, buys manticores, a total of 18.... A scout finds a bank in the corner of the respawn area, I send the hero there - such a large army needs money.... Meanwhile, the same scout spotted a 4th manticore hiding place, but it's not yet clear how to get to it.... Shakti breaks into the bank (4), and there is a guard of 5-headed dogs nearby - I determine that this is the road to the hiding place.... On day 126, the 3rd hiding place is broken.... The hero heads to the capital with the intention of attacking the Castle of Heroes on days 132-133 with a horde of earth elementals, but on day 127, Kirr arrives quickly from the swamp respawn area and breaks into my capital.... Well, it's a pity, of course :D, but at least I won't have to break into the Castle of Heroes :D
On day 132, troglodytes, harpies, and manticores are brought in from the secondary hero, Shakti attacks Kirr. Shakti level 12 with prolonged ballistics, mass slow, mass shield, 26 manticores, and almost 200 troglodytes punishes Kirr for her actions....
Thank you, Denis, for the game, it was probably a one-sided match....
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How Long Will They Mourn Me? Tupac Amaru Shakur
http://zvezdi.ru/catalog/P/2pac.html
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OUTLAW
OUTLAW (red, Dungeon, Shakti, Shakti) def DioNIX (blue, Rampart, Kirr, Kirr), 2SM4d(3), 1-3-2
No chance =) 18 manticores in 2 weeks, that's overpowered!
gg overall ;-) thanks!
Wrath of God...
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OUTLAW(red,Rampart,Grindan) def DioNIX(blue,Castle,Valeska,Valeska), 2SM4d(3), 1-4-1
Start with 5 elves, I fire up the overview - I see a neighboring respawn on mud, a block on grass and ГО(unicorn horde), wood cache in front of the castle, 2 cons nearby, Grindan is in the tavern......Behind the block are piglets - an anti-morale artifact - a great antidote for Val :D .I start leveling Grinya, broke through to the grass - there's a Castle secondary. At home I placed horses with a Stronghold, broke into the wood cache with redemption. At the beginning of the second week, Grinya breaks a Pandora's box for 10,000 gold, earth exp....I break the cons - 1k and 2k :smile35: , then sword+2/+2 , the chain runs off to break through to the second secondary, it turns out to be Necropolis, another con nearby...A corner of the Dragon Utopia is spotted - but Grinya's power stats are 3-4, it feels too risky to go in even on the 3rd week....In the tavern, towards the end of the week, the blues showed more money than me - meaning angels will be built :mad: .I prepare to visit, built up wood growth, upgraded them...Near ГО, behind a block of silver pegasi - Pandora's box. At the start of the 3rd - con 2k, retreat home - break Pandora's box - they give all 1st level magic :mad: - it would have been better if they gave experience....Grabbed logistics at the Tree of Knowledge. Break into Castle, reach the stables....Retreat home, peeked into 3 Mage Guild - Fireball - good!!, acceleration before ГО. On day 137 I break 81 unified- it was HARD AS HELL with attack/defense 4-4 and only 36 grands to break the horned ones, who blinded everyone they hit, but 25 gr.wood and the battlefield terrain saved me.....I land in the opponent's capital - angels are already built there and half of the weekly growth is unredeemed....I send a scout down the second path into the metro....On their turn, after killing this scout, an enraged Valya appears with 10 angels and company, but she only has 4 mana points - she didn't even have enough for Mass Slow....basically, she can't reach her former capital....On day 141 - bringing new growth from home lands, redeeming 2 angels and all archers, and with 120 mana points Grinya awaits the siege....Valya attacks and loses.
Thanks to Denis for an interesting battle!!!
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How Long Will They Mourn Me? Tupac Amaru Shakur
http://zvezdi.ru/catalog/P/2pac.html
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Oelm (blue, Conflux, random, Ignissa, Shiva/Grindan) def Sem-56 (red, Tower, Neela, Neela), 2SM4d(3), 1-4-6

At the start I got lucky with the army, I spread out with 5 heroes, a piece of the spawn is blocked by ГО but 2 roads are still visible, I play. Swamp above, snow below, I clear crypts, go up. Spawn guards are gr. hounds, immediately behind them gr. archers. Lacus levels up Tactics, around day 114 he hits the hounds, then the archers behind them, then gets stuck on snipers (up to 20) and a lot of medusas behind them. I turn around, run 3 kilometers down, there on the last day I capture a snow secondary (through energy elementals, where air elementals are also lost), and paint the gremlin external dwelling with Iona. Not enough for birds, home is 1-6 in the Citadel. + external dwelling of fire elementals. Bad!

Day 121 - financial crisis! I realize there's not much to rush into the treasure zone with, I didn't buy Shiva a spell book at the start, no expert magic, from the army only 22 Storm Elementals and 5 Magi + all fire elementals, not enough (though maybe I should have moved there). I went for development. + painted 2 external dwellings of harpies. On the 3rd I go into the treasure zone, free Grindan, clear the treasure zone, on day 143 I want to take the home Dragon Utopia, but I don't have time to transfer troops, so I only take it on day 144, Grindan before ГО. I hit Death Knights, in the equipment is a Cap of +5 Level and a Book of Fire. Unpleasantly surprised by Neela's defensive skills, I feel I can't break through with the army. So Implosion comes into play. Then I buy back, with all surviving fire elementals, + I wait for birds and get ready to Armageddon like crazy. Victory, obviously, remains mine. The opponent refuses to continue.

P.S. If Sem-56 doubts the fairness of the victory, then he has the right not to confirm, with all the ensuing consequences; I was unable to come to an agreement with him in private messages.
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Dubrovin Pavel (Red, Castle, Valeska, Valeska) def numOne (Blue, Dungeon, Shakti, Shakti), 2sm4d(3), 1.3.6.

After all my respawns, I get a Center town, a small one, and without any Outposts, but I have 27 Archers with Built structures and 2 Roads.

In the first week, I take a secondary Dungeon town, where I scout the Herbal Treasury and find several Hive creatures, a Helmet of All for 10-19 Gold, Hydras, and for 20-49 Primary creatures, the Oracle's Hat (lucky!).
In the Dungeon respawn, there's a Trongo's Consulate and a Hive. At home, I have Unicorns in the Castle. Two Near-Maxed Crypts.

In the second week, I take a secondary Fortress town. There, I get a Gnomish Mine for 20, a Viv outpost, a Medusa's Lair for 6, a Maxed Crypt, and an Imp town for 30. The Vivs are in the Castle. In my main town, I get a Mini Nago Bank.

In the third week, I get a Mini Nago Bank in my main town, a Tier 3 Consulate in the Dungeon town, and also a Near-Maxed Hive there. I go into the Treasury, get a Near-Maxed and Mini Hive, the Helmet of All, and the Oracle's Hat, and I find 3 Unicorn outposts there. But in the Castle town, Shakti appears, having cleared 20-49 Devils. I get destroyed, and wait for an attack. Shakti doesn't attack, but goes to the secondary Dungeon town, I catch up and attack.
It's not easy, but Valeska, thanks to 30 Vivs, 3 Angels, 10 Champions, 20 Knights, 70 Archers, Spears, and Core Griffins, with slightly better stats, wins.

Thanks to Andrei for the game!!!

P.S. Shakti was a bit unlucky that he didn't get to the empty Castle town, having cleared the Gate of the Elements, he would have had to maneuver...
С истиной где-то рядом...





Лето 2010.
In reply to Дубровин Павел
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vbn (red, Fortress, Tazar, Tazar) def Wlk777 (blue, Stronghold, Gurnisson, Gurnisson) 2SM4d(3) 1-3-2

1-1-7 - Gorgons + external dwelling of gorgons + wyverns in the castle + dendroids with growth in Rampart and external dwelling. I was 1 tile short of capturing the 2nd external dwelling of gorgons :)
1-3-2 - 2 angels + 33 gorgons + 10 wyverns (on 1-3-5 it became 36 upgraded gorgons in the secondary).
Opponent surrenders.

Thanks for the game!.

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vbn (red, Dungeon, Shakti, Shakti) def Wlk777 (blue, Rampart, Kirre, Kirre) 2SM4d(3) 1-2-6

1-1-2 - External dwelling of manticores.
1-1-5 - External dwelling of angels.
1-2-5 - Shakti takes the book of earth for 72 gorgons (incl. 14 upgraded), finally learned Slow :)
1-2-6 - Shakti lvl 16 12-12-5-8 breaks into the dungeon (3 ang. + 13 manticores + 8 wyverns + 67 troglodytes + 11 Evil Eyes - exp. Offense, Tactics, Logistics, Earth, Wisdom, adv. Defense) onto an adjacent respawn with Kirre, where he had previously spotted an unvisited conservator by Kirre.
Opponent concedes defeat.

Thanks for the game!
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
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Gamer-Kirill (Castle, Valeska, Kir) def Blackpoint (Swamp, Vistan, Vistan) Sod, 2sm4d(3) 146 PLAYER COLORS???
A bit of a dragged-out game; I just couldn't find the conservatories and hives. Only by the end of the third week did I clear four trees (almost all minimums and one with 6 same) in the treasure zone. On the fourth week, I set up at the Dragon Utopia—I needed to get parameters and upgrade my angels—when news of the surrender arrived. The opponent apparently got wiped somewhere. Saves showed that the opponent's respawn was just chocolate: 2 external dwellings of cows, 2 conservatories, naga banks, lizard external dwelling, basilisks, hives—the respawn was huge.
It' same a shame the game didn't happen. I would have given a restart, but the opponent didn't ask for one and tried to steer the game instead. As a result, the turns were veeeery long. Maybe that's normal, but 6-7 hours for a game seems too long to me.
Thanks for the game.
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