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Magneto (red, Rampart, Ivor, Ivor) def Wlk777 (blue, Fortress, Tazar, Tazar), 2SM4d(3), 147
Good respawn - external dwellings of unicorns and treants near home, both on week 1, + an external dwelling of elves on the first and centaurs on the second. Didn't have enough gold though, on week 1 two crypts, on week 2 - crypt, Dwarf Cottage with 20 dwarves each, Griffin Conservatory two-shot, only after 2 weeks of play did I take a secondary hero in Dungeon, and from there discovered a passage to a rocky treasure zone, which I partially revealed from my own territory. Pathfinding came in handy here, + later Logistics, Gloves, and Boots appeared. Built a Capitol first (at the start of week 3), after 3 days hired as many as I could afford, mostly elves and unicorns, and chained them to Ivor. There are many hives in the treasure zone, with the first 2 being the highest level, but when I went into the first one I didn't wait for a scout to pass the elves and went in with them, lost about 15 of them, if not more. On week 4, Tazar broke through via GO (up to 20 gold), but didn't make it. On the next turn, using the castle's defensive troops, I take a hive near home (minimum level) and chain the army into the Dungeon. Meanwhile, Ivor was shaking down hives, visited the library, and collected some decent artifacts. There turned out to be 8 hives in total in the treasure zone, headed to a Utopia. On 146 take the Utopia - a minimum level one and nothing from there turned out useful. On 147 I get beaten in the underground secondary (dungeon). Ivor's attack/defense 20/14, 61 archers, 24 unicorns, 58 grand elves. Right on 147 Tazar runs up to my dungeon and... surrenders:( . The final battle did not take place, although its outcome was not hard to predict - Tazar has a mediocre army, only 8 hydras and upgraded ones, attack/defense 4/13.
Thanks to my opponent for the game.