Skip to content

Posts from Tactics for Conflux.

4.5 (2 ratings)
In reply to КостяN
User Avatar
#137
Auto-translated
KostyaN

I tried that too; it works, and even a couple of wyverns survive, but with a more well-thought-out approach, not like in extreme online games.
The 3-13 stats of the Tazar are a very significant difference compared to the 2-1 stats of the Grindan, which is why I wrote that... I meant taking the castle on the map at 121-122 with a purchased growth (without hiding units), especially since you have 4 units loaded. Usually, at 121-122, only 2 stacks are loaded, and there are too many gnolls for a standard army... or a dragon arrives, or a couple of hidden units appear.
Undoubtedly, it was a good exchange, as 4 angels are more effective than the army you lost, but from the point of view of meat for the Fortress Battle, it wasn't a very good choice... the only justification is that you were going all-in.
5 wyverns = 350 hit points, 9 basilisks = 360 hit points, 50 gnolls = 300 hit points, and the rest add up to another 250 hit points... in total, you got 4 angels with 800 hit points, but you lost an army worth 1250 hit points (one and a half times more).
If your opponent relies more on magic, this exchange is not beneficial.
Now, imagine that the stats are slightly lower, and the army is not fully loaded and is slightly smaller in number... how much would you lose, or would you win outright?
In reply to Alex_R
User Avatar
#138
Auto-translated
Alex, why are you measuring the strength of an army in hit points? Isn't that a good indicator? :confused:
What's the point of having 9 Basilisks and 50 Gnolls? It's nothing! But an Angel has good stats and speed. A Ranger comes with Elves, not Gnolls, to take them out... by the time the Gnolls crawl over, the Elves will have already shot them all down... And with Angels, you can use Haste on the first turn, and there are no more Elves.
User Avatar
#139
Auto-translated
A necessary comment for non-professional players.
The issue of "forming a powerful stack for different castles" has been discussed throughout the last few pages. First, professionals discussed what could be a powerful stack in the second week for the Conflux (I'll let you in on a secret: the Conflux has a higher chance of spawning creature dwellings – "hidden spots" – than others, and therefore, the powerful stack in the second week will be air units; however, the hero needs to acquire the "Bless" spell). The latest comments also concern the issue of a powerful stack. I will explain to non-professional players that most creatures (except for Master Djinns, Mages, Pegasi, and Ogre Mages) are only strong in large numbers, so the value of 50 Gnolls or 9 Basilisks in a Fortress Battle can be either very high (if they are part of one of the powerful stacks) or quite modest. This also depends on the hero – with Bron or Dragon, Basilisks and Gnolls look more formidable, and it also depends on the presence of an artifact that increases the health of creatures (for Gnolls).
I recommend that non-professional players carefully read the last pages of the sections, as they contain opinions from truly strong players and a lot of valuable information.

Орден Фениксахаризматический :) лидер
In reply to Dirty_Player
User Avatar
#140
Auto-translated
Dirty_Player
Alex, why do you measure the strength of an army in hit points? Isn't that a good indicator? :confused:
What are 9 basilisks and 50 gnolls worth? It's nothing! But an angel has both stats and speed. A ranger comes with elves, not gnolls... by the time they crawl over, they'll be shot down. And with Haste, an angel can eliminate the elves in the first turn.
Not exactly strength, but rather "bulk," because magic doesn't care whether an angel has 20 defense or a gnoll has 6. For example, with heroes like Neal or other magic-focused heroes, it's often easier to kill 4 angels than an army of 50 gnolls, 9 basilisks, 5 wyverns, 7+1+1 sprites, and other minor units.
Even a barbarian with Implosion will take out at least 3 angels at a time... ;)
Of course, it's a debatable issue... and depends on the situation, but still, the trade is unequal in favor of hit points, but it's effective in terms of a powerful stack – it's just a trade, not an increase.
If we consider Consumption as a 100% bonus, we'll get, say, 25% of the effect in this case, while the opponent, for example, uses Rampart or Castle to gain Consumption 3 or 4 and gets about 70-80% of the effect.
P.S. Trading troops will always be worse than gaining an advantage with minimal losses.
And as Qwerty rightly pointed out:
Armies have the characteristics and artifacts of the hero... and a 3-13 parameter increase has a greater effect on a gnoll than on an angel (doesn't it?).
A gnoll becomes 8-19, and an angel 23-33... the difference is no longer 4 times, but 2 times!
And if there are also artifacts for hit points!
And we shouldn't forget about the effect of secondary skills, as they further multiply the effect on numerous troops...
How much damage does 1 angel deal on average? 50-65
and 50 gnolls?
80-130.
In reply to Qwerty
User Avatar
#141
Auto-translated
Alex, sorry, it seems a bit silly to go into detail about taking the Conservatory for Flux. I'll just say that with an army of 4 Phoenixes, 90 Sprites, 4 Psychics, and 20 Storms, even without any tactical tricks, I easily took the maximum-level Castle twice out of three times, and the first time I just made the wrong initial setup. Due to morale, both times a Phoenix and 2 single units were destroyed, or maybe just one, I don't remember. As for magic, I used Bless, Slow, and Shield, but Shield is the most important; Stone Skin will also do, and it's not a problem to win without Bless either. And with Grand Sorcerer, it's even easier. As for other castles, I think I already wrote about how to take the maximum-level Castle for Inferno without Slow. If Slow is available, it's almost without any losses. As for the Swamp, the mid-game setup for me is Hydras in the Citadel, with Mass Slow, and even a newbie can take the maximum-level Castle. And if someone doesn't know how to make a good setup, that's not my problem. P.S. And I also like your criticism, when you clearly don't even bother to test anything, and you calculate the hit points incorrectly. For example, why did you decide that it's easier to take the maximum-level Castle with Rampart than with Inferno? Just because you need a weaker hero for it?
In reply to Oelm
User Avatar
#142
Auto-translated
Oelm
Alex, sorry, but it's a bit funny to describe taking a Griffin Conservatory with Flax in detail. For my part, I'll say that with an army of 4 birds, 90 fairies, 4 psychos, 20 storm elementals, even without tactical tricks, I just brute-forced the Conservatory without GS 2 times out of 3.
I described more specific conditions... and so GO on 111 gets broken and Dragon Utopias on 115 fall.
Let me make you a save with the army you described, and you show me how to take a max Conservatory with GS with acceptable losses.
Oelm
As for other factions, I think I wrote how to take a max Conservatory with Inferno, without Slow. If you have it, then it's almost lossless.
On grass with a Grail stack? Make a save :)
Oelm
For example, why did you decide that taking a max is easier with Rampart than with Inferno? Is it only because the hero needed is weaker?
No, not only that... many other reasons
1) The main killing stack is elves - they take out almost 80-90% of griffins and can do that in about 6 rounds, unlike Gogs
2) 9 dendroids as meat shield better and hold off the opponent longer than 9 pit fiends
3) Centaurs and Unicorns are more durable and effective for covering the elves in the corner
than imps + efreets
4) It doesn't matter on what terrain the Conservatory is, and the presence of a Grail stack and turn order - also doesn't matter, and Mass Slow is not needed.
But an Inferno hero on grass will not move first, and that can screw things up - how would you deploy so that the king griffins don't hit the Gogs on the first turn?
For Rampart, I know a deployment where the king griffins don't hit the elves.
In reply to Alex_R
User Avatar
#143
Auto-translated
Well, go ahead and send it, but use ICQ, and by the way, also write about the Elves there, what their parameters and army are like. By the way, if you think that they won't be targeted in 100% of the matches with Elves, I'll disappoint you.
In reply to Oelm
User Avatar
#144
Auto-translated
Oelm
I like your criticism when you clearly don't even bother to test it, counting hits, and wrong ones at that.
yes - I haven't tested everything - I only know about Rampart - the rest is based on an associative approach... and I do the counting intuitively (not by formulas)... I wrote about this, by the way.
But how do you suggest we discuss? Like LeBron, for example?
LeBron
IMHO, I'm not going to test or conduct anything since I have no interest in it
or like you wrote ::D
Oelm
I'll tell you from myself, I broke the Griffin Conservatory with an army of 4 birds, 90 fairies, 4 psychos, 20 storm elementals, without even using tactical slots, just bluntly

P.S. What can the average player glean from such posts?
In reply to Alex_R
#145
Auto-translated
Posts are good, but in my opinion, the most informative are still screenshots; it's a pity there aren't many on the forum. If it's not too much trouble for you to post screenshots of the assault on the Griffin Conservatory with the aforementioned troops, I would be very grateful (and I think I'm not the only one).
In reply to Ambi
User Avatar
#146
Auto-translated
But what’s the point? Fairies are banned in online play (due to their power level).
#147
Auto-translated
My friend and I play without any restrictions; I choose Necropolis, and he chooses Conflux. If I understood the tactics that utilize all the advantages of the opponent's Castle better, I could prepare myself more effectively.
User Avatar
#148
Auto-translated
If you're playing without restrictions, it's hard to find a faction stronger than the Vampire Lords led by Izra/Vidomina. Unless you combine the King of the Necropolis artifact and level up any Necropolis hero with expert spellcasting skills.

Vampire Lords are incredibly powerful. No heavily upgraded fairies can compare.
In reply to Lider1
User Avatar
#149
Auto-translated
Lider1
It's hard to find anyone in the game who could be considered better than the vampire lords led by Izra/Vidomina.
Adela, Ryland, Cyra :smile03:
User Avatar
#150
Auto-translated
Actually, yes :D. I didn't think about it. I completely forgot about their abilities. Considering... :D

But in general, comparing upgraded fairies and upgraded vampires, I think it's clear who it's more advantageous to play as and who has the upper hand :).

Although diplomacy is, of course, an excellent alternative :D. More money, and if you have native troops of the creature you want to recruit, that's a plus too, plus the "See Invisible" spell, and you're good to go!!!
#151
Auto-translated
I always face a dilemma at the beginning of the game: who to choose: Gaaltran, Vidomina/Isra, or Tant. According to my calculations, skeletons of the first level deal about 20% more damage compared to a hero without any specialization. Isra/Vidomina raise about 20% more skeletons, which is basically equivalent. (in the calculations, I assumed level=10) That leaves Tant, who is very useful because I always have losses in battles, and I can't do without resurrection. Most often, at the start, I choose Gaaltran (because the specialization is useful). Then I try to get Vidomina/Tant/Isra and give them vampires, and in the following week, I build up cavalry/liches and give them to the third Necromancer. The main problem against Conflux, when we play, is that vampires do not regenerate from elements. As for skeletons, it's 50/50. If I'm lucky enough to learn teleport and throw them into his castle, then everything is fine, but if not, he brazenly shoots me from behind the walls.

Statistics

Welcome our newest member: Emil