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#16
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Demons, in fact, are significantly less protected than necromancers. The defense of a demon hero is practically zero compared to a necromancer hero. Even if the demons manage to play without losses (which requires great skill, especially at the beginning, since they practically have no archers), even in this case, the necromancers will have more troops due to the use of dark energy (at least until summoning from the gates). But, in reality, I myself would bet on the demons; I have already written about this.
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#17
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So, how do you manage to play as the Dungeon faction then?:) My demons always turn out to be quite tough. You can fight them all you want:smile35:. And if you also upgrade their defense, they become more like gold mines than warriors.
Нет принципиальной разницы между светом и тьмой, потому что каждая из этих эпостасий жизни несёт в себе равносильное преднозначение

Клан "Вершители Асхана" - "Masters of Ashan"
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#18
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Are demons too weak?

Perhaps only the Lords, Warhorses, and Devils.

The rest die like flies (especially quickly - Cerberuses).

Try playing with other factions and compare.
Demons die faster than almost everyone else.

However, it is indeed wise to give them defense skills, as they constantly take huge damage (due to the hero's low defense), and -30% is very useful.
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#19
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That's exactly what I'm saying :) And they only seem tough when choosing their defenses. Yes! If you choose creatures up to Cerberuses, it's a complete mess. If it weren't for the gate opening, the demons would be in trouble. By the way, I can add here that elven troops are quite effective against demons. I hope that in the sixth installment, they won't change these magical archers, who manage to cut down a quarter of the enemy's troops before they even realize what's happening :D
Нет принципиальной разницы между светом и тьмой, потому что каждая из этих эпостасий жизни несёт в себе равносильное преднозначение

Клан "Вершители Асхана" - "Masters of Ashan"
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#20
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Here's another fact: Necromancers usually don't have a lot of mana; it's rare for them to have more than 70-100. Considering the large number of Imps (if you keep them), there will be even less mana left, so the Necromancer won't be able to cast many spells. Although a Demon will also struggle with magic, and as Drake said, there's no point in developing Darkness in this scenario; it's better to focus on Light or Defense.
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра.
Клан "Вершители Асхана" - "Masters of Ashan"
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#21
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Necromancers don't have any problems in this regard (in terms of mana) when fighting demons, thanks to their spiritual connection – it's a powerful advantage!
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#22
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Considering the demon's attack and the initiative of its troops, Spiritual Link will be a late-game ability. By the time you gather enough mana, there will be almost no army left.
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель

:smile24::smile24::smile24::smile24::smile24:
#23
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Demons rule... against all mages. In one turn, the demons will definitely hold out, and then, please, destroy another army like that. The tactic is to attack with summoned creatures the first time, and with real creatures the second time, so there is no retaliation. The Archdevil teleports the enemy to himself and finishes it off. And why do you think a Necromancer will have a super large army? The reserves of dark energy are limited. And if it is not enough, then everyone who was transformed by the Necromancer will be lost, and there will be little point in fighting all the neutral factions.
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#24
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If demons steal mana at the very beginning of the battle, how can Spiritual Bond be a late-game ability?
After all, the Necromancer hero needs to cast spells.
Demons have weak defense, which means Spiritual Bond can generate a significant amount of mana (and quite quickly).
Meanwhile, the Necromancer's troops fight as usual.
In reply to Мститель
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#25
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After the first few turns, the demons will have decimated the Necromancer's initial forces, leaving very few troops remaining:smile42:. And he won't have enough mana to summon more. So, what's the point of spiritual connection? By the time they arrive, a hundred years will have passed, and meanwhile, the demons will have already wiped out all the skeletons and started attacking the remaining troops (and they can do it simultaneously).
Нет принципиальной разницы между светом и тьмой, потому что каждая из этих эпостасий жизни несёт в себе равносильное преднозначение

Клан "Вершители Асхана" - "Masters of Ashan"
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#26
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Nah, what kind of nonsense is that? Necromancers usually have a lot of troops, and demons spend all their initiative at the beginning of the battle summoning from the gates. Actually, it's the other way around; before the demons' turn, liches and skeletons will have time to kill cerberuses, for example.
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#27
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Have you heard about quickly opening portals? The initiative doesn't drop much; in fact, it barely drops at all. You'll have time to go there and summon something.
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра.
Клан "Вершители Асхана" - "Masters of Ashan"
In reply to Центавр
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#28
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That's a fact :) Demons have a very well-thought-out development model. And if you're not playing against a dumb AI, but against a sensible player, then the demons will have a much better chance.
Нет принципиальной разницы между светом и тьмой, потому что каждая из этих эпостасий жизни несёт в себе равносильное преднозначение

Клан "Вершители Асхана" - "Masters of Ashan"
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#29
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Listening to you, it seems like the game needs to be completely reworked because the balance is off. In any case, demons (with players of equal skill) always defeat necromancers (and therefore, not just them). What gives demons such an undeniable advantage? The necromancer's army is numerous, the hero's defense is high, the hero's turn efficiency is extremely high, and the spiritual connection provides some protection against demons (at least compared to many others, such as dark elves or humans). The only argument that comes to mind is the low initiative of necromancers. But if you have good skills, I don't think there can be any talk of an undeniable victory for the demons!
In reply to Мститель
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#30
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No one is talking about an unconditional victory for the demons :smile02:. The main factor in any battle is the player themselves. This has always been the case, and it always will be.
Нет принципиальной разницы между светом и тьмой, потому что каждая из этих эпостасий жизни несёт в себе равносильное преднозначение

Клан "Вершители Асхана" - "Masters of Ashan"

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