By the way, going into such a Dragon Fly Hive with an external dwelling of bears on day 117 is a very risky move when on the next 1-2 days a scout hero with 2-5 bears could take it with the loss of a few goblins or other fodder from a newly purchased hero.
Especially since it was a horde, meaning there could have been 18 per stack, and then it would have been a clear loss. :confused:
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... you can't upgrade Vampires, and having just advanced armor isn't enough; they definitely need a well-developed hero or artifacts + a shield... or maybe Mass Slow and Consume without an upgraded stack and not on grass....
in general, it's a rare case and only for THE.
Why bring up an example from offline mode? Elves are much more likely to get maximum conservation on week two in SoD, and other Castles can do it under certain conditions.
...you can't upgrade Vampires, and having just advanced armor isn't enough; there's definitely some good hero skill development or artifacts + a shield involved... or maybe Mass Slow and Conservation work without an upgraded stack and not on grassland....
In general, it's a rare case and only applies to TE.
On a SOD, Galthran and his skeletons are completely overwhelmed by the end of the first round!
The same applies to GO on 111, so what?
P.S. If it weren't for the TE, I would be interested in looking at the saves of your games, but for now, I'm ending this pointless discussion for myself.
Here is an example, by the way, of me taking a level 3 conserve on 113 (TE version):
To all the highly respected fans of the wonderful game called TE: once again, I suggest you move to the appropriate section (because it exists) and hold your intelligent discussions there. Personally, I would be happy, honest to God; I think the moderators should gradually get them used to this. I'm tired of pointless arguments where one person is talking about SoD while the other implies TE. What next, shall we start bringing examples from Heroes 5 or the first games here? :confused:
P.S. In TC-3, the Necromancer is virtually unbeatable!!!
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It's even funny to read about some kind of massive battles. Everyone understands that zombies and spirits are just trash, not troops, but what do these massive battles have to do with real online games? :confused: The Necromancer's troops are skeletons, vampires, angels, wyverns, and necoconstructs. And the Necromancer often has more of these troops than other factions, which makes him overpowered. You're right about the speed of the weaker units. The Necromancer can have units with 4-5-6 speed; it's not necessary to give every unit skeletons. There are imps, centaurs, and goblins that come with other units. And Galtran will be flying on an angel; by the second week, we'll probably find a "can" (referring to a powerful unit) for him.
The strength of Necro lies in the huge number of raised skeletons + the converter: scout heroes, external dwellings, zombies, maybe wraiths, secondary skills.
Blue Necro (if spawned in the Dungeon) can certainly be a pain, especially if blocked by shooter guards.
I didn't have 500-600 skeletons by the second week (123-124). That's closer to the third week. But even so, a mediocre player like me sometimes cracked Dragon Utopias of the triple on the second.
My opinion: (for SM at least) Necro is most vulnerable on the second week. That's why you need to rush them right away (magic, archers, maybe Angel) — starting from 117.
If you didn't kill them by the second, then that's it! GG.
All IMHO.
PS: Regarding the argument, VLK offered to play Vika, let the match decide for you :smile02: up to 3 or 5 wins.
My humble opinion: Necro is a strong Castle in SoD (I haven't played them in TE).
Yeah, games based on specific templates with a large number of objects and free units create a somewhat skewed impression of the strength of the castles, I see.
Okay, "specific builds." I got the hint. Play a match, the same TC3, you play Rampart or whoever you want, and the opponent plays Necropolis.
And that will settle it.
(But the opponent must be able to play that Castle effectively. So, you need to play against a strong player. If Vik agrees, that would be great :smile54: )
And there should be several games, the more trials (games), the more accurate the result.
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What difference does the Castle's strength make? The most important thing is that it works well with the builds that everyone plays: sm-ka, Jebus, 8mm6. For me, that's enough to consider it a strong Castle. And if you play without restrictions, I don't think there's even a point in arguing...
To all the esteemed fans of this wonderful game, I once again suggest that you move to the appropriate section (and it exists) and engage in intelligent discussions there. I, for one, would be happy, I swear. I think the moderators should gradually get used to this. I'm tired of pointless arguments when one person talks about SoD and the other implies HoMM. Let's maybe start giving examples from Heroes 5 here, or from the first game? :confused:
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For me, for example, the strength of a Castle is determined not only by the fact that everyone plays with templates that are convenient for it. Okay, the argument is really pointless, but I am always ready to prove that the Necropolis units are weak in battle on TC3 ;)
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