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Posts from Reports on online games and their confirmations (Spring 2009 season).

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FireToSky (red, Castle, Valya, Valya) def Maggot (blue, Dungeon, Shakti, Shakti), 2sm4d(3), 132
GOT AN INCREDIBLE SPAWN: 40 archers (2 native heroes) + external dwelling of archers, archers built, totaling 49 on day 111
But went the wrong way and hit a treasure zone :stenka:
At the end of the week, horses barely made it to the fort
On day 121, I take MAXIMUM GNOME BASHING with 49 shooters and 20+ pikemen, lose 9 archers due to morale
Got money, buy a monk, 4 horses
Break through the dungeon to get to his Dungeon (it spawned on the surface)
On day 126, I take the capital with 2+1+1+1+1+1+1 harpies!
I sit, take a crypt, a rage zone, get 8 swords from the portal of summoning, totaling 20
On day 131, I build GM1, get Haste there (perfect, Valya has expert air + scroll of Precision), learn it, position myself before Shakti as he attacks me with 6 Rocs, 119 Troglodytes, Orcs, Eyes, Medusas, and other creatures
Haste and Precision do their job, and I had 56 archers, GG!
Thanks for the game!
szopa666: ban JC win game Keepo
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Wlk777 (blue, Rampart, Kyrre, Gunnar) def Gamer-Kirill (red, Castle, Valeska, Valeska) 2sm4d(3) 137
Yeah, I don’t know how I managed to win in the FB; my opponent simply allowed it. Overall, the spawn was average, the respawn huge and stretched out, with external dwellings of pegasi and dendroids, 2 roads — to the GO and to the Necro secondary with a treasure zone further on. No conservatories, 2 Dragon Fly Hives (only managed to take 1 on day 6), so development wasn’t fast because the respawn was huge, and I didn’t find stables or speed artifacts either. I planned to go into the treasure zone at the start of week 4, but then Valeska showed up on day 134 with 10-19 angels, and the treasure zone was no longer a priority. I holed up in my capital with everything I could afford, spent all resources down to zero, and ended up with 24 upgraded Dendroid Guards, 36 upgraded Pegasi, 6 unupgraded Dragon Flies, 37 upgraded Elves, 6 Unicorns, and about 15 white Centaurs. My opponent had 10 angels, 60+ Marksmen, the rest was minor stuff — 4 Unicorns, 3 Champions, about 20 white Griffins, around 40 Pikemen, and 8 Crusaders. Stats were slightly better for Gunnar, with 60 mana and a Lightning Bolt dealing 160. Thanks to tactics, magic, the town, and the fact that my opponent for some reason immediately put his angels in a position to be cut down, I managed to win, although 10 angels were brutal for me at that point :eek:. Thanks for the game.
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bRitvo4kA (blue, swamp, Tazar, Tazar) def Dubrovin Pavel (red, Stronghold, Gurnisson, Gurnisson), 2SM4d(3), 134
2 mega battles with almost all troops destroyed.
-Gurnisson invades my secondary town through a teleport, I don't have enough money to buy troops, and I decide to attack without reinforcements. As it turns out, it was a mistake; I pay a ransom with a few Vivis and Orcs. :smile39:
-I exchange all resources, buy troops, and attack again a couple of days later. Victory! :smile03:

Thank you, Pavel, for the game!
В дикім полі
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bRitvo4kA
bRitvo4kA (blue, Fortress, Tazar, Tazar) def Дубровин Павел (red, Stronghold, Gurnisson, Gurnisson), 2SM4d(3), 134

Thank you, Pavel, for the game!

Confirmed!

Respawn without Nooks, without money buildings, barely scraped together for 1, 2, 5, 7 in Castle. Secondary Tower.
Nowhere to go, because the other secondary Tower was adjacent, and also for 50-99 G. with the Lizardmen.

On the third week — went to the Treasury, it was empty, only the Teleport turned out to be there.
No money to buy up Cyclopes, Wolves, Goblins, and Orcs, and as luck would have it, I surfaced at Andrey's secondary, as it turned out Tazar was nearby, he attacked but retreated. I continued my path to the Rampart secondary.
Didn't expect that reinforcements would also come from the Stronghold secondary.

Thank you, Andrey, for the game!
С истиной где-то рядом...





Лето 2010.
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Wlk777
Wilk777 (Red, Rampart, Kyrre, Kyrre) def DioNIX (Red, Castle, Valeska, Valeska) 2sm4d(3) 225
I agree!
Yes, I think I got a bit too relaxed after the victory, and even more so after taking 20 turns in a row =))
We captured each other's capitals about 4 times! The key was Logist Kyrre, who decided the game by running away and, at the same time, capturing my cities!
The mistake was when, on turn 222, I went to look at the opponent's capital from above, but couldn't return, I miscalculated the moves... Because of this, I decided to attack Kyrre directly and lost the battle; 18 griffins couldn't save me, the opponent had 26 dendroid soldiers, although I inflicted proportional losses!
I escaped, and 3 days later, Kyrre came to me with all her troops. I sold all my resources, but couldn't buy everything back...
It was a very interesting game! Thanks for it!
Wrath of God...
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FireToSky (red, Castle, Valya, Valya) def Maggot (blue, Dungeon, Shakti, Shakti), 2sm4d(3), 132
Confirmed.
I was returning to reclaim my capital when I saw Valya ahead, and I thought there might be a chance :smile04:. I attacked (!), but, unfortunately, the Miner's soldiers didn't make it to the other side of the battlefield :D; they were all brutally shot down.
Thanks for the game :)
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
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Wlk777 (blue, Rampart, Kirr, Gunnar) def Gamer-Kirill (red, Castle, Valeska, Valeska) 2sm4d(3) 137
Confirmed.
Actually, I've been reading that I don't need to play online yet. I'm not ready for it. I can play single-player, so getting 10 angels by the third week isn't a problem, but conducting battles with another player, unfortunately, I CAN'T! Yes, yes.
So I lost fairly. Now I'll just play in the tactician's corner.
Thanks to my opponent for the lesson!
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SEM_56 (red, swamp, Tazar, Tazar) def Ahivog (blue, Tower, Solmir, Solmir) 2sm4d(3) 231
Took all rests, the respawn was own-goal/disastrous, money like in Las Vegas, plus found a wyvern nest and Dragon Utopia...
111-117 wyverns in Castle, plus 1 000, spotted a hive and 3 cons...
121-127 at 122 I take a con for an angel, 2 medusa nests and a wyvern nest behind the cruisers...
131-137 Tazar has earth, log, tactics, wisdom, another 3 medusa nests, secondary Dungeon, hydras have spawned...
141-147 treasure zone, cloak of banning magic above level 3—beauty!!
Art +5 attack...
211-217 I take 3 cons of 2 angels each, a hive for 8 wyverns, their grade...
221-227 hydra grade, max Dragon Utopia, КЗ, holy boots and another bunch of same old stuff...
Solmir hits ГО with a crowd of angels, approaches the Castle and challenges to battle in an open field...
At 231 without growth, accordingly, I double the mana and attack Solmir, put on the cloak and his chain; not in own numbers, but lightning takes out 4 angels, however 45 wyverns and superior stats decided in my favor, thanks Sashka for the game!!
Ушел с героев, пока пряники)
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Volland (red, swamp, Tazar) def. Vitalic (blue, tower, Nela), 2smd43, 133 Week 1: 2 native heroes, secondary tower + 1000, in the capital 1-6 in the citadel, +1000, 2 outposts of gnolls, expert tactics and advanced logistics. Week 2: Again, 2 native heroes, upgrading snakes, on day 2, the lurkers break through the path on the rough terrain to the grass, on day 3, upgrade gnolls (130+) and all the pups are exchanged for 3 angels, a scouting unit is built, and the path on the rough terrain to the adjacent secondary base is visible, 3 outposts of snakes, an outpost of lizards, and wasps. Day 4: I take the outposts of snakes and lizards, but didn't manage to take the rest. I didn't upgrade the lizards because I didn't have time to transfer them to Tazar within 4 minutes. Day 6: I attacked Nela, who managed to gather 8 vivs and 2 angels. After the exchange, a hundred gnolls forced Nela to pay a tribute; in the capital, a capitol. Day 7: I captured the opponent's secondary base, Inferno. Week 3: I was already at the opponent's capital and didn't let him leave. 133: Nela attacks and loses. Thank you for the game.
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Kluka (blue, Castle, Valessa, Valessa) def Wlk777 (Red, Rampart, Kyrre, Kyrre), ???TEMPLATE??? 137
Template 2sm4d(3)

111. Many archers, but not built up. Hired +3 heroes, scattered in different directions. With Valessa, I captured a couple of resources near the castle and returned, because an extra hero will be critical.
112. No money, had to leave even 6 archers (out of 35) unupgraded. Found a monolith behind a group of fanatics :(
113. The remaining road led far away. I was about to take the rest, but instead of a GO I saw a stable on it and a passage to the grass behind the gargoyles. At level 2, I got Offense.
114. Breaking through the gargoyles. At level 3, I got Logistics. Ahead, a fleeing scout on the road learned Air Magic at a Witch Hut. I was even taken aback... didn't take it.
115. Free a hero from a prison, take the Conflux. Hire another hero there — a passage to the sandy treasure zone.
116. Buy a spellbook at the Conflux. The scout sees a passage along the road through a crowd of Eyes — most likely to the opponent.
117. Minimal Dwarf Cottage (lucky: if they were 15 each, there would be archer losses). Revealed a shorter passage to the enemy's respawn. Horses at the Citadel and 1-3 at the Conflux, 5K gold left. The 6 left-behind archers in the hands of the witch took 1 treasure chest with the loss of 3 archers :) Get offered Tactics — I don't refuse. Valessa level 5.
121. In the view spotter, I saw an external dwelling of archers on my respawn; but the border of my respawn — no :)
122. Capture resources from 20-49 Pegasi (turned out to be 49 => losses of 15+ spearmen). Nagabank... minimum! I take it. Bless helped :)
123. Free Gelare level 5. Crypt — maximum, gives Earth Magic. Already have enough gold to build Birds, just hope the opponent doesn't pop out :) Build the Mage Guild in the capital — it has Slow!
124. Valessa returns to the castle; find an external dwelling of spearmen on my respawn :)
125. A portal 1 day from the castle raises concerns, have to break through. On the other side, silence and underground darkness. I take a view spotter and see a Necropolis 1 day away.
126. Necropolis captured.
127. Birds at the Citadel; in the castle — unchanged (while I was thinking what to build, the turn ended :(). General income 3850. Valessa 8-7-2-4, Kyrre 8-7-7-9.
131. Crypt on the cloth.
132. I split up in the Conflux and head into the underground treasure zone. At level 12, I don't take Wisdom, I level up Earth Magic.
133. I see Kyrre near the Eyes. Could have chased them away, but didn't — they can destroy more with magic than I can with Birds. I take a Pandora's Box behind a crowd of Greater Wyverns (and there's no Mass Slow yet!), and they take out a Bird and 2 Psychos :( They give 5000 experience :( I retreat to the Conflux and hire everything.
134. Kyrre attacks, wipes out our armies and runs away.
135. I decide to turn Fairies into Skeletons.
136. Kyrre (a group of Dendroid Soldiers, a couple of Pegasi and Centaurs) captures my Conflux without a fight. I don't attack.
137. Kyrre attacks Valessa again, wipes out half the army and surrenders with 5 Dendroids, hires in the Conflux. I take 118 Skeletons, on the first turn they receive Air Shield from the Storm Elementals. The Skeletons make their way through the moat, victory.

Before the last battle, Valessa level 15. 9-9-3-4; Kyrre level 15. 8-7-9-9

Thanks for the game!
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Kluka
Kluka (blue, Castle, Valerka, Valerka) def Wlk777 (red, Rampart, Kirr, Kirr), 137
I confirm, there were chances to win, but overconfidence and lack of focus let me down. I made several gross mistakes; for the first final, I didn't take 13 trees, and this, along with being in the Castle (Citadel), allowed my opponent to win the first battle. It was surprisingly accurate how the tower shot, for example, at the angels protecting the elves, and even with 60 damage. But even after that, not everything was lost. After capturing the Conflux, I should have gone into defense and waited for the birds and elves to grow in numbers (with a nymph and a summoning portal) + the magic superiority (there was a lot of mana and a 235-damage light bolt) would have allowed me to win, but I rushed and, for some reason, attacked at the end of the week. I was surprised by the opponent's endless mana with only 4 points of knowledge. Thank you for the game.
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Captain (Red, Rampart, Kirr, Kirr) def Wlk777 (Blue, Castle, Valeska, Valeska) 2sm4d (3), 123

I attacked his secondary town on the 1st week, but the opponent was already on his way there, while I was traveling on a dirt road.
He took it, and then Kirr arrived on a white horse with 40 white grand units and 5 unique units. :)

Thanks for the game!
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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Captain
Captain (Red, Rampart, Kyrre, Kyrre) def Wlk777 (Blue, Castle, Valeska, Valeska) 2sm4d(3), 123
Confirmed. Well, the layout let me down — 4 roads, all guarded, of course I didn't guess right and ended up at the GO, took my native secondary only on day 121. I had many plans, but they just didn't account for an opponent who caught me on day 122 (for me) with a scout hero and the whole crew, and inside a Castle no less. Though I won't say that if I had expected the attack I would have won for sure — after all, stables in front of the Castle and an external dwelling with elves give a good chance at victory. Thanks for the game.

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