Auto-translated
Kluka (blue, Castle, Valessa, Valessa) def Wlk777 (Red, Rampart, Kyrre, Kyrre), ???TEMPLATE??? 137
Template 2sm4d(3)
111. Many archers, but not built up. Hired +3 heroes, scattered in different directions. With Valessa, I captured a couple of resources near the castle and returned, because an extra hero will be critical.
112. No money, had to leave even 6 archers (out of 35) unupgraded. Found a monolith behind a group of fanatics :(
113. The remaining road led far away. I was about to take the rest, but instead of a GO I saw a stable on it and a passage to the grass behind the gargoyles. At level 2, I got Offense.
114. Breaking through the gargoyles. At level 3, I got Logistics. Ahead, a fleeing scout on the road learned Air Magic at a Witch Hut. I was even taken aback... didn't take it.
115. Free a hero from a prison, take the Conflux. Hire another hero there — a passage to the sandy treasure zone.
116. Buy a spellbook at the Conflux. The scout sees a passage along the road through a crowd of Eyes — most likely to the opponent.
117. Minimal Dwarf Cottage (lucky: if they were 15 each, there would be archer losses). Revealed a shorter passage to the enemy's respawn. Horses at the Citadel and 1-3 at the Conflux, 5K gold left. The 6 left-behind archers in the hands of the witch took 1 treasure chest with the loss of 3 archers :) Get offered Tactics — I don't refuse. Valessa level 5.
121. In the view spotter, I saw an external dwelling of archers on my respawn; but the border of my respawn — no :)
122. Capture resources from 20-49 Pegasi (turned out to be 49 => losses of 15+ spearmen). Nagabank... minimum! I take it. Bless helped :)
123. Free Gelare level 5. Crypt — maximum, gives Earth Magic. Already have enough gold to build Birds, just hope the opponent doesn't pop out :) Build the Mage Guild in the capital — it has Slow!
124. Valessa returns to the castle; find an external dwelling of spearmen on my respawn :)
125. A portal 1 day from the castle raises concerns, have to break through. On the other side, silence and underground darkness. I take a view spotter and see a Necropolis 1 day away.
126. Necropolis captured.
127. Birds at the Citadel; in the castle — unchanged (while I was thinking what to build, the turn ended :(). General income 3850. Valessa 8-7-2-4, Kyrre 8-7-7-9.
131. Crypt on the cloth.
132. I split up in the Conflux and head into the underground treasure zone. At level 12, I don't take Wisdom, I level up Earth Magic.
133. I see Kyrre near the Eyes. Could have chased them away, but didn't — they can destroy more with magic than I can with Birds. I take a Pandora's Box behind a crowd of Greater Wyverns (and there's no Mass Slow yet!), and they take out a Bird and 2 Psychos :( They give 5000 experience :( I retreat to the Conflux and hire everything.
134. Kyrre attacks, wipes out our armies and runs away.
135. I decide to turn Fairies into Skeletons.
136. Kyrre (a group of Dendroid Soldiers, a couple of Pegasi and Centaurs) captures my Conflux without a fight. I don't attack.
137. Kyrre attacks Valessa again, wipes out half the army and surrenders with 5 Dendroids, hires in the Conflux. I take 118 Skeletons, on the first turn they receive Air Shield from the Storm Elementals. The Skeletons make their way through the moat, victory.
Before the last battle, Valessa level 15. 9-9-3-4; Kyrre level 15. 8-7-9-9
Thanks for the game!
Template 2sm4d(3)
111. Many archers, but not built up. Hired +3 heroes, scattered in different directions. With Valessa, I captured a couple of resources near the castle and returned, because an extra hero will be critical.
112. No money, had to leave even 6 archers (out of 35) unupgraded. Found a monolith behind a group of fanatics :(
113. The remaining road led far away. I was about to take the rest, but instead of a GO I saw a stable on it and a passage to the grass behind the gargoyles. At level 2, I got Offense.
114. Breaking through the gargoyles. At level 3, I got Logistics. Ahead, a fleeing scout on the road learned Air Magic at a Witch Hut. I was even taken aback... didn't take it.
115. Free a hero from a prison, take the Conflux. Hire another hero there — a passage to the sandy treasure zone.
116. Buy a spellbook at the Conflux. The scout sees a passage along the road through a crowd of Eyes — most likely to the opponent.
117. Minimal Dwarf Cottage (lucky: if they were 15 each, there would be archer losses). Revealed a shorter passage to the enemy's respawn. Horses at the Citadel and 1-3 at the Conflux, 5K gold left. The 6 left-behind archers in the hands of the witch took 1 treasure chest with the loss of 3 archers :) Get offered Tactics — I don't refuse. Valessa level 5.
121. In the view spotter, I saw an external dwelling of archers on my respawn; but the border of my respawn — no :)
122. Capture resources from 20-49 Pegasi (turned out to be 49 => losses of 15+ spearmen). Nagabank... minimum! I take it. Bless helped :)
123. Free Gelare level 5. Crypt — maximum, gives Earth Magic. Already have enough gold to build Birds, just hope the opponent doesn't pop out :) Build the Mage Guild in the capital — it has Slow!
124. Valessa returns to the castle; find an external dwelling of spearmen on my respawn :)
125. A portal 1 day from the castle raises concerns, have to break through. On the other side, silence and underground darkness. I take a view spotter and see a Necropolis 1 day away.
126. Necropolis captured.
127. Birds at the Citadel; in the castle — unchanged (while I was thinking what to build, the turn ended :(). General income 3850. Valessa 8-7-2-4, Kyrre 8-7-7-9.
131. Crypt on the cloth.
132. I split up in the Conflux and head into the underground treasure zone. At level 12, I don't take Wisdom, I level up Earth Magic.
133. I see Kyrre near the Eyes. Could have chased them away, but didn't — they can destroy more with magic than I can with Birds. I take a Pandora's Box behind a crowd of Greater Wyverns (and there's no Mass Slow yet!), and they take out a Bird and 2 Psychos :( They give 5000 experience :( I retreat to the Conflux and hire everything.
134. Kyrre attacks, wipes out our armies and runs away.
135. I decide to turn Fairies into Skeletons.
136. Kyrre (a group of Dendroid Soldiers, a couple of Pegasi and Centaurs) captures my Conflux without a fight. I don't attack.
137. Kyrre attacks Valessa again, wipes out half the army and surrenders with 5 Dendroids, hires in the Conflux. I take 118 Skeletons, on the first turn they receive Air Shield from the Storm Elementals. The Skeletons make their way through the moat, victory.
Before the last battle, Valessa level 15. 9-9-3-4; Kyrre level 15. 8-7-9-9
Thanks for the game!