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Posts from Reports on online games and their confirmations (Spring 2009 season).
111. 29 archers from the start. Hired 5 heroes, took a crypt on easy difficulty. From the crowd of demons blocking the road and guarding the resource, one of them, of course, got careless and killed 1 archer. Conclusion: you need to rush into the demons with your main hero before the wait time is over. :) 112. Checked the resource. For some reason, I decided it was an "horde + crowd" type, although it was actually a "hundred + crowd" type; see day 121 for details. The map shows hidden archers and griffins. Crypt without easy difficulty. 113. Clearing the respawn point. 114. Scouts clear the hidden archers and find three chests. 115. Clearing the respawn point. 116. Crypt: maximum difficulty (honestly, I haven't seen this before). Lost as many as 7 archers due to the surprise. Shame on me :( Broke through to the secondary resource and sent scouts there, expecting a long journey. 117. Returned to the castle. Scouts scouted the lair and the native secondary resource, which I saw changing to blue on the mini-map. While I was watching this, Kirr runs up with 12 elves and kills one of my scouts. 121. Loss :( opponent gave an auto-defeat. 121 again. Took the Pandora's Box resource behind a group of Hellhounds. Experimentally determined that they do not perform optimization when resurrecting demons. The Pandora's Box gave... 40 archers. I told the opponent, he replied "yeah," but decided to continue. 122. Running towards another secondary resource. 123. Broke through to the secondary resource and took the hidden lair of Psionicists. I see handcuffs behind a crowd of Wyverns and a resource. 124. "Since you don't determine the size of the resource, you get the minimum" - the generator told me and limited it to 1 angel. Reached the conjunction, next to it is a passage (three shooting guards to choose from) and a portal (also archers). The opponent asked for an auto-defeat. 125. No money left. Capturing the conjunction, breaking through the 50 archer guard of the teleport... -5 archers and an exit into the snow through rough terrain :( 126. Fanatics run away from the sight of my army, and in the last square, I stumble upon Klansi without skills with his entire army, who was preparing to take the lair. Archers, with the first attack, kill all the elves except one, and that last one freezes in panic. The opponent surrenders.
PS. Why are all my victories so ridiculous that I can't help but laugh?
Kluka (red, Castle, Valeska) def Wlk777 (blue, Rampart, Kyrre) PS. Why are all my victories like this, ones that even make me laugh?
I confirm, someone is laughing but I'm somewhat offended, and the offense is mostly at my own sluggishness, which turned a quite favorable situation into a ridiculously thrown game. It started when at the beginning I didn't understand which road the GO standing at the fork belonged to, as a result I went to a poor and spread-out swamp resp instead of the rich and convenient grassy Castle resp, reached a block of a horde of gr. centaurs and turned back dammit, barely took a secondary Castle by the end of the week, and in my native 1-6 in the Citadel, very little money, only saved a bit by the external market. In short, the tempo was lost, the opponent is wandering nearby somewhere and boasting about 40 marks from a pickaxe, in short I lost about 2-3 days, out of a bunch of scouted Dragon Fly Hives I managed to take only 1 on day 8, 2 more on the way and then the opponent catches a scout hero with a moat, the most annoying thing is why the hell I sent him ahead idk, the opponent attacked with an army that didn't impress, a day later after taking a couple of Dragon Fly Hives I would have easily beaten him, but apparently it wasn't meant to be. Thanks for the game.
We played about 10 days ago, saved, and then decided not to continue: my opponent didn't like the template...
I decided to try switching from Tazar to Wystan, and also test the template before the tournament - everything turned out well.
111. 5 heroes scattered along the fast roads, the lizards are not built, my opponent gets Tactics from a stone and visits +1 defense. 112. scouted from one end the guard in the form of blue fairies, a teleport behind the halflings, and another behind the skeletons - a weak hero with power headed there; from the other side, an external dwelling of lizards behind yellow flies is visible; 23 lizards took the warrior's oath:) . 113. +1 hero, the teleport is breached, but everything there is blocked; spotted some boots nearby (they really love me when I'm Swamp:D ). 114. Wystan tried on the wonder boots and briskly galloped towards the external dwelling of his faithful shooter friends - to free them from the biting flies (how convenient that Tactics was given against them:) ). 115. got Earth magic:smile54: . 116. a Rampart village, my opponent on a yellow fly after the stables:D. 117. vives in the citadel.
121. broke through another teleport, which turned out to be to Green, and he has Solmyr in his heroes - kinda spooky:rolleyes: ... 122-123. at the Rampart respawn, I checked the Griffin Conservatory - at 3-4 with upgraded units, I can't handle it yet:smile26: , clearing that rich grass for gold. 124. captured 2 sulfur mines + visited a couple of battle stat boosters, bought the patiently waiting Tazar from the tavern:D . 125. Horizon showed Solmyr himself - a computer:smile41: with an uber-army:smile19: in the form of non-upgraded worthless MEAT:D :D :D , but my opponent had already run away from that respawn - what bad luck:( , and by mistake didn't even speed up overnight:confused: , that little brat with a "teapot" wouldn't have chased far on golems anyway... 126. Solmyr disappeared somewhere, and I killed a few of Purple's weak heroes and grabbed his secondary hero underground with a fort and magistrate, finally buying a spellbook for the slow scroll. 127. killed Purple outright:), taking his starting Necropolis; there I spotted the Griffin Conservatory and a +4 shield behind a horde of reactive flies; Wystan spent the night at the local stables on his second-to-last move, already calm, on only flies:p.
131. didn't get the oil for the Griffin Conservatory:mad: , so I lost someone, but the +4 angels and shooters are intact, which is nice:) . 132. my opponent almost reached the first hive; I put a mage hero on expendable centaurs and sent him to harass Solmyr:smile04:. 133. +8 vives, at night Solmyr himself attacked my mage; I almost finished him off, but in the morning the same retreated Deemer buried him on the same spot:D . We saved there, but after a few days decided not to continue, conceding my victory, although the most interesting part was just beginning:( .
Thank you for the game! (And I generally liked Spider:) ).
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)
Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
FireToSky (blue, Rampart, Kirr, Kirr) def wariator (red, Castle, Valya, Valya), 2sm4d(3), 136
The player with HP came, saw, and conquered!
Thank you for the game!
blue Kash (Castle, Valeska, Valeska) def red Maggot (Barbarian, Gurnisson, Gurnisson), 2sm4d(3), 223
Generated 1 road to ГО, on the first turn went along it, turned, found a stable, an observatory — revealed an external dwelling of archers and an exit to grass via rough terrain. Horses to the castle. Second-third turn. On the grass there turned out to be a mini treasure zone: 1 Medusa dwelling and 1 Griffin Conservatory with 4 angels, it glitched that it was a level 2 dwelling — jumped in there with 131 with 2 griffins + 4 simple horses + 50 archers + 3 pokemons, came out without 3 horses. Took a secondary — Rampart, found another treasure zone, there 2 trees and one near the house — 20 Wyverns, found a Dragon Utopia. On the fourth turn a level 1 Dragon Utopia (sandals), cleared the external dwelling of magic creatures, went to the opponent, on the fifth took the main town and a secondary — Conflux, and ran around a bit more. The opponent still didn't want to surrender, and Gurni, the last red Mohican, fell a hero's death in the last red Inferno. :) Thanks to Zhenya for the game.
blue Kash (Castle, Valeska, Valeska) def red Maggot (Barbarian, Gunnison, Gunnison), 2sm4d(3), 223
Confirmed. 1,2...3,4 already lost count :D. Ran around the respawn. Took a can. Turned out to be a minimum. Pressed on further, there were some cyclops dens and bears. Went into the hive, another minimum :(. Decided to go through the portal. After that, the chase began. Kept running away, running away, and finally got caught :). Thanks for the game :)
I got incredibly lucky: the Archers are built, Tazar is in the tavern, the stable is right on the road, I grabbed the secondary artifact on the second turn and destroyed 3 Constructs (2 of which were right on the road).:smile54: I managed to implement all of this quite successfully. On turn 124, I have 7 Angels, Tazar is level 15, with an experience log, tactics, earth, and armor. + I got 15 Gold Golems in the Pandemonium. I'm standing ready to attack near the Guardian (a hundred Gold Golems). Next turn, I'm going to break through and go visit Valentine... But then I get the news about the loss. As the save files showed, there was no chance here - the generator really did a great job!
Thank you for the game.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
bRitvo4kA (blue, Stronghold, Gurnisson, Gurnisson) def DioNIX (red, Fortress, Tazar, Tazar), 2SM4d(3), 136 First week: I take the shield +4def, secondary necro, external dwelling of liches with loss of movement and orcs, put the liches in the fort, and in the capital rocs in the citadel. Second week: I level Septienna and Gurni, Ring of Life, secondary Castle, Imp dwelling and Crypt. In the capital behemoths in the citadel. Third week: Hive, club +5atk., Conservatory 2, Imp dwelling, I head to the Hive to take another Conservatory on the grass, but then uninvited guests arrive. Tazik is two steps from my capital, with roughly similar stats as mine. Without thinking long, I turn around and attack. The Shackles worked in my favor here, Tazik's Logistics and a revealed Utopia on his secondary hero could have caused trouble. - final - Septienna helped me gather 3 hundred skeletons, which with the Ring of Life became the main killing force in the final battle Thanks to Denis for the game!
Confirmed, foolishly fell for the Boots of Speed and the Log, didn't take Respawn even though both were available, the hero's speed is insane but there's nowhere to run, on one side a block of 10-19 Sultan Efreet, on the other a swamp respawn with almost no roads, no money anywhere, on turn 117 there's not even enough for Bears, let alone a Castle, only enough for Wiverns in a secondary town, can't afford to buy out on the 2nd turn, intuitively felt that the opponent had good development, out of desperation went into the 3rd tier Griffin Conservatory, with 7 birds, 1 angel, 4 wiverns, 35 lizards, and a feeder, got wiped of course, and even if I had taken it, it wouldn't have helped, there was simply nothing to counter the opponent's excellent setup :smile15: . Thanks for the game.
FireToSky (blue, Rampart, Kirr, Kirr) def wariator (red, Castle, Valya, Valya), 2sm4d(3), 136. A player with HP came, saw, and conquered! Thanks for the game!
[That's how it was; Valya ran far away, and the capital wasn't ready to put up a fight! Thanks for the game, of course.]
Confirmed! I was losing on my second account, I wanted to take it, but after checking, I realized that even if I did, the losses would be critical. There was only one Hive with 4 Wyverns, and no Conservator... I made a mistake when I first ran Bron into the opponent's territory; I should have stayed off the road. If I had, I would have had enough turns to reach the capital, and I would have definitely won in the Castle... But as it was, gg ;-) Thanks for the game!
Smoke_mk (red, Stronghold, Gurnisson, Gurnisson) def DioNIX (blue, Castle, Valeska, Valeska) 2sm4d 147 I had the Valor badge during the final battle. And my opponent couldn't cast the Blind spell, so he lost the battle and surrendered. We decided that if it weren't for the artifact, I would have lost. I wrote to Lebron in ICQ, and he said that it was probably a bug. And yet, VBN made the final decision, thanks to him.
OUTLAW (red, Tower, Nella, Solmyr) def SEM 56 (blue, Stronghold, Gunnisson, Gunnisson), 2SM4d(3), 1-4-1 Picked Tower, which I haven't played in ages :D And it all worked out on pure luck :smile44: 4 roads from the castle, on the first one - Stronghold's secondary hero, nagas at home with fort. On the 2nd - cons 1 and 2....in the 2nd, morale kept triggering for griffins - almost completely wiped out, but managed to pull through...Opponent's native secondary - a bit sad....By the end of the week, I break through to Conf's secondary. At the start of the 3rd - a chain captures Rampart at the other end. I build the 4th level Mage Guild...Dad has expertise in Sorcery and Intellect...140 mana - Chain Lightning dealing 280+ damage. Scout reveals a block from the secondary near the GO on the opponent's respawn, rushing with a completely trash army - all hope is on blocking the gates and bombarding with magic....On turn 136, I break into the blue capital with a small guard, and there :smile44: :smile44: :smile44: - unclaimed bears, rocs from the first week, and other brethren...Upgrade rocs, claim bears with thunderbirds, and now the tavern says my army is stronger :D Anyway, on turn 137 - I'm chilling in the castle, waiting for an attack and the new week's growth... On his turn, Gurney rushed over, got either experience or gold from the seer - no reinforcements observed in the army - and camps out a few moves from his former capital. 141 - bought the growth. On his turn, Gurney attacks with a Cloak of the Undead King :smile29: , but the meat with shooters dealing 180+ damage convinced the opponent to leave the game.... Honestly, I played sloppily, and should have built the 4th Mage Guild by the 2nd week and rushed through that passage back then.....But it worked out....Luck was on my side :D Thank you for the game. ____________________________________________ How Long Will They Mourn Me? Tupac Amaru Shakur
Wlk777 (blue, Barbarian, Gurney, Gurney) def SashaDi (Red, Rampart, Kirr, Kirr) 2sm4d(3) 125 Managed to build bears in the castle on the first day thanks to breaking through the gnome horde block to a neighboring rich respawn, lost all units down to 1 bird, ran around with it for 3 days, as it turned out, 1-2 days' travel from the opponent's capital, guarding about 30 magogs in the grass (for Rampart, easily breachable IMO), but the opponent didn't take advantage of this and was caught off guard on day 124, couldn't oppose the 3 bears with much, at the capital they had at most pegasuses built (and in the army as well). Thanks for the game.