Skip to content

Reports on online games and their confirmations (Spring 2009 season).

User Avatar
#132
Auto-translated
Kluka (red, Castle, Valeska, Valeska) def Wlk777 (blue, Rampart, Kirr, Kirr) 2sm4d(3) 126

111. 29 archers from the start. Hired 5 heroes, took a crypt on easy difficulty. From the crowd of demons blocking the road and guarding the resource, one of them, of course, got careless and killed 1 archer. Conclusion: you need to rush into the demons with your main hero before the wait time is over. :)
112. Checked the resource. For some reason, I decided it was an "horde + crowd" type, although it was actually a "hundred + crowd" type; see day 121 for details. The map shows hidden archers and griffins. Crypt without easy difficulty.
113. Clearing the respawn point.
114. Scouts clear the hidden archers and find three chests.
115. Clearing the respawn point.
116. Crypt: maximum difficulty (honestly, I haven't seen this before). Lost as many as 7 archers due to the surprise. Shame on me :( Broke through to the secondary resource and sent scouts there, expecting a long journey.
117. Returned to the castle. Scouts scouted the lair and the native secondary resource, which I saw changing to blue on the mini-map. While I was watching this, Kirr runs up with 12 elves and kills one of my scouts.
121. Loss :( opponent gave an auto-defeat.
121 again. Took the Pandora's Box resource behind a group of Hellhounds. Experimentally determined that they do not perform optimization when resurrecting demons. The Pandora's Box gave... 40 archers. I told the opponent, he replied "yeah," but decided to continue.
122. Running towards another secondary resource.
123. Broke through to the secondary resource and took the hidden lair of Psionicists. I see handcuffs behind a crowd of Wyverns and a resource.
124. "Since you don't determine the size of the resource, you get the minimum" - the generator told me and limited it to 1 angel. Reached the conjunction, next to it is a passage (three shooting guards to choose from) and a portal (also archers). The opponent asked for an auto-defeat.
125. No money left. Capturing the conjunction, breaking through the 50 archer guard of the teleport... -5 archers and an exit into the snow through rough terrain :(
126. Fanatics run away from the sight of my army, and in the last square, I stumble upon Klansi without skills with his entire army, who was preparing to take the lair. Archers, with the first attack, kill all the elves except one, and that last one freezes in panic. The opponent surrenders.

PS. Why are all my victories so ridiculous that I can't help but laugh?