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Posts from Your favorite and least favorite monsters in Heroes.

1.8 (5 ratings)
In reply to UTER
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UTER;21789
I just can't understand what's so good about it?
And the fact that it sometimes hits itself is annoying.
I didn't like them at first either, because I thought the damage was distributed among the number of targets, but it turns out that's not the case, and I immediately started to appreciate them...
Плоды размышлений были съедены червями сомнения...
In reply to UTER
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UTER;22090
I'm most pleased with the new Fae.
In my opinion, they are the strongest unit of the first tier.
I also like the Fae! They turned out great, beautifully drawn, attack three targets without retaliation, and they even cast spells! True, the damage from the wasp swarm isn't very high, but removing spells often helps!
Nobody knows who I really am...
I'm just so pretty in my pain...
In reply to UTER
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UTER;22090
I am most pleased with the new creatures.
In my opinion, they are the strongest unit of the first level.

No way... the coolest unit of the first level is the Imps:D
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devils aren't the strongest, but they are the most useful... the strongest are assassins.
Rean's Ghost :smile24:
In reply to Rean
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Rean;22823
Demons aren't the strongest, but they are the most useful... the strongest are the Assassins.
...especially in close combat.
In reply to SEVER
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SEVER;22824
...especially in close combat

plus, I have a mod installed that enhances their poison:
but I still like them.
УШЁЛ НАВСЕГДА ОТ ВАС КРИТИНОВ....ГЕРОИ ГОВНО ВЛАСТЕЛИН КОЛЕЦ ФОРЕВА
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Tigra cheat0r :) pure imbalance :) what's the point of installing a mod that buffs the faction you're playing as? To win against an already very dumb AI and prove your superiority over a piece of hardware? Just install a mod that gives Furies 10,000,000,000,000,000 HP and 999,999,999 damage, and you'll be happy...
Rean's Ghost :smile24:
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I'd like to disagree about the Imps. In my opinion, Dryads are better than Imps! They only lose out in terms of damage (Dryads have 2, Imps have 2-4) and growth rate (10 and 16 respectively), and they cost 10 gold more, but that's not a huge difference. In every other aspect, Dryads are superior, and their retaliatory attack is a major advantage!
Nobody knows who I really am...
I'm just so pretty in my pain...
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but 250 Imps will make the Warlock sit on the sidelines. A Mage without mana is useless.

and what can the Dryads offer against the Warlock? Nothing...
Rean's Ghost :smile24:
In reply to Alloya
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Alloya;22838
I'll allow myself to disagree about the Imps :) IMO, Dryads are better than Imps! They only lose in damage (Dryads have 2, Imps have 2-4) and in growth rate (10 and 16 respectively), and they cost 10 gold more, but that's not a big deal, because in everything else, Dryads are better, at least their retaliatory attack is worth something!
But when you fight against a Mage, it's like a fairy tale... the enemy's mana miraculously disappears somewhere... that's why Imps are useful :)
Мечты сбываются, просто нужно уметь правильно мечтать.

Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну...
P.S. может мне и предложили, просто я не помню :smile44:
In reply to Sergh
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Sergh;22843
But when you fight against a mage, it's like a fairy tale... the enemy's mana miraculously disappears somewhere... that's why Imps are useful :)
Mages have a special ability to restore mana specifically for Imps :D :D :D It's a symbiosis! :D
Nobody knows who I really am...
I'm just so pretty in my pain...
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you see, dryads are useless compared to imps...
Rean's Ghost :smile24:
In reply to Rean
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Rean;22840
but 250 Imps will make the Warlock sit on the sidelines. A Mage without mana is useless.
And what can the Dryads offer against the Warlock? Nothing...
That's true, but Dryads have more initiative and can hold back the Imps in a swarm, while the rest of the army can approach the enemy... and if you create a Phantom too! And what are Archers for? To take down the Imps! :D
Nobody knows who I really am...
I'm just so pretty in my pain...
In reply to Alloya
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Alloya;22847
Yes, that's true, but Dryads have more initiative and can hold back the Imps with their swarm, while the rest of the army can approach the enemies... and if you create a Phantom too! And what are Archers for? To kill Imps! :D

You can also create a Phantom for the Imps))) And it steals mana just as well as the original))) Besides, Imps move before any Archers... and then you can just kill them - they've already done their job)))
Imps are definitely more useful... not only do they steal, but they also pass everything on to their owner)))
In reply to SEVER
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like I said, a swarm of wasps will help us here! :) the archers will manage.
and if phantoms of demons and dryads fight, the dryads will "survive" because they attack without being attacked in return.
Nobody knows who I really am...
I'm just so pretty in my pain...

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