Connection ErrorBad RequestSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
Posts from Appearance/discussion of Academy units.
I didn't pay attention to this before, but then I realized that if there are many of them (gremlins), they are like archangels for golems...
A lot of gremlins + a lot of golems = the secret to the Academy's victory.
Insomnia
Auto-translated
By the way, I like the appearance of the greyscale golems... they turned out quite well, and I also like the Rakshasas... especially how their legs glow, and the djinns look more impressive... and original, because in Heroes of Might and Magic III they looked like ifrits...
By the way, I like the appearance of the gray golems... they turned out well, and I also like the Rakshasas... especially how their legs glow, and the genies look more impressive... and original, because in Heroes 3 they were just like ifrits...
The gray golems look like clowns (they are too colorful), the Rakshasas are beautiful, I agree, and the genies are a new word in monster design; where else will you see a genie-baseball player with a saber instead of a head?
For the colorful ones, the color of these golems is rather dull, and they are made in a general color scheme – predominantly in blue-gray tones, and a colorless lump is too cliché. But again, the creativity with the gargoyle is too much. As for the genies... they have heads :) only they are small and not visible from under the hat... and their eyes don't float in the air either.
Где глупость - образец, там разум - безумие.
RomaShSh
Auto-translated
For colorful creatures, these golems have rather dull colors and are executed in a general color scheme – predominantly in blue-gray tones, and a colorless lump is just too cliché. But again, the creativity with the gargoyle is excessive. As for the genies... they have a head, but it's small and not visible under the hat... and their eyes don't float in the air.
I completely disagree...... The golems in the third game are much better! And the genies are also not as good as they should be! If a golem is blue-gray, does that mean it's made of aluminum? And the genies are just weak.... I have no complaints about the rakshasas.
If a golem is blue-gray, does that mean it's made of aluminum?
Okay, if you determine the material by color, then what are the Titans made of? Titanium? Anyway, it's all a matter of taste... You understood that these are Djinns, right? Or did you use hints?
There hasn't been such an Eastern-inspired aesthetic as in Heroes of Might and Magic 5. Although mages have always had some Eastern elements. Take the genies, for example.
In general, the Academy is, in my opinion, the fourth-best faction out of six. There are many ranged units, combined with incredibly strong (and expensive) titans.
However, all units are very slow, except for the weak gargoyles.
Goblins are only used at the beginning because they are weak and slow (although they are the only ranged units at level 1, besides upgraded skeletons).
Gargoyles are only good in very large numbers to neutralize enemy ranged units, and they also have good magic resistance, especially obsidian ones.
Golems are incredibly slow. I almost don't use them in the game, only in the early stages. But as enemies, they are good for leveling up a hero.
Mages are essential at all stages of the game, and upgrading them is highly desirable.
Genies are the second most useless after golems. They are not strong enough for their level, they don't fly very far, and they are large in size.
The ability to cast random spells is worse than mages.
Rakshasas are good because of their retaliatory strike ability, they are very durable, but also slow.
Colossus-Titans: Colossi are good, and titans are even better. Upgrading is a must!
If we talk about the visual aspect, I'd say it's not outstanding, especially the colossi-titans... I really liked the graphics in Heroes of Might and Magic III... As for the power, as they say, "to each their own," in my opinion, there's no need to overdo it with the strength of the units, because magic is the key, but I feel a little sorry for the Rakshasa; I would give them more speed and some kind of ability, like a curse or fear effect...
Плоды размышлений были съедены червями сомнения...
Oh, sorry, I can't read very well... I was thinking about golems, that's why I wrote that... sorry...
Мечты сбываются, просто нужно уметь правильно мечтать.
Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну... P.S. может мне и предложили, просто я не помню :smile44:
Alan
Auto-translated
Djinn are not useless because, if built with the additional structure, they fully pay for themselves without burdening the Castle in terms of money. It's like a freebie at the expensive Academy. Rakshasas can increase their initiative, so they're not that slow. Golems are a nightmare for opponents on small maps, especially with a hero specializing in Golems, as they often receive logistics bonuses (we're interested in the March of the Machines). Plus, a small number of artillery and Golems with an initiative of 11-15 can break through the entire map (8)). Gargoyles are great even without an upgrade; they have a high flying range and initiative, plus 20 HP and high armor. And most importantly, they are cheap and reproduce in large numbers, which is again relevant given the high cost of the Castle. Colossus can still be useful in some situations, but Titans don't pay for themselves at all. Five to seven Titans cost around 65,000 gold, which is a lot even without considering resources, and the gem cost is even higher. In short, forget about them; it's better to spend gems on artifacts. Mages are only useful to me if they are upgraded; otherwise, four of them are only needed as a lightning rod for the first spells (of course, not for a living person, otherwise only upgrade them). Goblins are a must-have; against a player, gather all your damage dealers together, otherwise, they will repair the Golems, and that's a disaster.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
***JOKER***
Auto-translated
I like the Titan. I don't like engaging in serious battles without level 7 creatures. Although, I know some very fast players who can complete a map in 10 minutes without building level 6 or 7 dwellings! Plus, a ranged unit like the Titan in an army with two other ranged units already present won't be superfluous (although I agree – it's an expensive unit!).
I like the Titan. I don't like fighting serious battles without 7th-level creatures. Although, I know some very fast players who can complete a map in 10 minutes without building 6th or 7th-level dwellings! Plus, a ranged unit like the Titan in an army with two other ranged units already present won't be unnecessary (although I agree - it's an expensive unit!).
Pretty expensive, indeed :( And regarding completing a map in 10 minutes... do you mean completing the main quest and that's it... or just killing the only enemy? :) There is such a tactic, I agree, but in my opinion, it's not
Мечты сбываются, просто нужно уметь правильно мечтать.
Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну... P.S. может мне и предложили, просто я не помню :smile44: