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Posts from Warlock – “Clan Leader” [Campaign 4, Mission 1]

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18 years ago
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Darth Sidious, you can trust the inscriptions in version 1.0. Especially if you haven't installed any patches. I also didn't reach the development limit in this mission when I played it with a hero. On the first turn, I took a safe position so that I wouldn't be attacked. I guessed it on the 2nd try. On the second turn, I took a spot near the well. Therefore, the enemy had almost no mana.

The fact that I didn't reach the development limit in this mission isn't a big deal, because in the next mission, there will be an opportunity to reach the development limit for both heroes. Both of them need to be leveled up as much as possible and taught all the high-level spells (there's a treasure trove of mages and a utopia of dragons), because the 3rd mission isn't very easy even in version 1.0. In version 1.5, it was made much more difficult. My Railag and Shadia learned all the chaos spells, and Shadia also learned the darkness spells.
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18 years ago
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I stepped aside first. The strongest hero attacked one weakling first, and then me. We fought, but I gave him a good beating. And then I killed two more. It was even easy.
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18 years ago
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I had a similar experience. I moved away from the portal and ended my turn... everyone started fighting each other... and the second-to-last player attacked me (but was already quite weakened). I defeated him with almost no losses, and then it was the last player's turn... and then he approached the dragons, and they let him pass O_o, and he ran for the ring. Of course, I caught up with him and killed him on the next turn, but is this a bug or what? (I just checked, and if I don't finish him off, he just grabs the ring and stands there; the mission doesn't end until you kill him :)) version 1.6

This is a really interesting version... for example, in the second mission for Inferno, where you have to reach the Griffin Necropolis, Erazeal (the second player) really rushes towards it, and if you don't manage to attack the necropolis's defender first, the mission ends.
(I played this mission on version 1.5, and Erazeal would run up to the necropolis and wait for me to approach :))
18 years ago
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In version 1.41, my mission failed because Erazeal overtook me.
In reply to Феанор
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18 years ago
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Feanor;87626
Fellow heroes! I want to warn you about a mistake I made. Don't take the Summoning magic for Railag! He doesn't need it at all; Chaos is more than enough. I didn't use summoning even once throughout the entire campaign.
Ideal build: Defense (it's actually useful; the troops need to hold out while the hero takes everyone out), Logistics (it's worth leveling up for all heroes), Chaos, Sorcery, Education (you'll have a lot of mana, and the stats will be much higher).
I also didn't use summoning until the very last, 5th mission. When the demons drain all the mana, and you only have enough for one or two summons, that's when you clone archers – luckily, at the beginning of the mission, you get 350 of them. That's when summoning comes in handy. :)
18 years ago
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In the final mission, there's no one to replenish mana if you go through the Dungeon. My Rai'lag had 360 mana. So, it was enough for enhanced Chaos spells.

In version 3.0, I'll try to level up Spell Power. And if I'm lucky with the Sorceresses, I'll also get "Readiness." Well, that's just a dream. It's unlikely I'll get both. But getting "Readiness" quickly is quite realistic, as Rai'lag already has defense with resistance.
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18 years ago
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I also stood on the sidelines when I played it for the first time: there were few troops, and I didn't have enough money to buy more, but when I played it a second time, I captured a gold mine, quickly built a Capitol, and almost killed all the heroes myself. It was simply my turn, and no one declared war on me during their turn. In the end, I easily killed Erin at level 21.
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17 years ago
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In this mission, there is an arena somewhere, and it is guarded by a strong squad of level 4. It is very important to use it to increase attack by +2 for subsequent missions.

It will be very helpful to have the basics of Chaos magic and level 3 of the Mage Guild. (Level 5 is very difficult to build - there won't be enough resources for everything).
17 years ago
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I had a slightly different experience.
I built all the dwellings, upgraded the Lizardmen and Assassins, and constructed a Guild of the 3rd level. I'm playing on War difficulty, but the interesting part is something else.
Whenever I appeared, no matter where I went on the first day, a green hero would follow me everywhere. It took me three tries, but I finally killed him and ran away. The next day, everyone was fighting, and only one Sinistar remained, who wasn't moving. I easily defeated him.
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17 years ago
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It's interesting, who is this persistent Green player?...

In a couple of weeks, he crawled all over the area, captured all the mines, killed everyone he could reach, maxed out Raelegh, and completely built up his city.
Clearly, he got enough troops.
After the relocation, he modestly retreated to the sidelines and waited for one turn. During this time, my opponents fought each other, and only two remained. He defeated them without any losses.
17 years ago
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On Recruit difficulty, no one attacked me while I was standing aside, but on Veteran, a strong enemy standing right in front of me attacked. He attacked immediately and only me, so I had to struggle and restart the level several times. On Hero difficulty, no one attacked me again, and the playthrough seemed easier than on the lower level.
17 years ago
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In my opinion, in Heroes of Might and Magic I, you can always find a place where no one will attack. But in Heroes of Might and Magic III, I couldn't do it on my first try. On the first day, three enemies attacked me in a row. On the second day, I ran out of mana, and on the third day, my army was gone. I had to start over. The second time, they didn't bother me.

The main thing in this mission is to clear the arena. The rest is up to chance. On my hero, I mainly cleared slow units with just Furies. In the first week, you need to reach the dwelling of the Scouts. Archers are always useful.

Experience isn't that important. In the next mission, there's plenty of it.
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17 years ago
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I planned this mission carefully, so I wasn't afraid of anyone in the arena. On the first day (in the arena), I killed 6 Heroes in a clockwise direction; the two remaining decided who was better, and on the second day, I killed the last one. 2Boris K What is version 3.0? Is it a mod where you can play the original with the Stronghold faction?
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17 years ago
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exactly... And all the improvements from the Tribes of the East expansion are applied to this original version... That's why sometimes very interesting situations arise... For example, the second-tier units in the original version look very... intriguing...
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17 years ago
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I'm playing through all the Campaigns on Hero difficulty, and I'm really struggling to progress in this particular mission. There's very little money and resources, and while there's a gold mine near my castle, it's guarded by High Vampires, against whom I have no chance, considering my hero's level and the troops I have. And to even reach those Vampires, I have to kill a lot of Dancing Skeletons, which is impossible to do without taking losses, given their high initiative, which further reduces my chances in the battle against the Vampires. Other important mines are also guarded by numerous troops of levels 2-3. So, how am I supposed to develop, considering I only have one month? Of course, I could just sit tight, build what I can, buy what I can, wait, and then eventually defeat the last opponent, but I'd really like to upgrade my hero, visit the arena, and build a guild. The arena is guarded by many upgraded Lizard Riders. So, how am I supposed to kill them with 50 Assassins and 10 Furies? I have even fewer chances against them than against 40 High Vampires. I don't really want to lower the difficulty, as I've completed all the other Campaigns on Hero difficulty so far (although I did curse a lot during the Agrael campaign, but I still managed to finish it). I'm currently trying to figure out how to get a foothold on this map: how to quickly deploy Furies (and not lose them), who have high initiative and attack without retaliation, and clear out the slow neutral creatures (Golems, Zombies). But I have no idea what to do about the Vampires, the Dancing Skeletons, and the Elven Archers. I guess the only option is to wait until the end of the month, build up my strength, and try to defeat them without significant losses. Has anyone actually completed this map on Hero difficulty?

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