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Posts from What mixed hero class of the (Necropolis) faction do you like?

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Which hero do you like?
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Again, everything comes down to how we play. Some play online, others offline. Some play campaigns, others play scenarios. The size of the map and its density also matter. But on a large map, it is quite possible to achieve a balance if you prioritize. Of course, there will be more of some things and less of others.
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I chose the Necromancer, although the Demonologist is also very powerful.
In reply to Нэйко
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Tell me, do Immortals work on Liches in Equilibris? I've just never tried making such a hero in this version. If they do, then my vote goes to him. Because of the immunity to mind control magic. Otherwise, I chose Demonologist :smile51: It's not original, but it's powerful :) Although getting him is often problematic. Among the "easy to develop" classes, I really respect the Assassin. If he works in a pair with a Tactician, then the first move will definitely be for Death. And the last laugh belongs to the one who shoots first :smile08:
Archmage, in my opinion, gives Death much fewer bonuses than to all other schools. An increased number of raised vampires and a more powerful plague are not too tempting. But a bonus to summoning a mantis or increasing the power of Despair by 1/5 - that's clear, but Death doesn't get much out of it.
In reply to Тралоск
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The Demonologist is certainly powerful, but it’s difficult to level up. To summon demons, you need Grand Master skills in both Nature and Demonology. With the release of Equilibris, I prefer the Ninja because it’s very easy to find a Necromancer with the Scouting skill and level it up to 1. As a result, you get a hero-beholder (you buy the bow in the Necropolis forge), who moves quickly and makes it much easier to defeat neutral creatures. The effectiveness of the Ninja is also very difficult to overestimate in offline mode, where you can use save/load to apply the required curse to the enemy.

In reply to Ларс
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Yes, the demonologist is a classic – he is undoubtedly strong, but it’s complex to develop him to a decent level. The ninja is quite useful, but sometimes it’s not possible to fully develop him to his maximum potential. Death has another excellent class, the assassin, which is the best choice when developing a death mage, especially if, for example, the rogue has gone into a ranger or a field marshal (a wonderful class, by the way), or if there are two necromancers. To go first and also have a necromancer is quite a significant advantage, for example, against life – it’s a sad situation, and the battle will take place under the control of death, or at least the first round, which is sometimes enough to secure victory in the battle. In addition, the assassin will not be as weak as the demonologist or the ninja, and it will be difficult for the opponent to kill him with a single blow.

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In reply to Ларс
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I also have a soft spot for the ninja from Equinox:smile43:
Besides the aforementioned advantages, he is the only truly useful in combat runner. And if it's uncomfortable to wander around the map without a runner, then fighting with him is usually even more uncomfortable.

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Dr Motor

ninja is quite useful - but sometimes it's not possible to fully develop him to his maximum potential.
And why not develop him into a runner?:smile07: With two skills, the upgrade is slower, and a runner needs less life to develop: you're not seriously interested in navigation and stealth.
In reply to Слоныш
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Why not level up a runner instead?:smile07: With two skills, leveling up is slower, and a runner needs less life to develop: you're not seriously interested in navigation and stealth.
I gave an example – when a runner has already switched to another skill, or when there is more than one, and one of them becomes a ninja, then leveling up runner skills for the second necromancer is not the best option, don't you think?

P.S. Happy upcoming holidays, by the way :).

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2 Dr Motor, assassin = killer, or is it a separate class with combat + scouting + death magic? And what is the bonus?


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Dr Motor
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I did give an example – when a runner has already switched to another skill, or when there is more than one, and one of them becomes a ninja, it doesn't seem like the best option for the other necromancer to develop running skills, don't you think?
Brr, you confused me. Regarding the already existing runner, you weren't talking about a ninja, but about an assassin, right?
Dr Motor
Death has another excellent class – the assassin – which is the best choice when developing a Death mage, especially if, for example, the runner has switched to a ranger or a marshal (by the way, an excellent class), or if there are two necromancers.
Of course, the assassin develops Death skills; who would argue with that?

Added 1 minute ago
Dr Motor
P.S. Happy upcoming holidays, by the way:).
Thank you.
In reply to Zybr
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ZYbr
2 Dr Motor, assassin = killer, or is it a separate class with combat + scouting + death magic? And what is the bonus?

Zybr, assassin = killer = combat + death = +3 to speed. It's strange to hear this from you about a class with three essential skills :D :D :p

In reply to Ларс
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Zybr, assassin = killer = combat + death = +3 to speed. It's just strange to hear such things from you about a class with three essential skills.

Why?:o There's Archmage, and there was some other one... life + death + warfare = dark priest:p because without warfare, he'll have a hard time surviving:D

Here, by the way, if death + scouting is the only decent combination for a "combat" runner, then death + tactics probably gives the most useless bonus. Yes, I know that tactics is meant to be used with warfare, this is just an example:rolleyes:


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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Why? There's an Archmage.

I knew you'd bring up the Archmage) That goes without saying.
There was also some other combination... life + death + warfare = dark priest, because without warfare, he won't be able to survive.

You... finish that already :D
Here, by the way, if death + scouting is the only decent combination for a "combat" runner, then death + tactics probably gives the most useless bonus. Yes, I know that tactics is usually paired with warfare, this is just an example.

Death + tactics? It very well might be useless. I don't know. I've never used it. And the fact that tactics is usually paired with warfare doesn't always hold true. Sometimes it's paired with nobility (remember PowerSpot :), which, however, doesn't negate learning combat later on).

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Death + tactics = rogue, wanders driven by bloodlust:)

Well, PowerSpot... it's not your average map;). And he's walking around under the guise of nobility because someone is paying for that nobility for him :).


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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Death + tactics = rogue, always driven by bloodlust.

Oops. My mistake. In the original, he is driven by bloodlust. But in Equilibrium, the class has been changed. Now, he permanently has a magical mirror.

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