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Posts from Appearance/discussion of Necropolis units.

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Have you had a chance to check out the new skins for Necropolis yet?
http://elrath.com/forums/index.php?showtopic=201.

P.S. Thanks for the move, Joker.
Лишить желают радости счастливцев
Несчастные, что знали много бед
Глаза летучей мыши днём не видят,
Ужель виновно в этом солнце? Нет!
In reply to Змей_Горыныч(c)
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Oh my, what handsome fellows! Very interesting, Zmey_Goranych (c), keep it up!!! Just next time, post it in the appropriate topic!

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Why do Necromancers have better weapons and armor than the living? (For example, Titans are completely naked.) Were they not buried at all... or were only zombies and skeletons (bone warriors) buried? I am a proponent of truth (or at least sound logic). Let their armor be a little rusty, or at least look worn (of course, not trampled or broken).
Летай иль ползай конец известен, все в землю лягут, всё прахом будет...
In reply to Малыч
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Playing as the Necromancers is good because it's relatively easy to build a large army of weak skeletons/archers. Also, higher-level monsters are cheaper than their counterparts.
Skeletons/Archers - ordinary skeletons (by the way, why are they called bone warriors:confused: ) are weak on their own and can only compete with peasants. Archers are also not very strong, but in large numbers, they are useful. They are usually used both at the beginning and at the end of the game, especially if you have the "Raise Archers" skill.
Zombies are very durable monsters for their level. They are used in the early stages of the game mainly to protect archers. They are not needed at the end of the game because they are very slow. But otherwise, they are quite good.
Ghosts are good warriors, mainly due to the "Etherealness" ability, which allows enemy warriors to miss them. Otherwise, they are not particularly remarkable.
Vampires - always have them, as they are fast and have the retaliatory strike ability. They also drain energy from enemies.
Liches - their building is difficult to construct mainly because of the need for a large amount of sulfur. They are good warriors with the poisonous cloud ability. An upgrade is desirable, but not necessary.
Undead - the main striking force of the Necromancers, because dragons are more expensive and do not reproduce in such large numbers. Death Knights can also guarantee the killing of one unit (whether it's a peasant or a dragon). I always take them.
Bone/Ghost Dragons - not very strong units for their level. Undead still look more solid.
In reply to Raelag
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Raelag;22325
It's good to play as the Necromancer because it's quite easy to gather a large army of weak skeletons/archers. And even higher-level monsters are cheaper than their counterparts.
Skeletons/Archers - ordinary skeletons (by the way, why are they called bone warriors:confused: ) are weak on their own and can only compete with peasants. Archers are also not very strong, but in large numbers, they are useful. They are usually used both at the beginning and at the end of the game, if you have the "Raise Archers" skill.
Zombies are very durable monsters for their level. They are used in the early stages of the game mainly to protect archers. They are not needed at the end of the game because they are too slow. But otherwise, they are quite good.
Ghosts are good warriors, mainly due to the "Etherealness" skill, which allows enemy warriors to miss them. Otherwise, they are not particularly remarkable.
Vampires - always have them, because they are fast and have the retaliatory strike ability. They also drain energy from enemies.
Liches - their structure is difficult to build, mainly because of the need for a large amount of sulfur. They are good warriors with the poisonous cloud ability. An upgrade is desirable, but not necessary.
Undead - the main striking force of the Necromancer, because dragons are more expensive and do not reproduce in such large numbers. Death Knights can also guarantee to kill one unit (whether it's a peasant or a dragon). I always take them.
Bone/Ghost Dragons - not very strong units for their level. Undead still look more solid.
Raelag;22325
Archers are also not very strong, but in large numbers, they are useful. They are usually used both at the beginning and at the end of the game, if you have the "Raise Archers" skill.
To be more precise, with the "Accuracy," "Battle Fury," "Cold Steel," and "Toughness" skills + numbers, archers become dangerous enemies that you should take seriously.
Raelag;22325
Bone/Ghost Dragons - not very strong units for their level. Undead still look more solid.
I don't argue, but numbers are numbers =) It might not be worth attacking powerful warriors with ghost dragons, but they can definitely take out weaker warriors.

Raelag;22325
Death Knights can also guarantee to kill one unit (whether it's a peasant or a dragon).
I don't understand, did they change their ability? Did they make it like the Pit Lords' cleaving sword? Or how?

Added 2 minutes ago
Malych;21971
Why do Necromancers have better weapons and armor than the living? (For example, Titans walk around completely naked). Were they not buried at all... or were only zombies and skeletons (bone warriors) buried? I am a supporter of truth (or at least sensible logic). Let the armor be at least a little rusty, or well-worn (of course, not trampled or broken).
Yes, I agree. I think it would only add to the warriors' character (but don't touch the vampires, they have cool swords =) although the glow of the sword could be changed to red)
In reply to Raelag
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Raelag;22325

Undead are the main offensive force of the Necropolis, as dragons are more expensive and don't reproduce in such large numbers. Death Knights can also guarantee the death of one unit (whether it's a peasant or a dragon). I always take them.

I don't know how others play, but my main force consists of skeletons and liches (maybe dragons towards the end of the game).
Undead are only used for intimidation...
Vampires are also good, but you can't rush with them as easily as before (they've been offended, poor vampires:( )
Ghosts seem like decent units only when they're on the enemy side, but my own ghosts seem to die very quickly...
А у нас план... Погост!
DeniusM:cool:
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Well... you shouldn't underestimate the Necropolis... they are a very serious faction... with the support of a large number of skeletons, they can perform real miracles... :)
Мечты сбываются, просто нужно уметь правильно мечтать.

Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну...
P.S. может мне и предложили, просто я не помню :smile44:
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I don't know how long I've been playing, but they always appear at the very last moment (except maybe before the zombies). And I was really happy to see archers again after playing the fourth game for six months, where necromancers were completely deprived of archers (well, you can't just get rid of vampires).
А у нас план... Погост!
DeniusM:cool:
In reply to DeniusM
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The Undead themselves aren't much to speak of, but the Death Knights... few can compete with them except for Paladins of their own level. They chop through enemy heavyweights like firewood. The fodder too. Far more useful than Ghost Dragons.
The most important units in the Necropolis are vampires, liches, death knights, and skeleton archers (if there is a good necromancer).
In battle, owns Necromancers do not lose troops, but gain them, unlike Sylvan Elves (who find it difficult to replenish losses). It makes no difference to them which town they capture; everyone will be turned into skeletons. At high levels, Necromancers cast powerful weakening magic, and knowing Berserk or Hypnosis... only a Warlock has better SpellPower. If Logistics is developed, a Necromancer can amass huge armies in just a few weeks of game time.
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they can definitely compete with the Necromancer's undead. cast Slow and start shooting :)
Rean's Ghost :smile24:
In reply to Rean
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Rean;22471
they can definitely compete with the Necromancer's undead. Cast Slow and start shooting :)

The Necromancer can only dance with 4 shots before running out of ammo, while Filka wields the whip much better.
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I think we're looking at a 1-on-1 scenario, not a 1000-on-1000 one. Or am I missing something?
Rean's Ghost :smile24:
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without a map editor, it's hard to say anything about one-on-one battles. What would you choose: 20 Death Knights or 20 Shadow Lords?!
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20 Warlocks. Their punishing attack would strengthen their other troops and slow down the enemy. And if you also level up a Dark Magic expert and apply a spell that reduces the accuracy of archers...
Rean's Ghost :smile24:
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Rean;22490
20 Mistresses. Their punishing strike would enhance their other troops and slow down the enemy. And if you also level up a Dark Magic expert and apply spell resistance to the archers...
Since we're on the topic, you can also revive Dark Messengers while simultaneously cursing enemy troops (with a Dark Magic expert). Also, don't forget about Liches; they can cast spells too. No, this is a comparison between Messengers and Mistresses. In an open field, Messengers win, that's obvious, but in armies, it's a different question who will be stronger.

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