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Posts from Ideas for a revival.

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20 years ago
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In order to revive the universe of Heroes, we need to strictly adhere to its spirit and storyline. In this thread, I propose organizing a discussion about plot ideas for new campaigns. I don't know if the other members of our team will support me, but I suggest building the plot in the world of Enroth. Furthermore, to explain the disappearance of familiar races, I propose creating several campaigns using the engine of the third Heroes game. I invite everyone who is interested in the fate of these developments to join.
In reply to AlexeyPank
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20 years ago
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I haven't seen allies like that anywhere else. REMOVE the Wizards from the Dragon's starting armies. ALWAYS. And in the neutral Tower, significantly strengthen the garrison.
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20 years ago
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What garrison should I create? I would remove the Wizards, but it should be a temporary hero, in case they are automatically assigned. If I can, I will do it. Thank you for the recommendations, as I don't have time to test it myself.
In reply to ТИГРЁНОК
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20 years ago
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Regarding the first map:
TIGRYONOK;20619
I agree, the map should be challenging. I killed the monster in the beginning of the 5th month. Difficulty level: "Normal". :)
I'm barely making progress on the map at 200% difficulty, wasting days and even weeks, and after 3 months, I simply can't find anything else to do, and then I killed that monster. :D Therefore, I suggest reducing the completion time to 5 or 4 months (which, in my opinion, is better)... At a difficulty level lower than 200%, there's simply nothing to do for 6 months!!! Also, I suggest blocking the idle player's path with a gate (to explain their immobility) and placing a keymaster's tent in the upper left corner of the map, guarded by someone strong enough (as Tigra suggested, let it be Thunderbirds). By the way, the troops that were given to me before capturing the garrison, in my opinion, are completely unnecessary... especially the Djinns! They are killed in the same battle with the garrison, and since the battle takes place on cursed land, they can't even cast spells properly... Instead of Djinns, I suggest placing the same Mages (so that the Dragon can transform them). They will be more useful... honestly!! And leave the Golems... I think that's all... I've said everything I wanted to. :)
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20 years ago
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Thank you for the detailed recommendations. I will follow them. And the genies are just for fun. I know they won't be very useful, but I'll include them anyway. Mages would be too much of a bonus; there would be too many wizards. But in principle, I can replace the genies with mages. I'll shorten the time limit to four months, as requested. Or maybe I should release a companion and barricade the tent with a guard? Or would that be too difficult against an active companion on such a small map?
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20 years ago
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No, you can, of course, release it... but then you shouldn't give it any starting army... And honestly, it's better to just leave it as is! As for the mages, just giving 3 of them won't add much... but it's more useful than genies!
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20 years ago
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Okay, let it stay. I'll even add a legend for it. I'll give them Mages. But here's one question: if you need to visit a tent to descend into the Dungeon, then why is there an enemy, and one that's standing in the city, at that?
In reply to AlexeyPank
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20 years ago
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AlexeyPank;21218
Okay, let it stay. I’ll even add a legend for it. I’ll give you Mages. But here’s one question: if you need to visit a tent to descend into the Dungeon, then why is there an enemy, and one that’s standing in the city?
No... not like that...!!! The tent is not for descending underground, but for passing to the Castle! And then everything is as it was... shield, rampart, etc...
In reply to Ta Kotoraya...
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20 years ago
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Ta Kotoraya...;21213
Regarding the first map:

I was barely making progress on the 200% difficulty, wasting days and even weeks, and after 3 months, I simply couldn't figure out what else to do, but I finally killed that monster. :D Therefore, I suggest reducing the completion time to 5 or 4 months (which, in my opinion, is better). On a difficulty level lower than 200%, there's simply nothing to do for 6 months!!! Also, I suggest blocking the idle player's companion with a gate (to explain his immobility) and placing a keymaster's tent in the upper left corner of the map, guarded by someone strong enough (as suggested by Tigra, let it be Thunderbirds). By the way, the troops they gave me before capturing the garrison, in my opinion, are completely unnecessary... especially the Djinns! They get killed in the same battle with the garrison, and since the battle takes place on cursed land, they can't even cast spells properly. Instead of Djinns, I suggest putting the same mages (so that the Dragon can transform them). They will be more useful... honestly!! And leave the Golems... I think that's all... I've said everything I wanted to.
And I don't understand how anyone can play on any difficulty level other than 200%. I've never played on any other difficulty...

Added 1 minute ago
Andrey;21230
And I don't understand how anyone can play on any difficulty level other than 200%. I've never played on any other difficulty...
I would also test the maps, but I don't have the third "Heroes" game right now. No... I need to go to sleep. I highlighted my own message...
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20 years ago
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Lеха, I see that the map has already been tested. That's good. But not everything is good for me, because I can only create maps for WOG and Armageddon's Blade. If you come up with something, let me know!
In reply to ***JOKER***
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20 years ago
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I can only do that for WoG (I couldn't even get the Blade today). The map is indeed too easy. What is the third map about?
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20 years ago
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The third mission, according to the initial idea, is as follows: Roland, Solmyr, and Dragon decide to seek the support of Gelu, the owner of the Armageddon's Blade, who also hates Kilgor. But it turns out that the blade has been stolen by the lords of the Dungeon. Now, they need to retrieve it by defeating the lords. And all the heroes will be involved in this. But Kilgor will also be searching for this sword. This will be the penultimate mission. In the final mission, there will be a battle between Gelu, Roland, Dragon, and Solmyr on one side, and Kilgor, Crag Hack, and Yog on the other. Currently, I am writing a proper storyline for the first mission, and then I will write for the second. I haven't even started working on the third one yet.
In reply to AlexeyPank
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20 years ago
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:confused: I didn't understand the main point. Did the blades cross, or not? I mean, did they even meet before your company, or will they meet in this last mission, or will it not happen at all? I think there's no need to have the blades cross in the campaign (if you decided to do it, then don't). P.S.: If the answer is in the "Connection of Times" thread, then I apologize. It's just too long to read:o
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20 years ago
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Dear creators of the "Ideas for Revival" thread, a small error occurred while working with the database, and some data was lost. After downloading a backup of the database, I will try to restore this thread to its state as of July 23, 2006. In the meantime, you can use this thread to exchange information. Thank you for your understanding, and I apologize for any inconvenience caused.
In reply to HwKeeper
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20 years ago
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It’s a pity that everything got messed up, but never mind. I’m posting all four maps from the first campaign of the Restoration here, plus the campaign itself! Hooray, it’s done, the first campaign of the Restoration is ready!!! Take a look, criticize, and praise ;)

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