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To Mdance
1. In my request, I expressed an ASSUMPTION about the possibility of using cheats or some other tool when playing
on UBI servers. And my conclusions were based on the information you provided. I quote:
"akos
You might not believe it, but on the Nival forum, specifically regarding the Outcasts, a test was conducted on the speed of leveling up Warlocks.
Iranna reached level 19 in 14 days, Vaishan reached 17th. So it's not a matter of cheats "
Accordingly, I concluded that if the BEST results of high-class players are level 17-19 on the FOURTEENTH day,
then the probability of having level 17 in a standard game on the TENTH day is practically zero.
So, where exactly did you see the absurdity here!?
Where is the inconsistency!?
If such a simple logical chain leaves you stumped, then what is there left to talk about!?
Unfortunately, I do not possess the so-called elements of "female" logic.
As for the fact that you have some additional information — excuse me.
I am not Kashpirovsky and cannot know what is going on in other people's heads.
And accusing me of some kind of "categorical approach" is, at the very least, incorrect.
Furthermore, I know how the game proceeded.
Namely:
- The battle took place on day 10 near my crypt (on the surface, lower city)
- The opponent left their city (upper part of the map) on Monday.
- On the first day, they reached the pass, taking 1000 from the dolmen at the pass along the way
- On the second day, they cleared the guards at the lair and took two chests (already on my part of the map). They reached the stream. They leveled up at the oak.
- On Wednesday, I took mana from my well and moved toward the opponent.
They, likewise, moved toward me.
POSSIBLE level increases from the moment the opponent left the city:
- Dolmen + Lair (weak guards) + 2 chests - one level
- Oak - one level
Thus, at the moment of leaving their city on Monday, the opponent had at least a 17-1-1=15 level.
HMMV is a magnificent example of pure mathematical and probabilistic strategy.
As a consequence, it is possible to predict with a high degree of probability what the hero's level will be on a given day of the week.
Moreover, I didn't invent this; it is written in the game Manuals (p.221)
Of course, imbalances are possible in the game, which in one way or another affect the hero's development, and the AI sometimes lets you down.
I, for example, always play as a Necromancer and am currently experimenting with Orson.
And if I see that Necromancers are stationed at my sawmill, mine, and tent, then, naturally, I perceive this as force majeure. In this case, in the absence of obvious mistakes on the part of the opponent, the chances of victory are small, no matter how talented a strategist you are. Especially if the clash occurs within the first
two weeks.
The situation is even worse if, on Veteran, you fail to build a mausoleum and acquire liches by the end of the first week.
But the whole point of the game is that such small imbalances almost always exist for both sides.
And, for the most part, in the absence of obvious blunders in development, by the time of the clash, hero levels will not differ by more than 1-2 levels.
Moreover, in the early stages of development (up to two weeks), the players' skill level has practically no effect on the heroes' level. Naturally, provided there are no obvious development errors.
Game statistics say the same thing.
But in the match I am talking about, there were no particular imbalances. In any case, I don't remember any moments that seemed inconvenient or like force majeure to me.
That is exactly why, based on the above, I ASSUME, I repeat - ASSUME, the extremely low probability of having a level 15 hero at the end of the first week.
I do not consider myself a guru in the game, but I treat HMMV as a mathematical game.
As a mathematical process that has certain probabilistic characteristics of its state on a time scale.
The result of the game depends on the correct assessment of the opponent's characteristics at a specific game time.
Anyway, one could post about this topic indefinitely.
If you wish to continue the conversation - please do.
The only thing is, I would like this polemic not to devolve into a brawl.
2. Regarding level 27 in the second week.
I am talking about a specific map called "Lands of the Outcasts," which is on a specific site Ubi.com, which hundreds of people play, and where all buildings and resources are well known.
Now, on THIS map, it seems extremely unlikely, even theoretically, to have level 27 by the end of the second week.
Therefore, mentions of level 27 test heroes on test maps have absolutely no relation to the topic I have raised.
However, for the sake of argument - let's see.
But I have already passed the age where I could listen spellbound when someone says something and admire ".. no way !!!"
Since you are, as I understand, a moderator or an active user of this thread, you should know what is said in this case - "link in the studio."
And then we can analyze what is what.
I'll repeat once more - I am not an enemy, but a fervent fan, like you, of this wonderful game.
But an analytical approach to a mathematical game can only help you win.
After all, for the most part, the game's state tree is finite, and by the way, not even that large, and by calculating it correctly, it is possible to achieve victory in 99% of games regardless of the opponent's level.