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Posts from Warlock – “Expansion” [4th campaign, 2nd mission]

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So, I took a risk and used Summoning for the last spell, and logistics helped me intercept ALL messengers in the second mission (which made the walkthrough much easier). I'm not sure if I did the right thing (if not, I'll probably replay it), but what can you do if there was initially a defense, and Chaos only "appeared" on levels 14-15?
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bonchik, you're probably not playing as the hero. Otherwise, you wouldn't have the urge to intercept ALL the messengers in the 2nd mission. There's nothing you can do about the defense. And at lower levels, the hero Railag should be able to defeat everyone, regardless of his stats.

Summoning is only needed when playing through the game in version 3.x. And even then, only when playing as the hero.
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essentially, you are right, although I played through the game twice on Hero difficulty with different builds, and the yellow one (who arrived to help) turned out to be not very strong, but I didn't manage to get the Phoenix summon because I was focusing on Chaos (and education), and didn't reach the required skill level for the summon...
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Summoning is only needed in version 3.x. The 3rd mission is much harder than in version 1.x. With summoning, you can use a glitch: deploy only invisible units in battle and summon a phoenix. The invisible units become invisible, and the phoenix attacks. The enemy, having an overwhelming advantage in numbers, flees the battlefield before the invisible units become visible.

In version 1.x on any difficulty level, and in version 3.x on levels below Hero, Raillag needs only Chaos.

As a Warrior, I caught up with all the messengers even without Logistics. In fact, I didn't even need to catch up with anyone. I ended my turn one step away from the castle. On the next turn, I captured the castle and ran to take a position at the large crossroads. The messengers came to me themselves. The same thing happened with the hero. Only the second or third messenger hit Raillag so hard that I preferred to reload and not engage them.
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Is it absolutely necessary to obtain the Phoenix summoning spell in the second mission (i.e., max out the summoning skill), or not?
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I couldn't complete the 3rd mission with a Hero in version 3.0 without Phoenix. It was no problem on Veteran difficulty. However, I didn't have an under-leveled summon taking up a slot. I also didn't use invisibility spells.

In 1.5, I easily completed it with a Hero using only Chaos magic.
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I have version 1.6, and regarding invisible units, it's just a 50% chance of invisibility...
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In version 1.6, summoning is not required. Invisible units are essentially alternate assassins. They have 100% invisibility for 3 turns, unless someone accidentally bumps into them. Version 1.6 does not have such units.
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I can't find Ashi's Tear.
Please help, here's a map showing where it might be.
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I had a similar idea – look along the path to the dragon crypt in the eastern part (from bottom to top) from the mana well, a few steps up (somewhere around there).
In reply to bonchik
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bonchik
I had a similar idea - look along the road to the dragon crypt in the eastern part (from the bottom up) from the mana well, a few steps up (somewhere around there)...
Thank you, I've already found it.
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Is it possible to obtain additional spells in the Dragon Tomb after reaching the development limit for Raileigh?
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bonchik, of course. You’ll just have to wait 4 weeks for the spell update. In general, spells are needed primarily for Shadia. Chaos and Summoning spells for Raileigh are available in the castles. Unless you’re unlucky, and all the castles have the same spells. But there are no Darkness spells for Shadia in the castles.
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the thing is, I didn't take the summoning skill, and I'm already on my tenth playthrough, trying to get a good skill build. Right now, I have Chaos - Skilled, but I don't have the Lord of Cold (or Fire), only Lightning. So, will I be able to get it from the dragons? I tried once, and they only gave me artifacts and money, but no spells. But Shadi gave me everything I was missing...

And also, should I take the skill on the last cell (luck, darkness) from the witch, or wait until it appears in the next campaign?
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Different Lords have different abilities that need to be upgraded, while Utopias and Treasure Rooms only provide spells. Luck is good for a Warlock if you manage to upgrade spellcasting luck. Chaos + Arcane Wave + spellcasting luck is a powerful combination.

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