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In reply to ewgeniy
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ewgeniy

Kostya, please post the template here, and if you have one, include a description.

+1 Awesome template.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to ewgeniy
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Don't pay any attention to Navukh :). No one on the Portal takes him seriously anymore, so he came here to entertain people :). Everything is fine)). If there weren't people like that, the world would be boring :D
Я ламер и играть не умею, нах!:smile33:
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I would like to participate. I've never played in tournaments before, so I think it will be an educational experience. I haven't played anything other than SMK, but I'm ready to learn. SoD. ICQ 296524052
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by the way, you can't just install the light version on the full game – there doesn't seem to be a patch for it anywhere. There's a ready-made archive with the light version, about 300 MB in size.
My apologies – I was mistaken.
В. Уэйтс©
Но поскольку я нищий,
у меня лишь есть мечты.
Я разостлал свои мечты пред вашими ногами.
Ступайте бережно, ибо вы ступаете по моим мечтам.

временно ушел с форума, переодически заглядываю. кому нужен пишите в скайп ewgeniy1985. в аське 384385000 очень редко.
In reply to ewgeniy
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Wicc
Description of the template and features of playing on it:

1) Size - XL+U for 8 players. It will not run on other sizes.

2) The following artifacts are disabled in wog options (the corresponding settings file is attached):
- all elemental books
- blue cap
- wings
- red orb
- cloak of defiance

That is, Dragon Utopias may contain parameters and black magic spells. Control can be obtained either in Pandora with higher magic or by building a guild. So wisdom must be taken as a priority.

3) A lot of money, resources, and stat boosters. Compared to standard templates, there are approximately one and a half times more (on average). But such density is only in the starting zones of players and computers. Intermediate zones have a standard density of objects from the lower value range.

There are also many mines - one of each type (except gold) in the starting respawn areas of players and computers, and two identical ones in intermediate zones (you can use them to navigate where you are going).

That is, it is quite easy to build a guild; often, by the second week, it is already being built and the 5th floor of the guild is rebuilt once. And even the 4th floor can almost always be built by day 121 if desired.

4) White zones - random villages, the terrain type corresponds to the village type (or underground).

5) Yellow zones - treasure locations, the terrain type is either underground or desert. There are no villages in the treasure location; they are dead ends, so roads are rare there (a bug in the generator), with few exceptions.

Dragon Utopias and Pandora with higher magic can only appear in treasure locations, and on average, there are more of them than in 8mm6. Also, there are usually many hives in treasures.

6) All passage guards, except for treasure guards, are very weak (3000 value) - like the guards on the way to your own computer in 8mm6.

Treasure guards are strong (12500 value) and double - like the central treasure guards in 8mm6.

7) External markets, altars, external taverns, thieves' guilds, stables are often generated.

Files for playing on Spider:

You can download the settings archive from here - http://slil.ru/26063041

Contents:

rmg.txt - this is the template file, needed by the host
TE.ini - configuration file, needed by the red player
TE_spider.dat - wog options file, loaded by the host
zaobjts.txt - object disabler, needed by the host

spider.jpg - image with a diagram of the template
Spider.tpz - template file for TEditor

Some considerations regarding game strategies on Spider:

As mentioned earlier, there is usually enough money and resources, so you don't have to worry about building up a more or less decent respawn area. Therefore, it is often justified to build a second castle (computer's) or even a village - your own or another useful one (e.g., Necropolis). And starting at the end of the 1st week, it makes sense to build and rebuild a tower in some village with a 5th floor (or belonging to a computer).

However, if your home respawn area is small, things may be much worse - village zones are not as saturated, and computers pick up their freebies themselves. So, a small size of the starting respawn area is quite a reason to restart.

It is also not always profitable to attack computers; there is usually little point in taking their castle (there is already enough money), but losing troops and tempo is very real. The default strategy is to take all neighboring villages that have roads leading to them, and then proceed depending on the situation - if there is something to do in the respawn area, it is better to do so. Plus, an expedition to a computer can lead to a restart upon encountering him (especially if you come across brown or green), so if the layout is good, it is better not to rush and implement what you can.

The abundance of directions and generally not very strong guards leads to experience being spread among heroes - you need to break through in all directions, plus there is usually money for opening a second front. Therefore, the offline strategy of running around with dad on boosters in the first week and serious pumping only from the second week is more justified here than in 8mm6.

In particular, leveling up your mage-dad in this way is especially effective; by the beginning of the 2nd week, you can realistically gain 8-10 SP and build combat units from the 4th floor of the guild - perfect for rushing. In some games, I even leveled up two heroes at once - a warrior and a mage, and then saw how things were going and who was needed more.

In general, the strategy is based on building up the greatest combat power by the beginning or middle of the 2nd week - either to carry out/repel a rush or to go to a treasure location. That is, the games are, on average, faster and more dynamic than in 8mm6. Leveling up Earth-Air is often more useful than Water-Fire - you cannot block mass haste/word with a red orb, and it may not be possible to get control.
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In reply to StickyFingaz
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StickyFingaz


I don't get it – are you not comfortable on the Portal?

Dear colleagues.
I strongly ask you to refrain from such statements. Would you be happy if you were greeted with such words on the Portal or the League?

I ask the moderators of this section: since joint tournaments are held both online and offline with the aforementioned resource, it would be better not to allow discriminatory expressions based on the players' "original affiliation." We are one heroic community of the Russian-speaking internet, and it is more interesting to be together than apart.

I hope for your understanding.
Sincerely,
moderator of a neighboring section.

Орден Фениксахаризматический :) лидер
In reply to Loi
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Well, I finally managed to reach you. :cool: I am extremely happy that it is already 2009, and no one has forgotten about the great Heroes of Might and Magic III, and I hope they won't. I myself have been playing it for 6 years. :smile33: My greatest achievement is winning with 200% against 7 combined AI opponents. I absolutely love this game and know everything about it, so I would like to participate in a tournament. 398588508.
In reply to A.S.
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A.S.
The greatest achievement - won with 200% advantage against 7 combined AI opponents.
:D :D :D :D
That's impossible :eek:
In reply to A.S.
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A.S.
I absolutely love this game and know everything about it.

A bold statement... let's see... :)
С истиной где-то рядом...





Лето 2010.
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I would gladly gain some experience. Version: Sod 3.2, 440015255.
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So, have you decided on the templates?
I suggest using a new template for each round.
Smoka, 8mm, Jebus, Spider, Balance, and some other fancy ones...
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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There are also 6lm10 and 8xm12 :)
But they seem quite wild :D
In reply to Dirty_Player
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Dirty_Player
There are also 6lm10 and 8xm12 :)
But they are quite wild :D

No way... that's extreme... :D
Due to a lack of knowledge about the game, it will take them 2 months.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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Javdet
nooo... that's just extreme...:D
due to lack of game knowledge, it'll take 2 months
And imagine a spider on slow roads in SoD? You'd go crazy without control.
In reply to Dirty_Player
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Dirty_Player
:D :D :D :D
This is impossible :eek:
Someone really needs to play your map in the Air Magic tournament :) He'll show us how it should be played :D

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D

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