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It’s been 3 years, is there any news?
New here? I'm Roha — want a quick tour?
So, soon the world of Heroes will experience a significant event – the long-awaited 3.59 version from CoreWog will be released. But many still think that the new version will only include the Town and Monsters. Well, it's time to lift the veil of secrecy and take a look at the mysteries of the "3.59" world…
The information is taken from the open forum CoreWog…
Let's ask ourselves, what new features will be in 3.59, besides Bastion, Port, and Fortress, and support for third-party LOD archives?
● (Efrit) - Version 3.59 will not just be another game update; it will include a mod maker – a kind of constructor that will allow anyone (even those who don't know ERM and can't work with game resources) to create their own mods for the game, and these mods can always be enabled/disabled (and not like now – you can install a mod, but you can't "roll back"). These mods can be linked to a specific map or campaign, so now map makers will have almost unlimited possibilities when creating maps. The "mod maker" is not yet implemented, but it will be.
● (Efrit) - The LUA language has already been added and is working (although there is still one bug related to it) - so now scripts can also be written in it. New commands have also been added to ERM (and errors in old ones have been fixed). Regarding adding custom buttons, GrayFace promised to add this feature as well (apparently using LUA).
● (Efrit) - A windowed mode for 32-bit screens has also been created and is working (as well as for 8-bit, although this is unlikely to be relevant). Changing the game resolution is not yet planned, but work on it will definitely be carried out. A continuous animation of creatures on the battlefield has also been added (the second stage of animation in DEF files). Mythril will be added to the resource panel (if it is enabled in the options).
● All objects from WoG (previous versions) will be redrawn "from scratch," and some will even be removed.
● All WoG monsters (from previous versions) will also be completely redrawn, and, of course, several new ones will be added. There are also plans to redraw neutral creatures.
● And many more new features that the team is trying not to disclose.
If you want to ask the CoreWog team a question, you can do so in the corresponding thread on the CoreWog forum, or post in the "3.59 Discussion."
I sincerely hope that this information will be useful to you.
Era
Change log:Screenshot:[VERSION 1.2 (14.05.09)]
[+] Added full support for color dialogues and HTML-like syntax (@ 1)
[-] Fixed the "Repatching" bug, which caused errors when exiting
[-] Fixed the "Open bin-file descriptors" bugThe base address of the command has been moved from v50 to v9950 Event handlers for entering and exiting the hero window have been rewritten. Now, all references to HE-1 are always correct. The transition to the SaveGame game function has been rewritten. Thanks to Asm for the research.
[+] New events: before any save (100) and after (108). In the "Before saving" event, it is now possible to receive and replace the save file. We receive it in z1, and we write the new one there. ReplaceSavegameName: BOOLEAN; ABSOLUTE Cmd[1].
[-] The old event 100 (after the user calls SaveGame) has been removed.The event of pressing a key now allows the standard reaction by default.
@ 1:
Color dialogues are controlled by option 03 of Era. It works for exactly one dialogue, after which it automatically switches to the off state. Instead of the old style {yellow text}, you now need to use the new {XXXX}...{/} in color dialogues, where XXXX is a hexadecimal color code (16 bits), and all characters must be in uppercase.
Example:
!#IF:Q1/21/0/1^{0000}Hellow, {/}{FFFF}Bers{/}, {2FF1}Glad to see you!{/}
Really good!
{F800}Era RULEZZZZ!!!!!!!{/}^;
Link:
Note: The archive also contains a fresh Phoenix 3.5 exe with updated patches. Also, the hero can freely give his last units to another hero or to a garrison and move without an army.
What do you expect from WoG 3.59 besides a new town?
The modder has implemented it in Era.
Windowed 32-bit mode is being implemented using the HD Mod.
New artifacts, spells, and neutral monsters have already been implemented in a fairly high-quality project: Heroes 3 Legend of the Red Dragon.