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17 years ago
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Leadership is very important for demons, and diplomacy leads to controlling the gate and, therefore, a significant number of reinforcements arrive for the demons. Also, the army from other castles can be turned into experience, not just from neutral creatures.
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17 years ago
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It's a shame that the chance of a leader skill appearing is only 2%.
And there isn't a hero who starts with it.
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17 years ago
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Nevertheless, this doesn't make him useless. Leadership is an important thing for demons; perhaps the demons specifically assigned him such a small chance because it includes combat morale, diplomacy, and control over the gate – in general, a lot of useful things. Although, I don't see the point in joining troops; you could throw them into the pit, but you'll get the same amount of experience if you just eliminate them.
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17 years ago
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For example, to level up your second hero, it's a good idea to have neutral creatures join you and then throw them into a pit; this is especially effective if you're leveling them up from level 1.
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17 years ago
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Has anyone tried giving the “Demon” creature the “Light” skill? They become very strong with increased speed and morale, and also gain 50% fire resistance.
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17 years ago
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Of course, it would be great for demons to have light. Especially a general blessing.
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17 years ago
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Generally, it's not bad, and "Secrets of Light" will also contribute.
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17 years ago
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The secrets of light are not useful for demons, even if you consider pets; they don't need a lot of mana because they aren't very magical, although if they are on defense, then you need to take other demons.
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17 years ago
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If you need to bombard a group of archers, mana potions will come in handy. Besides, you don't need to upgrade the Imps right away; "Secrets of Light" will provide them with spells for the time being, and later you can send them into melee combat.
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17 years ago
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For a group of archers, taking Pit Lord is not the best choice; they should only be used if you are defending a castle. In this case, Secrets of the Light are not worth taking; it is better to choose Storm Wind and Fire Shield.
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17 years ago
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Well, when storming a Castle, the second upgrade is not very useful because by the time you get past the walls, you will already be shot at. Pit Lords, on the other hand, can at least shoot while the walls are being broken down, and then you can engage in melee combat.
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17 years ago
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Leadership is very important for demons, and diplomacy leads to obtaining the Gate Keeper, which results in a significant influx of new demons. Also, you can gain experience by conquering other castles, not just by defeating neutral creatures.
Indeed, but in version 3.1, a different skill is required to obtain the Gate Keeper.
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17 years ago
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Didn't they say that the skills in 3.1 remained unchanged? Or is my information outdated?
In reply to LordViRuS
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17 years ago
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LordViRuS
Really? It seems they wrote that the skills in 3.1 haven't changed, or is my information outdated?
The names and essence of the skills haven't changed, but their properties and dependence on other skills have been slightly adjusted.
P.S. The future moderator would do well to have a thorough understanding of the game and express their thoughts more clearly.
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17 years ago
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But nevertheless, is the gatekeeper abandoning diplomacy? If so, then I didn't understand the point of the comment. P.S. I understand the game, and I'll refine my thoughts.

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