Posts from Tactics for playing as the Dwarves.
I'm leveling up the Gnome with Education, Leadership with Empathy, Light with Storm, Summoning, and Luck. Defense and Combat skills are not very useful on this map. At least on Veteran difficulty, I had almost no melee battles. Everything was decided by ranged units and the hero's magic. Sometimes they were helped by Berserkers. Occasionally, bears joined the battle.
Storm is very helpful against ghosts. They don't even reach the thickest units until the 3rd turn. And Utopia is easily taken with it.
Except the ones we've made
It's difficult for them to use magic, which is why the hero's chaos attacks are less effective.
Otherwise, they have rune cooldown (if they have few knowledge points) and general light spells.
The only option is to make his life difficult. I would advise rushing, but dwarves aren't built for that. Maybe it's better to try another race?
If you still want to play as dwarves, then defense is key – fight to the last, use the resurrection rune, and rely on luck (maybe the harpooners will get lucky and deal significant damage to the horses without a luck penalty, and if you also have Carli). Use light magic and leadership – runic harmony.
Try to develop as quickly as possible (this is helped by the starting hero Carli with soldier's luck, archers, crippling strike, and a purchased cart). And use the speed rune. Fight somewhere around week 7.
In general, fighting to the last + the resurrection rune can really save you.
I haven't played as Dwarves much; I'm just starting – I've played against them in 3 games and won twice, so I'm looking for advice.
Chaos without spellcasting?
Logistics, Defense, Machinery, Chaos, Education – this is the optimal option for a dwarf chaos hero, in my opinion.
Logistics – it goes without saying.
Machinery – Rune Golems + Rapid-Fire Ballista. In 2.1, this is only available to dwarves, and it will make it much easier to level up.
Defense – Hired Help and Readiness.
Chaos – Pyromancy.
Education – will give additional stats to the hero.
I would like to know your opinion.
And what about siege engines? Perhaps only on small maps. Gnomes have the lowest damage from a ballista.
Why not defense with a strategy of fighting to the last - in my opinion, this is the foundation of victories for the Fortress faction, along with the resurrection rune.
And what about leadership? Rune Harmony is a very effective skill.
Magic is definitely effective with Chaos, but the same can be said about Light; the more often we cast spells, the more buffs we apply. I think education would be more effective in this case.
Now about siege engines – on large maps, there's not much point in taking them, as their effectiveness decreases, but the damage of the dwarven ballista is far from minimal. The effect depends on the hero's level, related attack parameters, which are moderately increased, and the siege engine skill. Only the dwarven ballista fires three times in World vs. World; with runic siege engines, it fires one-third more often than other races, resulting in a faster start, fewer early losses, and clearing everything faster than without siege engines. For example, there's a 5-player tournament on this forum that's currently running.
Battle to the Last is a good option, but only if you have such a rune; otherwise, you can put yourself at a disadvantage. Also, I was talking about version 2.1, and they hadn't invented that yet.
The Runic Harmony option is indeed a worthwhile suggestion; I'll have to try it sometime, thanks for the advice.
Svea is not the best option, but if you get the Trident of Titans at the beginning, you can clear the nearby territory of normal mobs faster than others. However, when playing as Svea, you need to get the Education skill with the Artifact skill as quickly as possible, and try to find Wizardry.
It would be better to give them a profession that enhances Fire instead of Lightning; that way, we could have a Pyromancer.
Fortunately, it's not difficult for Dwarves to get Light, Chaos, and Defense with Education:smile44:
Two more good heroes are Inga and Brand, with their special abilities, you can defeat strong mobs without losses without going to the city (Inga), and after visiting the city, you don't have to spend resources (Brand). When playing on Veteran or Hero difficulty as Brand, I usually risk using the Berserk Rune or the Energy Rune.
At the start, I always try to build a Magic School level 1. With a good spellcaster, you can kill everyone with one magic arrow. Usually, by the second week, I have Magic Schools level 2-3, and Stones and Fireballs will come in handy.
Everything (especially building) depends on what level the city starts at.
Once, I learned Summoning for Erling, developed it to Expert, and on the map, I learned the Trap spell – what luck! And then I barely managed to get Rune Shield. I regret that there are no normal summoning spells in Magic Schools 3-5. Well, in short, it's all luck and something unusual:smile20:
Comment to Ingvar the Tall: if you think about it, almost all races are predictable. The key to victory with an experienced player is to surprise the opponent (with summoning, for example, or something else) – this is when playing as Dwarves; although they can surprise you too... but if you're playing against the computer or an inexperienced player, there's no need to surprise anyone:smile47:
Has anyone tried developing Combat skills for Dwarves? It's two types of magic... unless it's around level 30. Has anyone tried developing Combat skills earlier???
Sorry if I went off-topic in some places:smile27:
