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Are you playing with other players?
Magic is definitely effective with Chaos, but the same can be said about Light; the more often we cast spells, the more buffs we apply. I think education would be more effective in this case.
Now about siege engines – on large maps, there's not much point in taking them, as their effectiveness decreases, but the damage of the dwarven ballista is far from minimal. The effect depends on the hero's level, related attack parameters, which are moderately increased, and the siege engine skill. Only the dwarven ballista fires three times in World vs. World; with runic siege engines, it fires one-third more often than other races, resulting in a faster start, fewer early losses, and clearing everything faster than without siege engines. For example, there's a 5-player tournament on this forum that's currently running.
Battle to the Last is a good option, but only if you have such a rune; otherwise, you can put yourself at a disadvantage. Also, I was talking about version 2.1, and they hadn't invented that yet.
The Runic Harmony option is indeed a worthwhile suggestion; I'll have to try it sometime, thanks for the advice.
Magic is definitely effective with Chaos, but the same can be said about Light; the more often we cast spells, the more buffs we apply. I think education would be more effective in this case.
Now about siege engines – on large maps, there's not much point in taking them, as their effectiveness decreases, but the damage of the dwarven ballista is far from minimal. The effect depends on the hero's level, related attack parameters, which are moderately increased, and the siege engine skill. Only the dwarven ballista fires three times in World vs. World; with runic siege engines, it fires one-third more often than other races, resulting in a faster start, fewer early losses, and clearing everything faster than without siege engines. For example, there's a 5-player tournament on this forum that's currently running.
Battle to the Last is a good option, but only if you have such a rune; otherwise, you can put yourself at a disadvantage. Also, I was talking about version 2.1, and they hadn't invented that yet.
The Runic Harmony option is indeed a worthwhile suggestion; I'll have to try it sometime, thanks for the advice.