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Posts from Inferno’s main forces. Auto-translated

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#78
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Cerberuses are certainly good, but they don't last long; they're usually taken out first. In my opinion, a combination of horses and Cyclops is better.
:smile24: Клан ВАМПИРЫ:smile19:
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#79
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Cerberuses mainly need to bite at least once; they have a high initiative for this. But once they bite...
The same can be said about horses, although they live much longer.
And then come the other creatures.
In reply to LordViRuS
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#80
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LordViRuS
Well, if you always attack Imps and Archdevils first, leaving Pit Lords and Cerberuses for later, then Demons would crush everyone.

And what do you suggest?

Not killing Imps on the first turn if possible?
(You probably like playing as Mages, and you don't have mana problems!)

Kill Cerberuses (they are killed quickly, but even so, they usually manage to attack first and deal significant damage), and after that, Archdevils summon Pit Lords???

I suggest reducing the number of Imps with the first attack (I like playing as Dark Elves), Cerberuses will attack first in any case.

Then, direct the main attack at Archdevils (before their turn, no one should be killed), and after the Archdevils' turn, hit Cerberuses, finish off the Archdevils. In my opinion, this is the right tactic.
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#81
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It will be difficult to prevent the demons from stealing mana the first time, as they have more initiative than the hero. If you try to kill the archdevils without killing anyone else, the entire field will be filled with summoned creatures, and the horses and cerberuses will go wild, and the pits will also contribute. It's better to kill them and try to close them with your spells, especially with hypnosis, as every second counts.
Cr@zy Wolf
The main thing for cerberuses is to bite at least once; they have high initiative for this. But once they bite...
The same can be said about horses, although they live much longer.
And then the rest of the forces will follow.
You need to not only have the cerberuses bite but also open a portal.
Вступай вКлан "Вампиры" и пополни его ряды !
__________________________________________
Если ты спориш с идиотом проверь не делает ли он то же самого
Пунктация и орфография авторские, критике не подлежат.

Мы не жалели времени и силы,
Земля дрожала под ногами тьмы,
И род людской, беспомощный и хилый,
Рабами стал закрывшейся тюрьмы.
In reply to LordViRuS
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#82
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The main thing for Cerberuses is to bite at least once; they have high initiative for that. But once they bite...
The same can be said about horses, although they live much longer.
And then come the other units.
That's what I do.))
With Cerberuses, you need to not only manage to bite but also open a portal.
And I open the portal at the beginning and then attack.))

Графомания путешественника

Хроники сражений:

Бои Стэфании I, II

Турнир: А/Ч, А/З, Н/А, Г/К

Об исторических эпохах

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#83
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I believe that in a large battle, it's not a good idea to open portals early on with fast creatures (Cerberus and Nightmares). First, attack, and when the enemy is identified (for example, when a Hound or Dog is next to an Archer, you don't necessarily need to attack them with those fast creatures; it's better to use Gating).
Стрелы истинного рейнджера не знают промаха
и разят ненавистных врагов королевства...:smile13:
In reply to WoodElf
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#84
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I once tried playing using a similar scheme, but it didn't work out very well. In general, everyone has their own play style and tactics. We all fight in our own way.

Графомания путешественника

Хроники сражений:

Бои Стэфании I, II

Турнир: А/Ч, А/З, Н/А, Г/К

Об исторических эпохах

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#85
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Portals sometimes lag a lot. If the gate opening skill is not well developed, it's better not to use them at all, because the summoned creatures, which are only 30% of the original, might not even survive. But if the skill is well developed, with a lot of useful abilities that allow summoning approximately twice as many creatures, then of course, it can be used. It needs to be more precise.
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#86
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Sometimes, when opening a gate quickly, gating actually increases initiative, so they open the gate and still manage to move before the enemy.
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра.
Клан "Вершители Асхана" - "Masters of Ashan"
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#87
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I think that Inferno armies can easily do without Nightmares, Demons, and Devils; instead, you can take a Demoness, Succubus, Imp, or Parasite, along with Fire Hounds, a Balrog, and Spawn in one army, and then recruit some neutral creatures. Or, you can take a Nightmare or a Devil, but a Devil is better. I often do this; I leave the Demons in the castle and don't even build a Stable sometimes.
Стрелы истинного рейнджера не знают промаха
и разят ненавистных врагов королевства...:smile13:
In reply to WoodElf
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#88
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A demon without nightmares?... you wouldn't even dream of that in a nightmare. I don't understand the point of recruiting neutral creatures. They will always be potentially weaker than any of your own armies. Especially for a demon. They just get in the way.
Tomorrow holds no promises
Except the ones we've made
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#89
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Well, the neutral demons are very good for recruiting and then turning them into experience. But living without Loshadei is really unusual; they are like the main trump card of the demons, especially with Hellfire and a furious, scorching aura. And if you don't summon Cerberuses at the beginning, it's unlikely you'll have time to do it later. And how do you imagine using Cerberuses to block archers on the first turn? Only if it's not Barbarians.
Вступай вКлан "Вампиры" и пополни его ряды !
__________________________________________
Если ты спориш с идиотом проверь не делает ли он то же самого
Пунктация и орфография авторские, критике не подлежат.

Мы не жалели времени и силы,
Земля дрожала под ногами тьмы,
И род людской, беспомощный и хилый,
Рабами стал закрывшейся тюрьмы.
In reply to LordViRuS
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#90
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Demons don't work very well with neutral creatures. Because if you use demonesses (instead of succubi), they can easily end up attacking your own units. This will cause morale problems. Also, they won't be able to open gates...
However, nightmares are very useful; they deal a lot of damage, demons are good tanks, and you simply can't do without devils.

Графомания путешественника

Хроники сражений:

Бои Стэфании I, II

Турнир: А/Ч, А/З, Н/А, Г/К

Об исторических эпохах

In reply to Нэйко
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#91
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Neira Drake
Demons don't work very well with neutral creatures. Because if you use demonesses (if you choose them instead of succubi), you can end up hurting your own troops. There will be morale problems... And they won't be able to open gates...
Why take joined neutral creatures into battle? They should be used for experience as soon as possible. The main strength of demons lies in the demons themselves, not in the joined neutral creatures – they are just a source of extra experience.
:smile24: Клан ВАМПИРЫ:smile19:
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#92
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Or are there really that many neutral creatures joining them?

Many here complain that the sacrificial pit of the Dark Elves is useless precisely because of the small number of creatures that join.

The main forces of Inferno should still be considered the devils, lords, and cavalry, because the defense value of these three units is not so ridiculously low, which means they will survive longer and be able to do more damage in total.