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Posts from Discussion about Sylvan (Wood Elves).

4.2 (5 ratings)
In reply to WoodElf
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The beta version had an unsuccessful design, and I'm used to the old one anyway. But I really like the dendroids from the beta! It's a shame that such creatures already exist somewhere.
Графомания путешественника
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I really like the dendroids from the beta, though!
There is a mod that allows you to exchange them normally, but there is one drawback: when the upgraded ones die, they disappear, only the leaves remain.
P.S. Can Ents not be resurrected?
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра.
Клан "Вершители Асхана" - "Masters of Ashan"
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The dragons that are currently in the game are cool, but it would be better to keep the Ents from the original version – as a large, solid tree, rather than a running bush. It’s true that they moved slowly, but they were impressive.
:smile24: Клан ВАМПИРЫ:smile19:
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The Ents from the beta are terrible... they already opened my eyes once...
Ents can move faster than the wind if they want to: Oh, Tolkien himself wrote that.
Стрелы истинного рейнджера не знают промаха
и разят ненавистных врагов королевства...:smile13:
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Speed is important for attacking, and I don't attack often with Ents, it depends on who you're fighting. And Ents in Tolkien's works don't run; they walk, but very quickly, so you can't outrun them.
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра.
Клан "Вершители Асхана" - "Masters of Ashan"
In reply to Центавр
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Yeah, Tolkien's Ents are something else:rolleyes:... I was just thinking about it.
There is a mod that allows you to exchange them normally, but there's one drawback: when the upgraded ones die, they disappear, and only the leaves remain.
Yes, but then I won't be able to play online with those who don't have this mod.
Графомания путешественника
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These running creatures are certainly amusing, but in the original version, they were better. At least you could see why they had such high defense. Otherwise, this bush could even cut down a scythe, let alone a sword or axe. The fact that they are fast isn't a problem; just add more trees and speed up the animation.
Вступай вКлан "Вампиры" и пополни его ряды !
__________________________________________
Если ты спориш с идиотом проверь не делает ли он то же самого
Пунктация и орфография авторские, критике не подлежат.

Мы не жалели времени и силы,
Земля дрожала под ногами тьмы,
И род людской, беспомощный и хилый,
Рабами стал закрывшейся тюрьмы.
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Yeah, the developers really went overboard with the Ents: they don't even look much like trees, and they run so fast that they could outrun any horse!
In reply to @RcHeR
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@RcHeR
Yeah, the creators really messed things up with the Ents: they don't really look like trees, and they run so fast that they could outrun any horse :)
:smile52:They run perfectly fine! They are imbued with the spirit of the Sylvan element!!!
Я в сумерках проклят и светом и тьмой,
Круг жизни замкнулся - пути нет домой,
В безрадостном мире нет звёзд в небесах,
Мечты обращаются в прах!!!
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I've never heard of a forest element... Perhaps the Ents are just starving and mourning the death of their king and the loss of their Sacred Tree...

За кланы! За кровь!
In reply to Magnus
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Magnus
A Druid is a priest who worships and protects nature.
But if he protects nature, then why is he wearing a deer hide?:confused:
Good day to everyone! The deer was likely this Druid's best friend, and after it suddenly died from deer flu, this Druid started wearing this relic in memory of his deceased friend. And besides, he wouldn't wrap himself in nettles, would he?:eek:
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Good day to everyone! The deer was most likely this druid's best friend, and after it suddenly died from deer flu, this druid started wearing this relic in memory of his deceased friend. And besides, he wouldn't wrap himself in nettles.
What nonsense, this has been discussed a hundred times on the forum!
IMHO: there's no need to be so picky about the unit models; the most important thing is the process.
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Gunslinger +1!

За кланы! За кровь!
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Maybe this has been asked before, but I'll still ask: How do you deal with various mages and archers when playing as the Elves (considering that they mainly target our archers)? Is there some tactic to make them react more to units that have moved forward than to archers? And another question: How can you reliably create an army with a specific unit composition (1-2-3-4 slots)? Is there a system for this?
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Perhaps you're referring to the division of a neutral army before a battle? If so, the number of divided units will be influenced by the strength of your army – the larger it is, the higher the probability that the neutrals will group into a single unit. And the weaker your army is (especially in the early stages of the game), the higher the probability that the neutrals will split into 3-4 groups. As for the archers/mages targeting, the decisive factor here is the **potential** damage (both from your archers and the neutral units) – the AI assesses the consequences of each move and, based on that, decides whether to attack the advanced "decoys" or strike at your snipers.

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