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Posts from What is your opinion about Heroes IV?

3.5 (11 ratings)
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Heroes of Might and Magic IV is...
21 voters
Multiple choice Closed 2006-02-20
This poll is closed.
A revolution in the series
28.6% 6 votes
Favorite game in the series
9.5% 2 votes
Failed experiment
52.4% 11 votes
They aren't heroes at all (what were NWC thinking?)
0% 0 votes
Just an upgrade for HoMM3
0% 0 votes
Other (please specify)
19% 4 votes
In reply to CTPAHHuK
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CTPAHHuK
At first, I thought that the fourth game had individuality in the form of advanced classes, but what about the third? And then, after a glass of beer :D, it dawned on me what individuality means in the third game. And, in my opinion, this specialization is nowhere near as good as the advanced class system.
Don't criticize the hero specialization in the third game so much. If you saw Shakti (if anyone has forgotten, she's a specialist in Trogols) with three Trogol dwellings near the castle... :smile04: Kill everything! In general, a hero's specialization in a particular type of creature can greatly facilitate the player's development. I'll remind you that "their" creatures have increased attack, defense, and speed - what more could you need? Try a vampire specialist, you'll like it. Enhanced spells are not only enhanced but also available in the hero's spellbook from the very beginning - and if we're talking about such useful things as raising the dead for the Necromancer, then this is not just an advantage, it's almost cheating! There are also specializations based on skills. I won't even mention Kirra with her enhanced logistics, which is banned everywhere. The impenetrable Tazar with his specialization in defense also doesn't need an introduction. And the well-known Oxygen in this section, for example, really appreciates the specialization in camping, having a tent in his inventory at the start. In general, don't offend the poor "third game" heroes.
In reply to Слоныш
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By the way, the battlefield in Heroes 4 is generally the best. Neither 5 nor 3, and certainly not any other part, can boast such large dimensions. The cramped, square arena is another big drawback of the fifth installment for me. In general, I believe that the larger the battlefield, the better, as it provides more space for maneuvering.
Heroes of might and magic 4 on-line World Championships
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CTPAHHuK
By the way, the battlefield in Heroes 4 is generally the best. Neither 5 nor 3, and certainly not any other part, can boast such large dimensions. The cramped, square arena is another big drawback of the fifth installment for me. In general, I believe that the larger the battlefield, the better, as it provides more room for maneuvering.
However, the calculation of Line of Sight, direction of attack, etc., is extremely inconvenient. The isometric perspective does somewhat hinder this.
Я в мечеть не за праведным словом пришёл.
Не стремясь приобщиться к основам пришёл.
В прошлый раз утащил я молитвенный коврик,
Он истерся до дыр, - я за новым пришёл.

© О. Хайям

In reply to oxygen_hl
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Slonysh
You shouldn't criticize the hero specializations in the third game so much. If you saw Shakti (if anyone has forgotten, she's a specialist in Trogols) with three Trogol dwellings near the castle... :smile04: Kill everything!
But what if there are no dwellings? :rolleyes:
Slonysh
...I won't even mention Kirra with her enhanced logistics, which is banned everywhere. And the unstoppable Tazar with his specialization in defense doesn't need to be introduced...
I remember that, I liked using them in that very Price of Loyalty :D.

I'm not judging based on the strength of the bonus :) But on the system itself, on its versatility and mobility. In the third game, everything is linear in this regard :( it's understandable, that's why it's called a specialization. But still, the advanced skills system on large maps (in terms of the amount of available experience) allows, for example, to use a good ninja-assassin tactic. In the first week, a ninja with a bow is the best, and in the final, that same ninja, with successful development, already has a +3 speed bonus. Or on the very recent Iron mode :) crossbreeding with Order helps a lot in rushing, giving you the ability to summon 3 Phoenixes instead of 2. Look at that spot... an entire map is "built" around the advanced Lord Commander class. The advanced class system itself allows you to "play" with these classes, combine them, and that's where the interest lies.
oxygen_hl
But calculating the Line of Sight, direction of attack, etc. is extremely inconvenient. The isometric view does get in the way.
I actually like it. If you stand in the wrong position, you're done. It adds randomness to the game. And it's not as annoying as a wrong click. It brings it closer to reality, well, not in the full sense of the word :D
Heroes of might and magic 4 on-line World Championships
In reply to CTPAHHuK
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CTPAHHuK
What if there are no dwellings? :rolleyes:

I remember that, I used to like them in Price of Loyalty :D.

I'm not judging by the strength of the bonus :) But by the system itself, its versatility and mobility. In the third game, everything is linear in this regard :( it's understandable, that's what specialization is called. But still, the advanced skills system on large maps (in terms of the amount of available experience) allows, for example, to use a good ninja-assassin tactic. In the first week, a ninja with a bow is the best, and in the final, that same ninja, with successful development, already has a +3 speed bonus. Or on the recent Iron mode :) crossbreeding with Order really helps in the rush, giving you the ability to summon 3 Phoenixes instead of 2. Look at that spot... an entire map is "built" around the advanced Lord Commander class. The advanced class system itself allows you to "play" with these classes, combine them, and that's where the interest lies.

I actually like it. You stand in a slightly unfavorable position, and you're done for. It adds randomness to the game. And it's not as annoying as a wrong click. It brings it closer to reality, well, not in the full sense of the word :D

You described it so well - it's exactly my opinion too.

By the way, I also started with the second game - but I didn't play it for very long - about three months, then two years with the third game, and two years with the fourth. I don't even know if I'll ever play the fifth... it seems like I'm set for life with the fourth game :)

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In reply to kcfgogbfalgfl
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Maggot
How do I feel about it? Like it's a good RPG (I love creating maps like this in the fourth game...). I'll keep repeating that the strategy is terrible compared to the third game.
It's clear that this person didn't read the previous discussion and doesn't even understand the game.
Я в мечеть не за праведным словом пришёл.
Не стремясь приобщиться к основам пришёл.
В прошлый раз утащил я молитвенный коврик,
Он истерся до дыр, - я за новым пришёл.

© О. Хайям

In reply to kcfgogbfalgfl
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Maggot
No, I haven't, of course. I played it once, and that's it.
I played it enough to compare the third and fourth games.

But reading 40 pages of the same thing seems unnecessary.
If you had played enough, you would understand that the consistency in the fourth game is much higher than in the third. Even professionals who played the third game agree with this.

The game may not be to your liking, but the statement that "the strategy is terrible compared to the third game" is incorrect.

P.S. I suspect that you won't finish this pointless argument, so I'm washing my hands of it. I've said my piece.
Я в мечеть не за праведным словом пришёл.
Не стремясь приобщиться к основам пришёл.
В прошлый раз утащил я молитвенный коврик,
Он истерся до дыр, - я за новым пришёл.

© О. Хайям

In reply to oxygen_hl
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oxygen_hl
If you played enough, you would understand that the consistency in the fourth game is much higher than in the third.
Naturally, deploying multiple heroes onto the battlefield at once only expands the strategic possibilities of the game. In this sense, the third game is superior to the fourth. And the fifth is a step backward.
Heroes of might and magic 4 on-line World Championships
In reply to CTPAHHuK
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It doesn't expand, it changes. You gain one thing, but lose another.
Tomorrow holds no promises
Except the ones we've made
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Any expansion needs changes, and they should always be beneficial. However, the jump between the third and fourth game was too significant. It could have been implemented more gradually: in the fourth game, allow players to choose two heroes, in the fifth – as many as they want, and in the sixth, release the heroes onto the battlefield. Then everyone would have applauded.
Heroes of might and magic 4 on-line World Championships
In reply to CTPAHHuK
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CTPAHHuK
Any expansion needs changes. And they should always be beneficial. It's just that there's too much progress between the 3rd and 4th games. It could have been done more gradually: in the 4th game, allow players to take two heroes, in the 5th – as many as they want, and in the 6th, release the heroes onto the battlefield. Then everyone would have applauded.

Then, quite possibly, we wouldn't be here – a small, but devoted group of fans who love the fourth game. I don't know, maybe it's just me, but neither the third nor the fifth game evoke any feelings in me – the third seems dry and boring (although I loved it a lot before playing the fourth), and the fifth is just incomprehensible – a pompous, pretentious third game made according to all the rules of modern games, but at the same time, it prioritizes attracting the player through all its beautiful features, which are absolutely unnecessary there. And I wouldn't mind studying the fifth game's leveling system, magic, and skills. But at the same time, I would lose almost everything that I love about the fourth game. That's why I don't even want to try it. I'd rather put in the effort, do everything I can to help improve and develop my favorite game, so that it becomes even better.

Added 10 minutes later
Maggot
No upgrades – a step backward ;)

No, it's not about the upgrades. There's plenty to do even without them. If there were upgrades in the fourth game, I don't know what would happen – the player would have to do too much at once. They're not needed there. For example, I think it's absurd that in order to activate some special feature of a creature, which isn't always necessary, I have to build something, spend money, bring creatures to the city, and even pay there. Believe me, there are already enough places where I can spend resources and make the player's brain work in a more interesting way, even without upgrades. That's how it is.

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in order to utilize some special feature of a creature, which isn't always necessary, I have to build something, spend money, bring creatures to the town, and even pay there.
All of this is Strategy and Economy :).
believe me, there are plenty of places to spend resources even without upgrades, and it forces the player to think in a more interesting way.
Where? :)
A huge plus is the interesting quests in the fourth game :).
For example, a large number of quests in one house :).
And all the possibilities related to the map editor + :).
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