Posts from Necropolis or Castle (Which one is stronger?)
You know, Cavaliers always have their bonus, but Black Knights only have it every other time, so it's debatable!
Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну...
P.S. может мне и предложили, просто я не помню :smile44:
The Knight has it, but doesn't always manage to use it effectively... although, in my opinion, Knights are better... (I know that Black Dragons are generally considered the best...)
There's a lot to debate here, and many factors influence the outcome.
And griffins increase in good numbers and, after upgrading, can handle anything.
A request to the moderators of this thread: remind participants that this topic is about Heroes of Might and Magic III. Not about Heroes of Might and Magic IV, WoG, or Heroes of Might and Magic V.
Don't you remember the weekly growth ratio? :)
3 Mantises for 2 Cyclops? :D I think the Mantis growth is LESS than the Cyclops growth, and nobility doesn't work on the portal, so it's MUCH less... and you'll have not 3 Mantises for 2 Cyclops, but the other way around... and that's in the best case... so...:o
и точно не тот,
кто воюет со мной.
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True, I raised free liches. And even so, we only managed to complete this map through joint efforts (he took my liches and, with their help and his own army, defeated the enemy).
But seriously, it all depends on skills and preferences (maybe that's why the human race seemed stronger to you). I would find it easier to play as Necropolis.
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Actually, everything seems fine here... there are no combined super artifacts yet... and overall, the balance is pretty good, so I wouldn't be so categorical... :)
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it's just that collecting the King of the Undead's cloak is an even bigger fairy tale (I personally only collected it twice)...
Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну...
P.S. может мне и предложили, просто я не помню :smile44:
Well, I don't know... I collected it quite often... I found it on random maps from Utopia (in parts, of course... :)) and so on.
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In the third game, I always thought that the Necromancers were stronger. But once, when I was playing with a human ally (I was playing as Necromancers, and he was playing as Humans), the Humans showed themselves to be stronger. He was able to handle those who were too difficult for me. But there were factors at play here – he had diplomacy. Although, I was raising free Liches. And still, only through our combined efforts did we complete the map (he took my Liches and, with their help and his army, defeated the enemy). So, the question is debatable. Necromancers are strong, but Humans are often given diplomacy. And then...
and Necromancers also get diplomacy + free Liches!!! and then...
Added 1 minute ago
No, no, no matter how you look at it, in the 5th game, the Necromancers became much stronger than in the 3rd. And if you add "combined super artifacts," we will be invincible. This is facilitated by many factors, for example, raising Archers, which, as you remember, was a fairy tale in the 3rd game, only by collecting the King of the Undead's Cloak – which is an even bigger fairy tale (I personally collected it only twice)...
and they raise not only Archers!!!
If I'm wrong, please correct me. I usually play 1v1 with people on a map with the maximum level, meaning there are no starting money or resources. In this scenario, building Dead Nights or Knights from the Castle in the first or even second week is very difficult.
Firstly, Knights require a significant amount of wood and money, which means you have to focus on units and neglect building the 2000-cost structure, let alone the 4000-cost one (the economy develops very slowly).
By the second week, this will result in a shortage of money to simply buy Knights. In the first two weeks, I usually play with Archers and level 1 units in the Castle, focusing on gathering money and waiting for the Angels to be built (20,000 for Angels is also not easy to obtain).
The situation with the Necromancer strategy against the Knight is also not ideal. Dead Nights require Vampires, then Liches with their 10 sulfur and 10 gems, and then the Knights themselves, which also require 20 gems and 6000 gold. If the map is not rich in resources, it will be difficult to build Knights in the second week without neglecting the economy.
For Necromancers, Skeletons are the key in the early game. You buy 2 heroes and go around killing minor creatures on the map near the Castle. Then you switch to Vampires and travel with two heroes. One hero with Vampires fights and gives the raised Skeletons to the other hero nearby. By the second month, you can realistically gather 400 or more Skeletons.
Regarding who is stronger, it depends on luck. On random maps, anything can happen.
The only thing is that the Necromancer has only 5-6 useful levels, while the Knight has all 7. I consider useful those levels that I usually play with.
If we don't take magic into account, the Knight needs to try to kill the Necromancer as early as possible. The Knight's units won't increase significantly over time. The Necromancer will simply keep producing Skeletons in large numbers, and you'll be lucky if the hero isn't Galtran. (We don't play with Isra, Vidomina, Tanta, and Sir Murligh (unofficial rules)).
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