Day 4
Executing the plan we've been preparing for 3 days regarding the transfer of the purple dragon.
Ariy runs toward Rasmont, stopping 2 tiles short; Rasmont takes the dragon from Ariy and passes it to Yog, who in turn passes it to Papa!
Papa attacks the wolves and earns 520 experience, TAKES THE EXPERIENCE CHEST +1500 Exp (+1 attack, +1 defense) - this is a very important moment, as a result of which skills were increased.
Knowing that we'll have to pay for the boots, we leave Kelzen alone for a while.
Atlas plays the role of the money tycoon, easily taking 2 chests (+1000 and +1500) on the way to Green's castle.
Returning again to Papa.
The 3rd, and perhaps one of the most important moments:
DO NOT RECRUIT THE SWORDSMEN, but instead attack the ogres who are ready to join; knowing how slow they are despite their strength, we politely decline and use them for experience +400 Exp.
For 2000 gold, we buy the boots and sleep next to the mercury.
Rasmont uses his remaining 3 moves to go East, following the main heroes in hopes of picking up a stray pile of gold and thereby making life slightly easier for player Yog; following PAPA, he enters the swamp and follows the right side.
Turn transition:
Green: Sundax, finally reaching the wagons, turns back with the prospect of taking the djinns guarded by riders (but due to the AI's suicide, this was not meant to happen since Atlas disrupted his plans). Tsabu takes the campfire and turns north for a chest!. Trojan takes the ore and, realizing that the swamp is not her element, also goes north for a chest.
Red: Antoniy runs down. Jojosh takes the northern chest near the castle and heads toward the eastern chest. Barok, however, takes the southern chest and heads south for the "necklace" artifact.
Yellow: Ergon moves from one swamp to another to grab the remaining resources and campfire. Crag Huck grabs ore and mercury and heads for a chest. Lord Haart grabs the chest by the castle and heads toward the southeastern swamp.
What a greedy, smart AI!
There was only one seed/generation: green Tsabu must go north, not south - this is the 4th mandatory moment!
Gold 1500.Day 5
Ariy, realizing that the treasury needs gold more than ever, rushes full speed for the northern gold hidden in a chest guarded by dragons.
Atlas cannot be stopped now; he heads toward Green's castle and, before the decisive battle, decides to spend the night by the oak.
Rasmont, also aware of the money problems, runs to the swamp for the gold supposedly guarded by swordsmen (whom PAPA ignored) and falls asleep a step away from it.
Papa takes mercury +5 and recruits 11 nomads who nicely block the exit from the central swamp.
Yog takes all the nomads from Papa.
Papa hits the dwarves +380 Exp (+1 attack) and sleeps 1 step away from the gemstone mine.
Yog sleeps by the statue (Now I realize that it should have been visited the next day to make life easier during the castle assault, but in principle, I managed without it).
Turn transition:
Green: Sundax takes lumber and has exactly enough moves to reach his own castle the next day. Tsabu takes a chest and runs east for another chest!. Trojan, apparently calculating that the castle is under threat, takes the chest by the castle and goes on defense.
Red: Antoniy takes ore and heads up for the last resources in the form of a pile of gold on the swamp. Jojosh collects the last resources at the castle: gemstones and a chest. Barok takes gemstones and makes camp 2 steps from the "Necklace" art.
Yellow: Ergon's actions are quite adequate (acting like a seasoned offline player), running up, grabbing crystals and ignoring ore (apparently he already has enough). Crag Huck takes a chest and heads for the next one located south of Lord Haart's castle; Lord Haart takes mercury and heads for the "Powerful Scroll of Knowledge" art.
The seed was again with green: Tsabu and Sundax had to stand as shown in Figure 2 – mandatory moment #6!
Gold 2500.
Day 6
Ariy takes the chest, enriching the kingdom by 100 gold and heading toward the gold by the unicorns.
Atlas attacks Green's castle, where Trojan is stationed in the garrison - the 1st hero out of 9!
Atlas: 25 nomads.
Trojan: 17 fairies, 4 dwarves, 5 wolves, 11 orcs, 6 goblins.
Turn 1:
Nomads move to the 2nd column from the bottom. Fairies, archers, and orcs attack, taking 3 nomads.
Turn 2:
Kill fairies. Archers and orcs kill another 2 nomads.
Turn 3:
The wall is breached, we kill wolves; remaining moves are automatic.
Remainder: 12 nomads.
Rasmont on the central swamp takes 2 piles of gold, 500 each.
Kelzen (PAPA) recruits 10 riders. And moving via keyboard, he attacks Ergon, the 2nd hero out of 9. Having earned 581 Exp from Ergon, Papa recruits 21 brigands, after which he attacks dwarves, increasing his IQ by another 460 Exp. Not stopping there, he attacks nomads blocking the path to the northern swamps +400 Exp (+1 Attack). Ignoring 7 mercury, he sleeps near an inconspicuous bush by the sulfur mine.
We don't touch Yog for now; we leave him for last and will observe the AI's behavior depending on how we move Yog.
In Green's castle, we hire Sandro (with Falagar under him).
Taking all the army from Atlas, leaving him only 3 nomads (though 4 or 5 should have been left), Sandro leaves in the castle garrison 4 nomads, 3 gargoyles and 10 centaurs, keeping only 5 nomads for himself!
And HERE
COMES THE MOST IMPORTANT MOMENT IN THE GAME - 7!
Sandro attacks green Tsabu with 5 nomads!... and.... pays them off, spending exactly 500 gold!!!
The remaining 2500 gold is just enough to buy Falagar (who follows him no longer matters).
Falagar takes 3 gargoyles and 4 nomads from the garrison, leaving 10 centaurs in the castle garrison. Thus, there are 20 centaurs in the garrison.
Falagar takes 2 chests already on enemy territory (taking 1 chest exclusively via keyboard) 2000+2000 gold (see figure 2).
After experiments with Yog, the preferred option turned out to be passing through the swamp, although as it later turned out, this didn't matter at all...
Thus, Yog sleeps 7 steps in a straight line from Yellow's castle.
Turn transition:
Green: Here two developments are possible and both are positive.
1) Sundax attacks his own, now our castle Sundkaser!
Using centaurs and the castle archers, we easily shoot down all his army.
Tsabu meanwhile either attacks Atlas (where he also suffers defeat) or goes for art and a chest, but still ends up within reach! Option 1 occurred; thus, the 3rd hero out of 9 was killed!
2) Sundax attacks his own, now our castle Sundkaser! Breaking the wall, he kills more than 3 centaurs, but still loses the battle.
Tsabu then with 100% probability attacks the castle and dies in 2 turns.
Red: Antoniy, apparently realizing that PAPA is already close, rushes full speed to his home castle, ignoring gold.
Jojosh runs into the castle, recruits archers as much as possible and wolf cubs, and most likely rides for mercury.
Barok, having taken the "Necklace" art, gets away from me, realizing that he's finished next turn.
Yellow: Crag Huck sweeps up all chests in the south.
Lord Haart takes the "Powerful Scroll of Knowledge" art and a chest and moves very far from the castle, which is not great. All my attempts to force him to go for mercury were futile.
On top of that, the AI buys another hero – Castor, who, taking orcs, wolves and archers, runs northwest for resources and also ends up very far from the castle.
The seed was with yellow: It was interesting which hero the AI bought and where he ran! Characteristically, the AI clearly didn't fear my hero Yog, which wasn't the case when Yog approached the castle with Nomads and swordsmen (in a previous run).
Gold 4000.Day 7
Gold 6000Ariy takes the last pile of gold on the swamp +600.
Yog attacks Yellow's castle "Dragon's Fang" (4 ogres in garrison). Without straining, he wipes them out with losses. Total: 9 nomads. The main thing is that during the battle, on the 1st or 2nd turn, the wall must be breached.
Who do we hire in the captured castle? Of course, Sandro, who paid his way off on day 6 with a full move reserve and 5 nomads!
Sandro (specifically Sandro, not Yog) takes 5 nomads from Yog! Now Sandro has 10 nomads! 3 of which he leaves in the castle garrison.
Yog with 4 nomads uses his last step to attack Crag Huck (the 4th hero out of 10!), and easily and effortlessly wipes out his entire army consisting of 25 goblins (by the way, you can win with only 3).
Papa attacks Barok at a right angle (via keyboard) (the 5th hero out of already 10!!!), and as soon as he reaches him, he immediately retreats (buying him is forbidden by rules, of course)...; nevertheless, 50 Exp for 10 centaurs are still given.
Next, also at a right angle (via Keyboard 2), we attack Jojosh (6th hero out of 10), wiping him out in auto-battle, losing 11 thieves and gaining 769 Exp. The remaining moves are just enough to attack the castle! Its defense also falls in auto-battle, +720 Exp (Attack +1). Losses no longer matter.
In the captured red castle, we buy a Warlock hero – Visper.
Visper in auto-battle hits the last red one – Antoniy (7th hero out of 10) and takes from him the coveted art adding a full 5 units to knowledge (Great Scroll of Knowledge)! He successfully passes it to the main hero Kelzen, whose sum of primary characteristics reaches 15 (6+2+1+6), and hero level is 6!
Sandro, leaving 3 nomads in the castle, attacks Castor with 7 and using spells "Bless", "Protection" and "Curse" sends the latter into oblivion (8th hero out of 10).
In the "Dragon's Fang" castle, Georgios is hired, who with 3 nomads and 19 goblins easily takes down the last yellow Lord Haart (9th hero out of 10). Attacks through trees, via keyboard!
Atlas finishes off the last enemy green hero Tsabu (10 out of 10, the last enemy hero).
Victory occurs on day 7, skills 15, mercury 5.
Gold 1100Respectfully, VDV_forever