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Most often, I choose the undead faction: ghost-vampire-dragon. If there aren't any artifacts like the "Angel Sword" on the map, and the opponent is Life or absent, or if it's against the AI, then this is the best option! You can ignore the "Leadership" skill, and morale is completely unimportant. In the second week, you can clear out the neutrals with "Plague," and the Order faction will be in big trouble. The only thing they can do is try to steal Immortals and cast teleport (although the latter is practically useless – unless they try to take out a hidden tactician with Titans). No hypnosis, blindness, berserk, forgetfulness, fatigue, or confusion. Plus, there's the huge movement speed on the map. The only downside is that in the expansion, the speed of vampires has been slightly reduced, and now you can only take the fast one for the Death faction. Anyone who takes allies from the Order faction will clearly be at a disadvantage. And keeping Order and Chaos together in an army doesn't really make sense; we won't have a Grand Master of Leadership, and besides, the fast unit and the mage will almost paralyze each other in battle. In the original version, there was an equal choice between Chaos and Order, which added some intrigue.
Sometimes, it makes sense to take a purely demonic faction: Cerberus-Spawn-Devil. But this is associated with a defensive tactic for me – archers are better off on towers, Cerberuses only reveal their full potential with teleport, and Devils take down heroes/units brought in to storm the towers. You can develop a Grand Master of Leadership and get bonuses for it, or you can develop a Dark Priest (easy to say, but almost impossible in practice). In short, I still need to learn how to play with demons, and besides, it's more for defense and better suited against Life. But aesthetically, I like this faction. A lively Death seems more appealing compared to a sickly one. If anyone has any tips on tactics for playing with the demonic faction, please share a couple! ;)
