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Posts from Chaos structures.

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What kind of warriors do you recruit when playing as Chaos?
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Firstly, it's 25%. Secondly, the "Runner" skill can be learned in one, at worst, two weeks, and it provides a significant advantage in terms of development speed. But development doesn't matter; it depends on whether you play defensively or offensively.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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But these 25% will be calculated based on the damage dealt to the ifrits, and not on the attacker's attack power, right?
As for the fast unit – it's a must-have for any Chaos strategy. It's generally useful for Nature as well. And for Necropolis in Equilibrium, you should also take that fast unit, since they reduced the speed of vampires. But an attacking strategy benefits more from a well-developed fast unit. Better scouting, and you can more accurately calculate the attack time. But when defending, it's great to send a thief to an empty enemy castle))) While the opponent is trying to reach you with all their forces. However, I got sidetracked – sending a lone thief only works against AI or very inexperienced players...
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It's inconvenient to build Nightmares because of the caravan. I feel bad about wasting 4000.
Я в мечеть не за праведным словом пришёл.
Не стремясь приобщиться к основам пришёл.
В прошлый раз утащил я молитвенный коврик,
Он истерся до дыр, - я за новым пришёл.

© О. Хайям

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Caravan 3000. 25% – this refers to the bonus from the Runner, who is generally worth including in the main army, and later you can further develop his magic or combat skills. The Fire Shield of Ifrits deals 33.3% damage. And it's better to take the Runner for all scenarios.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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ZYbr
Caravan 3000.
The fire shield of Ifrits deals 33.3%.
And it's better to take the Runner for all battles.
That's right. It cost 4000 in 3.0. I build it so often that I don't even remember how much it costs. :) It's a waste of a turn and money for an unclear purpose.
ZYbr
25% is the bonus from the Runner, who should be taken into the main army, and then his magic or combat skills should be further developed.
The bonus from the Runner is 50%. Plus, it ignores penalties, so it's actually much more.
Я в мечеть не за праведным словом пришёл.
Не стремясь приобщиться к основам пришёл.
В прошлый раз утащил я молитвенный коврик,
Он истерся до дыр, - я за новым пришёл.

© О. Хайям

In reply to oxygen_hl
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Plus, there's camouflage and the ability to upgrade sailing skills))) Don't laugh about the latter – if it helps, it helps a lot. Although, in the third game, the masters of sailing were even "stronger," flying three screens per turn.
...and regarding the Ifrit shield, in each version, it deals damage differently. In the original, it deals 20% damage, in one of the early versions of Equi that I tried, it dealt 40%, and as for the current tournament version – thanks for letting me know, I didn't know. Well, if it's only 33%, then I won't say anymore that the Ifrit is stronger than the Naga. In that case, they are equal. I'll have to go back to using them ;)
In reply to Тралоск
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Tralosk
Well, if it's only 33%, then I won't say anymore that the Ifrit is stronger than the Naga. In this case, they are equal. I'll have to go back to using them ;)
I've written this many times, and I'll repeat it: the Naga is the strongest tier 3 unit. It is the main offensive force of Haven. Teleporting behind them with a Wight or retreating after teleporting is a risk of losing them all at once. If Haven also has mass dispel (which is not uncommon), then Nagas become incredibly dangerous. They are usually simply not allowed to move.

The Ifrit, on the other hand, can only kill one, and may even skip a turn due to fear from a preemptive counterattack if the hero has a Hideous Mask or Amulet of Fear and is an expert in Melee.
Я в мечеть не за праведным словом пришёл.
Не стремясь приобщиться к основам пришёл.
В прошлый раз утащил я молитвенный коврик,
Он истерся до дыр, - я за новым пришёл.

© О. Хайям

In reply to oxygen_hl
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oxygen_hl

The bonus from the Runner is 50%. Plus, it ignores penalties, so it's actually much more.
By the way, somewhere in the thread there are some simple but very interesting calculations – a comparison of Runner + Charge with Runner + Hydra. So, the latter loses in movement speed by almost twice as much when having a full Runner set – boots + quiver (and even gloves). A similar picture will emerge when comparing Nightmares with Iframes, and the higher the movement speed modifier, the more Nightmares will lose to Iframes (this applies to any creatures).

Думающий поймет. Действующий совершит. Дорогу осилит идущий ©
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Here, everything depends on who you're facing. Against vampires and ifrits, I usually pick dragons, ifrits, and medusas.
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Medusa/Minotaur-Nightmare-Black Dragon, against strength, Minotaurs are better.
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
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m-k-CHD
Because: Minotaurs are definitely strong, with their health, attack, defense, and trip attack))) Medusas have an unlimited supply of shots, but I still prefer Tauren. Nightmares are fast, resilient, strong, terrifying, and they attack with a charge... Oops)) I got carried away thinking about the charge. And Ifrits are also resilient, with immunity to fire and resistance to fire attacks, a fire shield, and flight(((sorry, m-i-chd. CHD is definitely the best, IMHO. 2 Hydras a week with their health is a bit too little. Although the mass attack is decent, CHD is better in terms of stats. However, I only take Hydras on small maps, where you don't really have time to develop into a CHD.
IMHO IMHOVICH IMHO))
,,Моё имя будет записано в историю, ибо я великий Амадон,, - Амадон.
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You need to know how to play as Dungeon: at first, they are strong, but later, if you don't develop them correctly, they will struggle against level 4 creatures, and they don't have many chances in the endgame.

Playing as Dragons skillfully is the ultimate mastery.

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