Connection ErrorBad RequestSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
Posts from Discussion about mapmaking in Heroes V.
Listen, who even came up with the map generator for Heroes of Might and Magic V?! In previous versions, the generator was much better.
Added 2 minutes later.
Who came up with this editor?! (the latest one)
YChebisheva
Auto-translated
Could you please provide information on where I can find details about creating custom templates in the map generator? I see some references to SP1-3P2, but it's not clear. Also, how can I create a map with a sea and allow for navigation?
Move them to the Maps folder, which is located in the game's folder, in Nival Interactive.
YChebisheva
Auto-translated
Drake, it works the same way in the map generator. I'm talking about something else – it always generates land, regardless of the size or template. I'm playing as the Tribes of the East.
Небо
Auto-translated
YChebisheva I understand what you mean, but I don't know how to do it. Perhaps by changing the structure of the generator itself.
Небо – мольбы не ждёт Небо – угроз не слышит Небо – ведёт особый счёт Небо – тебя найдёт
Yes, unfortunately, there are no options for creating maps with water. You can, of course, come up with something, but you'll have to dig around. And I just replied to the wrong message in the previous post. Or maybe the message I was replying to was deleted.
Вменяемый
Auto-translated
Oh, how awful, does it really have to involve DRAGGING objects instead of just CLICKING on them? Yes, compared to the scripting mechanism, the dungeon creation, the management using only hotkeys arranged in an incomprehensible way, and other quirks of their editor for HoMM5, this is simply terrible! But why, then, on the second day of getting acquainted with the HoMM4 editor, can you create a scenario with scripts without using any manuals, while in HoMM5, after a week, you still can't master it?
As for whether it's a scenario or a campaign, it's definitely a campaign because of the unique heroes, the interesting plot, and all the other things mentioned.
If a scenario has all of this, then it's just a draft for a campaign.
Я бы завоевал мир, да жена меня не отпускает(С)
Победитель
Auto-translated
Why drag it right away? You click on the object in the list, select the appropriate location and rotation angle, click again – and it’s already on the map itself. But with scripts, yes, it’s more complicated.