Skip to content

Posts from Let's come up with an amphibian race!

5.0 (2 ratings)
User Avatar
#529
Auto-translated
We’ll gather around 20:00 Moscow time to continue working on the faction. We need to finalize the balance regarding movement.
User Avatar
#530
Auto-translated
The balance and parameters of all creatures need to be reviewed.
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
In reply to AlexeyPank
User Avatar
#531
Auto-translated
AlexeyPank;20610
We also need to sort out the balance and parameters of all creatures.
First of all, let's work on the balance.
User Avatar
#533
Auto-translated
I suggest the following: For land units to submerge underwater, they need to obtain a Water Sphere (or gain the Diver skill). While underwater, they receive a penalty, but this penalty is removed with the Expert Diver skill. Amphibious units can emerge onto land after obtaining an Earth Sphere (or gaining the Land Walker skill). While on land, they receive a penalty, but this penalty is removed with the Expert Land Walker skill. All units travel across the surface sea on a ship (its chemical composition differs from the underground sea, so amphibious units cannot travel on it without a ship).
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
In reply to AlexeyPank
User Avatar
#534
Auto-translated
AlexeyPank;21143
I suggest the following: For land units to descend underwater, they need to obtain a water sphere (or gain the Diver skill). While underwater, they have a penalty, but an expert Diver eliminates it. Amphibious units can emerge onto land by obtaining an earth sphere (or gaining the Land Walker skill). While on land, they have a penalty, but an expert Land Walker eliminates it. All units travel across the surface sea on a ship (its chemical composition differs from the underground sea, so amphibious units cannot travel on it without a ship).
I think we need to look even further ahead, i.e., eventually, the surface and underground seas will connect. So, we need to plan accordingly, practically starting from the beginning.
User Avatar
#535
Auto-translated
Why do this? It makes everything much more complicated. If the seas aren't connected, there's a story for that, explaining why amphibians sail on ships. Although, if you want, we can start over.
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
In reply to AlexeyPank
User Avatar
#536
Auto-translated
AlexeyPank;21152
Why do such a thing? It makes everything much more complicated. If the seas aren't connected, there's a story for that, explaining why amphibians sail on ships. Although, if you want, we can start over.
This significantly complicates things. I suggest refining the version where the seas aren't connected, and then trying to create an alternative version. In that version, the seas will be connected.
User Avatar
#537
Auto-translated
What's the difficulty? These are different seas. One is the Sea, and the other is the sea. You could make it so that the density of the water in the underground sea is simply higher, allowing the Garray to move through it as if it were land, while only Krakens can swim freely in the surface sea; the surface sea is too thin for others, and they are pulled back into the depths. Or, you could make it so that the Garray have lived in the darkness of the underground sea for so long that they need protection from sunlight when moving on the surface (including in the water) – a ship.
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
In reply to AlexeyPank
User Avatar
#538
Auto-translated
AlexeyPank;21154
What’s the difficulty here? These are different seas. One is a sea, and the other is a sea. We can make it so that the density of the water in the underground sea is higher, allowing the Garray to move across it as if it were land, while only Krakens can swim freely in the surface sea; the surface sea is too thin for others, and they are pulled back down into the depths. Or, we can make it so that the Garray have lived in the darkness of the underground sea for so long that they need protection from sunlight when moving on the surface (including in the water) – a ship.
You see, if the seas are connected, then it needs to be possible to dive into the surface sea as well. And that complicates
User Avatar
#539
Auto-translated
If the seas are not connected, then the optimal solution is a different chemical composition of the surface and underground seas. For the Gar'kai, the surface sea is like acid. And the underground sea will be normal water for them.
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
In reply to AlexeyPank
User Avatar
#541
Auto-translated
AlexeyPank;21157
If the seas aren't connected, then the optimal solution is to have a different chemical composition for the surface and underground seas. For the Gar'goyles, the surface sea is like acid. And the underground sea would be normal water for them.
No. That would be too much. We've already discussed a lot. An underwater hero moves on the surface of the surface sea without a ship, but on land, he moves with a penalty equal to, say, 25% of the normal movement speed of a land hero. Movement can be increased by acquiring a horse at the stable (where else?) or at the exit from underwater.
User Avatar
#542
Auto-translated
That's fine. Anyway, by the time the Gareyans manage to reach the surface, the land-based sea will have already been explored from every angle. Acquiring a horse is a good idea, but I would also add special skills like "Diver" and "Land Explorer."
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
In reply to AlexeyPank
User Avatar
#543
Auto-translated
I will join your discussion soon, so there’s no need to rush.
In reply to Kengy.ru
User Avatar
#544
Auto-translated
I agree with AlexPank, we need to add skills. I already suggested to Tengro the idea of a spell that would allow teleportation from the underworld to a parallel point in the underwater world, and vice versa. If the hero doesn't have the necessary artifact or the skill, they die, or the teleport doesn't work (you decide). It's a bit of a cheat, but maybe it can be refined. I'm open to criticism and comments:o

Statistics

Welcome our newest member: artem

Users Online 1 users 1595 guests