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Posts from Heroes of Might and Magic V [Game Discussion]
Raven is right! Everyone expects different things from the heroes!:D And despite the criticism, everyone will still play! Everyone will want to check out the new heroes, so many will buy it. Nival will get money for the game anyway! Even if it fails!!!!
Well, I don't think that if the game fails, everyone will rush to buy it; there's such a thing as word-of-mouth advertising :D
DM_RuuD
20 years ago
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but nevertheless, the negative publicity will only work on subsequent installments... which, I'm sure, will no longer be made by Nival. They will definitely make their easy money. The Demigods engine in 2006 is very cool:)))
Никита
20 years ago
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Of course, the developers could have put more effort into it. Have you seen how few creatures there are here? One gargoyle is hardly worth mentioning. The best game in the series is Heroes 3.
There are some excellent creature models, but there's also a lot of outright shoddy work.
maxximru
20 years ago
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Someone mentioned on the forum that the combat system will be changed to a turn-based one (the old one). Has anyone else heard anything about this? Or did I misunderstand?
Someone mentioned on the forum that the combat system would be changed to a turn-based (old) system. Has anyone else heard anything about this? Or did I misunderstand?
Apparently, I misunderstood. There won't be an old (round-based) combat system; instead, there will be an initiative bar and turn-based combat. There is no such thing as a round.
Someone asked to list the shortcomings of Heroes 5. Well, I'll share my opinion, but I think someone will agree with me. Flaws of Heroes V that, according to the developers, they are working on. - The size of the battlefield. I hope the developers listened to the opinions of the vast majority of fans and testers and increased it (otherwise, this is a huge drawback for the entire gameplay). - Schools of magic, the cost of spells, blessings, and curses. That is, 11 mana points for Armageddon is abnormal, no matter how you look at it. And a mass bless for 16 is complete nonsense compared to that. And the current magic from the beta simply produces such gems in the guilds. But the developers are working on this. I would like them to at least fix this, but the number of spells is very small. - The hero. I really liked the skill system in Heroes 4. You always choose what you need, but Heroes 5 is worse than even Heroes 1 in this regard. If I'm taking a Necromancer, he should only increase Spellpower and occasionally Knowledge, and not have 2-3 levels in Attack and Defense, like 7 0 3 1. - Random placement on the initiative bar at the beginning of the battle. And, accordingly, a random turn for the hero in the first turn. The outcome of a battle between equal opponents depends 100% on chance in the form of the turn order. This needs to be removed urgently and made as it was before, when they took turns according to the maximum speed parameter. Shortcomings of Heroes V that will definitely not be changed and that we will have to put up with or not. - No choice of attack. Fans of Heroes 4 will understand how useful it is to choose between ranged and melee attacks. And when Harpies can be told to Attack and stay, instead of losing a turn as in Heroes 3. But then they apply Forgetfulness, and you stand there like an idiot, shooting for 1 damage, because you can't tell them to attack a unit within the walking range. - Interface. I can't say anything positive about it. Although the latest version is slightly better, it's just worse, in my opinion. It couldn't have been worse. - Square grid. I think those who played the beta will understand what I'm talking about. Specifically, about hitting diagonally and moving diagonally with 4-cell monsters. The hex grid looks like divine redemption after that. - No "wait" button. No comment. ******************************************** This is the most important thing. You can put up with everything else.
Hello everyone! I decided to join you. Special greetings to Katrine!:D I see you're also doing great things here!:D This one post was enough for me!:D Katrine
Someone asked to list the shortcomings of Heroes 5. Well, I'll express my IMHO, but I think someone will agree with me.
Well, maybe I'll agree. Not with everything, but I'll agree.:)
Shortcomings of Heroes V that, according to the developers, they are working on.
You made a strong statement! Especially the second part of the sentence!:D
- The size of the battlefield. I hope the developers listened to the opinion of the overwhelming majority of fans and testers and increased it (otherwise, this is a huge minus for the entire gameplay).
Yeah. The field is really too small. I especially realized this when I first used the NecroFill in the beta. SO MANY logs in the center! There's nowhere to turn!
- Schools of magic, the price of spells, blessings, and curses. That is, 11 mana points for Armageddon is abnormal, no matter how you look at it. And a mass bless for 16 is complete nonsense compared to that. And the current magic from the beta just produces such pearls in the guilds. But the developers are working on this. I would like them to at least fix this, but the number of spells is very small.
I also agree with this. But they really should fix it. And the small number of spells is a whole other topic!
- The hero. I really liked the skill system in 4. You always choose what you need, but in 5, it's worse than even Heroes I in this regard. If I'm taking a Warlock, then he should only increase Spellpower and occasionally Knowledge, and 2-3 levels in Attack and Defense, and not have stats like 7 0 3 1.
:D :D :D Well, come on!:D It's really some kind of mess!:D In the first part, you didn't even have to choose!:D
- Random distribution along the ATB scale at the beginning of the battle. And, accordingly, a random turn for the hero in the first turn. The outcome of the battle between equal opponents depends 100% on chance in the form of the order of turns. It is necessary to urgently remove this and make it as it was before, when they took turns according to the maximum speed parameter.
ATB is a controversial point. I don't have any particular complaints yet, but when my mages are beaten by a bunch of masochists from the dungeon just because of their high morale, that's definitely a complete mess!
- No possibility of choosing an attack. Fans of 4 will understand how useful it is to choose between ranged and melee attacks. And when Harpies can be told to Attack and stay, and not lose a turn as in 3. And then they use Forgetfulness on you, and you stand there like an idiot, shooting for 1 damage, because you can't tell them to attack a unit within a walking radius.
That's right. I didn't think about it, but it's a valid point.
- Interface. I can't say anything positive. Although the latest version is slightly better, but it's just worse IMHO, it simply couldn't be worse.
Awesome!!!:D :D :D You made a strong statement!:D I don't agree, but it's written beautifully!:D
- Square grid. I think those who played the beta will understand what I'm talking about. Namely, about hitting diagonally and moving diagonally with 4-cell monsters. The hex grid looks like divine redemption after that.
Yeah. The square grid is definitely a minus. They shouldn't have done that.. You're still talking about the hex grid!:D Well done!:D
- Lack of a white flag button. No comment.
I agree. No comment.
This is the most important thing. You can put up with everything else.
We'll try:D
White Hawk
20 years ago
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Katrine
- There is no option to choose an attack. Fans of the fourth game will understand how useful it is to choose between ranged and melee attacks. And when Harpies can attack and stay, instead of wasting a turn like in the third game. Otherwise, they cast Forgetfulness on you, and you stand there like an idiot, shooting for 1 damage because you can't tell them to attack a unit within melee range.
That was a very good feature in the fourth game!
RAF
20 years ago
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I don't know why you're so worried; all the Heroes games, including the much-criticized fourth installment, were a joy for true fans of the game, and the fifth part will be no exception. I, for example, still occasionally play all the parts, depending on the level of nostalgia.
I don't know why you're so worried; all the Heroes games, including the much-criticized fourth installment, were a joy for true fans of the game, and the fifth part will be no exception. I, for example, still occasionally play all the parts, depending on the degree of nostalgia.
No one is worried, definitely we will all buy it and we will all play... The question is just how long, and how quickly we will get tired of the fifth installment... That's why we are trying to discuss everything in advance, maybe they will change something for the better so that the "lifespan" of the game will be longer on our computers...
No one is worried, we will definitely buy it and we will all play... The question is how long it will take, and how quickly we will get tired of the fifth installment... That's why we are trying to discuss everything in advance, maybe they will change something for the better so that the "lifespan" of the game will be longer on our computers...
In principle, you are probably right. Those who love Heroes will still play them. But for how long? :confused:
You don't like the new world, and there's no connection to the previous parts? But what about the fourth game, or have you already forgotten? In the third game, I played as the Sylvan faction, but in the fourth, they turned it into something completely different.
You don't like the new world, and there's no connection to the previous parts? But what about the fourth game, or have you already forgotten? In the third game, I played as the Swamp faction, and in the fourth, they turned the Swamp into something completely different.
It's simple. The Swamp got stuck in the mire and didn't make it to the nearest portal. And happiness was possible back then.
You don't like the new world, and there's no connection to the previous parts? But what about the fourth game, or have you already forgotten? In the third game, I played as the Sylvan faction, but in the fourth, they turned the Sylvan faction into something completely different.
The absence of the Sylvan faction isn't the worst flaw. So there's no need to get upset about it.
It's simple. The swamp got stuck in the mud and didn't make it to the nearest portal:) . And happiness was so possible;) .
And the minotaurs lost their armor and started courting the medusas:) Well, yeah, you could think that the humans, wanting to move to a new world, activated the catapults and started street racing :) NecroFill
No one is worried, definitely we will all buy it and we will all play... It's just a question of how much time, and how quickly the fifth game will "bore" us... That's why we are trying to discuss everything in advance, maybe they will change something for the better so that the "lifespan" of the game becomes longer on our computers...
For example, the fourth game "bored" me, but I still play it if it comes to multiplayer (I think that the fourth game has surpassed the third in hot seat)...