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#116
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Hello everyone! I decided to join you. Special greetings to Katrine!:D I see you're also doing great things here!:D This one post was enough for me!:D
Katrine

Someone asked to list the shortcomings of Heroes 5. Well, I'll express my IMHO, but I think someone will agree with me.
Well, maybe I'll agree. Not with everything, but I'll agree.:)
Shortcomings of Heroes V that, according to the developers, they are working on.
You made a strong statement! Especially the second part of the sentence!:D
- The size of the battlefield. I hope the developers listened to the opinion of the overwhelming majority of fans and testers and increased it (otherwise, this is a huge minus for the entire gameplay).
Yeah. The field is really too small. I especially realized this when I first used the NecroFill in the beta. SO MANY logs in the center! There's nowhere to turn!
- Schools of magic, the price of spells, blessings, and curses. That is, 11 mana points for Armageddon is abnormal, no matter how you look at it. And a mass bless for 16 is complete nonsense compared to that. And the current magic from the beta just produces such pearls in the guilds. But the developers are working on this. I would like them to at least fix this, but the number of spells is very small.
I also agree with this. But they really should fix it. And the small number of spells is a whole other topic!
- The hero. I really liked the skill system in 4. You always choose what you need, but in 5, it's worse than even Heroes I in this regard. If I'm taking a Warlock, then he should only increase Spellpower and occasionally Knowledge, and 2-3 levels in Attack and Defense, and not have stats like 7 0 3 1.
:D :D :D Well, come on!:D It's really some kind of mess!:D In the first part, you didn't even have to choose!:D
- Random distribution along the ATB scale at the beginning of the battle. And, accordingly, a random turn for the hero in the first turn. The outcome of the battle between equal opponents depends 100% on chance in the form of the order of turns. It is necessary to urgently remove this and make it as it was before, when they took turns according to the maximum speed parameter.
ATB is a controversial point. I don't have any particular complaints yet, but when my mages are beaten by a bunch of masochists from the dungeon just because of their high morale, that's definitely a complete mess!
- No possibility of choosing an attack. Fans of 4 will understand how useful it is to choose between ranged and melee attacks. And when Harpies can be told to Attack and stay, and not lose a turn as in 3. And then they use Forgetfulness on you, and you stand there like an idiot, shooting for 1 damage, because you can't tell them to attack a unit within a walking radius.
That's right. I didn't think about it, but it's a valid point.
- Interface. I can't say anything positive. Although the latest version is slightly better, but it's just worse IMHO, it simply couldn't be worse.
Awesome!!!:D :D :D You made a strong statement!:D I don't agree, but it's written beautifully!:D
- Square grid. I think those who played the beta will understand what I'm talking about. Namely, about hitting diagonally and moving diagonally with 4-cell monsters. The hex grid looks like divine redemption after that.
Yeah. The square grid is definitely a minus. They shouldn't have done that..
You're still talking about the hex grid!:D Well done!:D
- Lack of a white flag button. No comment.
I agree. No comment.
This is the most important thing. You can put up with everything else.
We'll try:D

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