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Posts from Reports on online games and their confirmations (Winter 2009 season).

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Vavashik (red Castle, Orrin) vs. BlackSerge (blue Dungeon, Das).
It didn't go very well; I messed up with the development. As a result, my opponent had a second Castle with Angels. I found gloves, took the Consul of 3 Angels, captured a Tower, and upgraded it to generate money. I rushed to 2 Utopias. In them, I found the Lion Shield. Then, at the Orcish stronghold, I took the Rukh and the Teapot. Things started to get better. And then HE appeared. A group of Archons (red). He took my third Castle. He ran to the main Orcish stronghold. I didn't attack. I cast Explosion, and my 20 Archons destroyed it. Then, about 70 Monks appeared, and 20 of them attacked in Pandoria. In general, he retreated. I was left with 6 Archons, 30 Monks, and some other units. I cast Armageddon. I went to finish off my stronghold, gathered a sniper squad. He came to me with 2000 skeletons. I slowed them down and shot them.

But I was lucky; we replayed that battle for fun. He destroyed a lot with Armageddon; the losses were huge. But I managed to win. I think he realized his mistake later; he should have teleported the skeletons after the first Armageddon and finished off the Monks.
Luckily, he realized that later. The game was interesting. Thanks for the game!!!
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Kluka (blue, Rampart, Kyrre, Kyrre) def Hermit (red, Inferno, Marius, ?) 137

117. Secondary Castle :) [1-6 in Citadel + 1000] and [2gr in Fort + 500]
122. On level 6 I got Earth, Rampart doesn’t have Slow
123. Necklace of Swiftness
127. The enemy takes my secondary town from me (and I was specifically rebuilding it because I captured two external dwellings of horses). I’m left to retake the secondary town. I win and get the Rider’s Gloves.
13*. I don’t risk attacking the enemy in his Castle; I take his secondary town and circle in front of his Castle
136. Conservative two-level. Why won’t level 12 offer Wisdom???
137. I attack the Castle, victory

Thanks for the game!
In reply to Kluka
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Kluka
Kluka (blue, Rampart, Kirr, Kirr) def Hermit (red, Inferno, Marius, ?) 137

117. Secondary Castle :) [1-6 in the Citadel + 1000] and [2 groups in the Fortress + 500]
122. At level 6, I got land; there is no Slow spell in the Rampart.
123. Necklace of Haste
127. The enemy is taking my secondary castle (and I was building именно it, as I captured two horse mines). I have to defend my secondary castle. I win and get the Rider's Gloves.
13*. I don't risk attacking the enemy in his castle; I take his secondary castle and circle around his castle.
136. Conservation-level 2. Why aren't they offering Wisdom at level 12???
137. I attack the castle, victory

Thank you for the game!

Confirmed. The map was generated in such a way that the Grail of Order was not on the road, but in another place between the starting locations, and it was possible to easily travel from one city to another along the road, defeating the usual weak guard between adjacent starting locations. A fast start for Inferno didn't work out, so the hero wasn't leveled up enough, and there wasn't enough money to hire a large army in the second week... I didn't like the map at all because of this feature, that the Grail of Order was useless. It's not clear whose secondary castle it was...

Thank you for the game.
In reply to Дубровин Павел
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Dubrovin Pavel
I confirm!

You're right about overconfidence being the issue.

In the 2nd Utopia game (Heroes 3 and 2), I only got the Wings and the Orator's Hat, so my "Explosion" was just a small one. My 30% Magic Resistance, which never triggered, was disappointing. I waited for the opponent to attack, already confident in my victory, seeing only Dragons, Vivs, Combat Mages, and Spotted Ones in the army. I didn't expect reinforcements in the form of 60+ Dryads. I should have attacked first when those Dryads weren't present, but the opponent deservedly won. 2 minutes per turn turned out to be too little time for me in this game.

Thanks for the game!!!
The Resistance didn't fail you for no reason; it couldn't have worked at all because I had an artifact in the form of a Vulnerability Sphere (which neutralizes any resistance). Regarding your complaints about the Utopia game, the Angel Wings allowed you to explore many useful locations like libraries and coliseums, which is why the heroes' stats were roughly equal. I don't understand where your confidence in victory came from in the 2nd game (as well as in the first). 45 Vivs and 55 Gorgons (approximately) don't have a clear advantage over 30 Unicorns and 30 Vivs + 14 Gold Dragons when the heroes have roughly the same stats (Tazar's specialty was neutralized by the fact that he had no attack and Kirill did), and the fact that I had an Expert Berserker made Tazar's chances of winning very doubtful. By the way, in the first battle between the heroes, my being in the castle only made my task easier, but I'm not sure I wouldn't have won in an open field, as evidenced by my victory in the second battle when the situation was reversed. The Dryads didn't hide anywhere; they stayed in their home castle (where they belong, in my opinion) the whole time. When the enemy approached, they moved to the main hero, Kirill. In general, I was very lucky that in both cases, I knew in advance about the attacks on my castle and had a turn to maneuver, which was extremely important. Regarding the turn time, we were in equal conditions, but I spent about 3-4 times less real time on my turns, and yet I won, which strengthens my belief that the game should be played with a 2 or 4-minute limit (3 minutes would probably be ideal). Well, these are just some thoughts, sorry for the off-topic. Good luck to everyone (and good sportsmanship) :smile26:
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You are so wrong... a single victory is by no means an indicator. Win 10 times, and then we can talk. Sorry for the off-topic.
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
In reply to SpiriTT
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SpiriTT
You're so wrong... a single victory is by no means an indicator. Win 10 times, and then we can talk. Sorry for the off-topic.
If you're talking to me about the turn time (you need to express your thoughts more clearly, you know), then my opinion is unlikely to change after 10 (or even 100) victories or defeats, but this is just my personal opinion and nothing more. I have no intention of entering into any arguments or debates; let everyone think as they please :smile26:
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SS-D
Everything above has been acknowledged

except:
Wlk777 (Blue, Rampart, Kirr, Kirr) def Dubrovin Pavel (Red, Fortress, Tazar, Tazar) 2sm4d(3) 241.

no confirmation: :smile43: :smile43:

:
Confirmed, acknowledged?
In reply to Wlk777
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Dubrovin Pavel (Red, Castle, Valiska, Valiska) def bRitvo4kA (Blue, Stronghold, Gurnisson, Gurnisson), 2sm4d(3), 1.3.7.

As usual, after all his rests, he started...

In the first week - his native secondary town, several Dungeons, Unicorns in the Stronghold, and upgraded Archers in the secondary town.

In the second week - Medusa Lair on 6, Gnomish Mine on 10, and that's it, the external income ran out, only the income from the Castles remained. Secondary town of the Rampart, Single Nymph.

In the third week - nowhere to go, he tried to go to 2 Treasure Chambers, but the defense was good, he couldn't get through to anything, he broke into the Rampart, because he saw Gurnisson on 10-19 Birds. There were many teleports, he barely managed to keep track of Gurnisson. He broke again, but already into the Main town, because Gurnisson went to his Snow Elf, the unexplored secondary town, to which a teleport led from the Main town.
Valya defended the Artifact of War.
On 1.3.7. Gurnisson stopped in the range of Valya, the entire Army is bought, I attack, with Archers and Monks I shoot down Gurnisson.
Easy victory.

Thanks to Andrey for the game!
С истиной где-то рядом...





Лето 2010.
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I confirm. The game wasn't going well for me; I found a wooden mine on the secondary market in week 2, but I still managed to get back on track thanks to the Gnomes. A pleasant surprise was the 15k I earned in the Pandoria, which I decided to spend on a buyout, as there were no archers or spellbooks available when I was over-invested in certain stats. The shackles were a shock to me, as after the buyout, the prospects weren't great.
В дикім полі
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SEM_56 (blue, Rampart, Ivor, Ivor) def Denis_HoMM (red, Castle, Valeska, Valeska) 2sm4d(3), 123
Denis took all the restarts, I was alone, there were also two restarts due to heroes of level 5 and 10....
In the end, the layout wasn't bad...
On 114 secondary Stronghold, scouted 4 Dwarf Cottages close to each other, need to take them and place Dragons on 126. Week result 1-6 in Castle...
On 123 I take the first Dwarf Cottage with 50 Dwarves with Grands and Centaurs and go to the remaining 3, but Denis writes that he conceded, declined auto due to unfavorable lands, Thanks for the game!!!
P.S. spent more than an hour restarting!!!
Ушел с героев, пока пряники)
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SEM_56 (blue, Dungeon, Shakti, Shakti) def Kluka (red, Castle, Valeska, Valeska) 2sm4d(3), 134
Good start, there are enough troglodytes, and it all went well...
On turn 134, I approach the opponent's secondary town, the opponent surrenders, thanks for the game!!
Ушел с героев, пока пряники)
In reply to SEM_56
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SEM_56
SEM_56 (blue, Rampart, Ivor, Ivor) def Denis_HoMM (red, Castle, Valeska, Valeska) 2sm4d(3), 123
Denis took all the restarts, I was alone, and there were also two restarts due to Heroes 5 and level 10....
In the end, the distribution turned out to be not bad...
On 114, a secondary Stronghold appeared, I spotted 4 Dwarves not far from each other, I need to take them and place Dragons on 126. The result for the week is 1-6 in the Castle...
On 123, I take the first Dwarf with 50 Dwarves, Grands, and Kents, and head towards the other 3, but Denis writes that he has resigned, refused auto-play due to unimportant lands. Thank you for the game!!!
P.S. We restarted for more than an hour!!!

The last restart gave the worst conditions:mad:. The only road from the Capital led to the opponent's respawn point, and GO-Minotaurs were standing one day's journey away. The territory was all mountains. There were only three Masters giving skills. There was one Gnomish Encampment and one Necropolis. There was little money and resources.
117. Stable in the Stronghold. Valeska with a total of 25 Archers and about 35 Pikemen. I took one Necropolis. By the end of the week, after giving 25 Archers to a scout, I decided to attack the Monk's breeding ground... The Grand General had to flee.
123. After buying the Grand General, 5 horses, and Archers (a total of 37), I attacked the Griffin Conservatory, assuming there were 10 Griffins in a group, but there were 30... I lost the Grand General. I decided not to continue the game.
Thank you for the game.

P.S. I never found any other exits from my respawn point.
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SEM_56 (blue, Dungeon, Shakti, Shakti) def Kluka (red, Castle, Valeska, Valeska) 2sm4d(3), 134
Confirmed.

There was a lot of money on the first map, and I tried to place angels, but I was short 2 sulfur, so I ended up with monks in the stronghold. And since I spent all the money on the first map, there was nothing left for the second. On the second map, there was a strong block on the right, I already saw the opponent on the left, and we met on top.
I lost a lot of archers to the main hero on snipers and a scout on hobbits (I usually underestimate them), and after a week-long break, I decided not to continue.
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Wlk777 (red, Fortress, Tazar, Tazar) def Sem_56 (blue, Castle, Valeska, Valeska) 2sm4d(3) 217. There's not much to tell — I got Earth Magic almost immediately, later Logistics and Pathfinding, Boots of Speed. The hero was scooting around the map briskly, and by the start of the second month I had 60 Wyverns, as well as 5 Angels from the conflux. That army was essentially more than enough for victory; I was helped by the Earth Tome and Sword of Judgement found in a tier-2 Utopia, and I also had the Helm +6 to all stats. The hero's total stats were close to 100, the opponent's around 50, no chance whatsoever — an easy win on 217. The opponent was easily defeated in his native Castle with all his not-very-numerous troops.
Thanks for the game.
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Pit - for the sake of LM (red, random Castle, random Adel, Ivor) defeated Javdet (blue, random Conflux, random Passissa, Moner), TE 2sm4d(3), 127. We played with random cities and settings similar to the current TE tournament. There were no restarts. During the first week, I gradually accumulated gold, moved to my secondary town, built riders in the Castle and swordsmen in the Fort. On day 117, I wanted to position myself near the Boots of Speed guard to easily capture them at the beginning of the new week, but I didn't want to waste half a turn, and besides the artifact, there were only 2 resource piles. I attacked a horde of Earth Elementals - there were 91 of them and 13 Magma Elementals. I lost all the spearmen, but I broke through. At the beginning of the second week, I moved to the Barbarian secondary town, where I drove out the opponent's Nagash, and Ivor took the Naga bank for 4, defeating the champion. Then I went to the Treasury underground, but it wasn't good there, so I left and took the minimum Gnome Stock and the minimum Naga bank. Meanwhile, Luna was moving around the Swamp, where she took the Serpent Pit and the town. Ivor attacks the capital. The army moves to the corner near the Gloves of Strength and the Griffin Nest, and there's a Conservatory nearby! A level 2 building, excellent, I easily take it. Then Moner appears in the Swamp. Ivor goes to the Swamp, and on the next turn, Angels are placed and bought, and I attack. The parameters are roughly the same, but Ivor's army is noticeably larger. Thank you for the game.

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