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Reports on online games and their confirmations (Winter 2009 season).
You're right about overconfidence being the issue.
In the 2nd Utopia game (Heroes 3 and 2), I only got the Wings and the Orator's Hat, so my "Explosion" was just a small one. My 30% Magic Resistance, which never triggered, was disappointing. I waited for the opponent to attack, already confident in my victory, seeing only Dragons, Vivs, Combat Mages, and Spotted Ones in the army. I didn't expect reinforcements in the form of 60+ Dryads. I should have attacked first when those Dryads weren't present, but the opponent deservedly won. 2 minutes per turn turned out to be too little time for me in this game.
Thanks for the game!!!
The Resistance didn't fail you for no reason; it couldn't have worked at all because I had an artifact in the form of a Vulnerability Sphere (which neutralizes any resistance). Regarding your complaints about the Utopia game, the Angel Wings allowed you to explore many useful locations like libraries and coliseums, which is why the heroes' stats were roughly equal. I don't understand where your confidence in victory came from in the 2nd game (as well as in the first). 45 Vivs and 55 Gorgons (approximately) don't have a clear advantage over 30 Unicorns and 30 Vivs + 14 Gold Dragons when the heroes have roughly the same stats (Tazar's specialty was neutralized by the fact that he had no attack and Kirill did), and the fact that I had an Expert Berserker made Tazar's chances of winning very doubtful. By the way, in the first battle between the heroes, my being in the castle only made my task easier, but I'm not sure I wouldn't have won in an open field, as evidenced by my victory in the second battle when the situation was reversed. The Dryads didn't hide anywhere; they stayed in their home castle (where they belong, in my opinion) the whole time. When the enemy approached, they moved to the main hero, Kirill. In general, I was very lucky that in both cases, I knew in advance about the attacks on my castle and had a turn to maneuver, which was extremely important. Regarding the turn time, we were in equal conditions, but I spent about 3-4 times less real time on my turns, and yet I won, which strengthens my belief that the game should be played with a 2 or 4-minute limit (3 minutes would probably be ideal). Well, these are just some thoughts, sorry for the off-topic. Good luck to everyone (and good sportsmanship) :smile26: