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Should features from previous installments be added to the fifth installment?
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In reply to Майор Вихрь
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Major Whirlwind; 192454
I don't know about the 4th game, but in the 5th, the soundtrack is definitely more diverse and extensive than in the 3rd. So, everything is fine ;) In the end, if you find a way to convert the music to .ogg, you can customize the soundtrack however you like :)

In my opinion, the soundtrack in the fifth game is one of the worst. It's not just about the primitive melodies (a person with a musical education will understand me), but also about the different arrangements of essentially the same musical theme.

Try listening to the music from the main menu in the vanilla version, and then, for example, the themes from the castles. I haven't seen such a shoddy job before.

And the style of the tracks is annoying - it's somehow too theatrical and ruins the atmosphere completely.

In my opinion, the soundtracks from the third/fourth games were much better. So, I would still add music to the game that is comparable in quality to that of the previous installments :) .

By the way, maybe in a month or two I'll make my own version of the game's musical design - but I'm not promising anything :rolleyes:.

P.S. To avoid being unsubstantiated, I'm posting a very rough draft (just a sketch) of how I envision the main theme of the Academy.
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1 file attached • Total size: 968.7 KB
Now it's clear and I know what I have to do
I must take you down there to look at them too
Hand in hand then we'll jump right into that pool
Can't you see not just me they want you too.


Iron Maiden (1983) Still Life
In reply to GenichT
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Hmm, of course, there were many great things in the previous installments, but I think it's best to leave everything as it is. Because if they start adding all sorts of cool stuff from other parts, the fifth game will lose all its originality.
Графомания путешественника
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In my opinion, the soundtrack in the fifth game is one of the worst.
I can only compare the soundtrack of the fifth game with the third, and I've played both parts quite a bit. I wouldn't call the musical design of the fifth part terrible, but I won't argue, it's subjective. I can only say that in the third part, the soundtrack seemed more memorable... And I don't remember it ever getting boring. But the soundtrack of the fifth game has become so tiresome that only 2-3 themes of the cities are pleasing, and those are the cities that I play the least. Because of this, the volume slider for the music has been set to the minimum for a long time, and I prefer to listen to my own favorite music instead of the Heroes soundtracks.
To avoid being unsubstantiated, I'm posting a very rough draft (just a sketch) of how I envision the main theme of the Academy.
Hmm... Well done :) We're waiting for the final version. ;)
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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In my opinion, the fifth installment of Heroes of Might and Magic would benefit from the music from Might and Magic 6 (which has the best soundtrack of all games in the franchise) and 7.
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I like the soundtrack of Heroes of Might and Magic V. Some of the themes are quite mediocre, like those for the Stronghold and Haven castles, but some are excellent – such as the theme for the siege of Haven or the Academy theme. But what really annoys me is the music on the map; it monotonously hammers away at the poor, underdeveloped brain. Especially when skipping a turn. Especially the Sylvan theme on the grass. Overall, it's terribly depressing. But I can't play without any music at all, so if I don't use my own, I listen to the default soundtrack and don't turn the volume down too much.
Первый, кто был забанен за Правду.
In reply to Loken
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Hey, let's divide it up and give each faction different music (can it be replaced with something else?). By the way, the music is really awful. I have a good ear for music – I've been playing the clarinet for 10 years :)

Humans – a noble, knightly song, not "Ave Maria in Latin":)

Elves – the music is generally okay, but it should be a little sad, because the war has begun.

Mages – it's not quite right; since it's based on Indian mythology, it should have Indian music.

Dwarves – excellent, but it would be good to remove the dwarves' shouts that sound like "hail".

The other side of the coin:

Dark Elves – performing human music in an underground style. That won't work, comrades. Different music is needed, but I haven't figured out what.

Necromancers – a "dead" version of human music – TERRIBLE. More frightening and organ music is probably needed.

Demons – who knows what. Awful. Succubus singing would be better than this. It would be good to have some chaotic music, but I don't know what kind.

Orcs – it would be good to add a drum and a flute.
Пришёл,увидел,нафлудил.
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Why are you criticizing the soundtrack?))
I like the music; the motifs are cool.
Add a swamp. More neutral creatures. It would be better to make them a separate faction.
And someone mentioned the graphics; I agree, it's too cartoonish.
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The fifth installment already strongly resembles the third one. For example, there's not much you can add to the third game, as the developers simply shamelessly copied a large number of creatures, buildings, and other objects from it, without adding much of their own. Well, except for the transition to 3D, an interesting skill and ability upgrade system, and engaging campaigns. But bringing back the outdated combat system from parts 1-3, which was successfully received in the 90s, was a mistake, as it looks primitive today, even in 3D! In my opinion, it would have been wiser to adopt and refine the tactics from the fourth game, where both units attacked simultaneously. At least, it's more dynamic and, most importantly, looks more realistic than a unit just standing there and waiting to be attacked (if it isn't killed) before finally retaliating. This is point 1. 2nd: bring back the hero's participation in battles!!! In the 5th game, it's almost impossible to kill the hero without destroying the entire army. The hero can definitely die in the heat of battle, as the 4th game showed us. Even hiding the hero behind a monster didn't save him from magic and flying creatures. But here, you can't even shoot at the hero, even though he can not only shoot but also attack, easily running across the battlefield without receiving a counterattack:smile18: 3rd: bring back special abilities for certain units. Double the defense against ranged attacks for skeletons and bone dragons, as it's quite difficult to hit any skeleton. Amorphousness for air and ghost elementals, i.e., also increased defense against ranged attacks and melee weapons (swords, spears, arrows, claws, monster teeth), and restore the doubled damage from lightning for elementals. Fire, black, and lava dragons should stop taking full damage from fire attacks... in general, the list could go on. 4th: add the ability to cover units and the hero with other units to protect them from ranged attacks, but the developers didn't think of that. 5th: allow running around the map not only with the hero but also with individual units, including the ability to recruit troops from the corresponding buildings. This may not be important, but it would be more fun. It's unclear why Nival liked the third game so much, while so many interesting features from the fourth game were completely ignored. And in general, the lack of innovation is the main drawback of the 5th game. The developers essentially left behind outdated ideas and principles that were successful in the mid and late 90s, only embellishing them with an excellent campaign storyline and beautiful 3D graphics. Although, even behind the seemingly beautiful graphics, there is a game mechanic from 1999. But that's a separate question:o
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Why did those three heroes resonate with them? Because they knew everyone was playing them. And they needed the game to be popular. That's why they made the fifth installment an improved version of the third, with better graphics. Personally, I'm happy with it. It turned out nicely.
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель

:smile24::smile24::smile24::smile24::smile24:
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P.S. To avoid being unsubstantiated, I'm posting a very rough draft (just a sketch) of how I envision the main theme of the Academy.
Attachments
File type: zip Academy (strings intro).zip (964.5 KB, 19 views)
It turned out to be a very gloomy and solemn academy. It's like a "TU-104". IMHO =)
Mages - if it's Indian mythology, then let there be Indian music.
And who else from Indian mythology is there besides Rakshasa? Djinns are from Arabic tales. Gremlins are from Western Europe. In my opinion, Arabic motifs correspond well to the architectural style of the city and the appearance of the units. (Besides, the Rakshasa from the game and the Rakshasa from mythology essentially only share the name).

Undoubtedly, the soundtrack from the third game is more memorable and diverse. But both the third and fifth games had the same composer. He couldn't have written music that was identical to the previous games.
The hero cannot participate in the battle, which is strange...
The leader of the army has always been at the forefront of the battle, but now this opportunity has been taken away, allowing him only to cast spells and shoot. But where is the hand-to-hand combat? Because of this, the hero cannot leave the battlefield alone. Supposedly, without an army, he's useless... even escaping isn't possible.
The hero is a commander, the brain of the army, the avatar, and the alter ego of the player. He is not cannon fodder. He shouldn't be on the battlefield! He'll be taken out immediately. Let him stand on a hill, give instructions, and with a regal wave of his hand, bestow blessings on his troops, curses on the enemy troops, and fireballs on the battlefield.
Although even behind the most beautiful graphics at first glance lies the game mechanics of 1999.
You'll laugh, but Tetris is still alive! =)
If you read the developers' diaries, it will become clear that Heroes 5 was conceived as a compromise between the third game, as a classic representative of the series, and the fourth game, which had many innovations. And if version 1.0 was a collection of bugs, a shortage of variety, and a graveyard of ideas, then now we have a good game that did not make a revolution, but steadily occupied its ecological niche in the hearts of gamers. =)
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Yeah... In my opinion, the fifth installment wasn't entirely successful, but it wasn't as terrible as the fourth. The units are poor, with some kind of childish style compared to the third. Did you guys even look at the Devil in the third and fifth games? In the fifth, he looks like some spotted macaque male – it's an abomination!!! And the Archangel, does he even resemble the General of the Heavenly Gates? He looks more like some tourist at a resort! The developers clearly took a wrong turn. They should have made it like the third game, but with better graphics, and I think few people would have been disappointed. There's no need to spout nonsense about it being plagiarism!!! Better to have that kind of plagiarism than this mess! The developers deviated too much from the theme of the Heroes games, and the graphics are just wrong. The third game was their forte, and they should have built on that.
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I've never agreed with the depiction of archangels; I've always imagined them as they are in Heroes of Might and Magic V, not as unshaven men with crooked staffs as in Heroes of Might and Magic III.
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I don't know about you, but in my opinion, there's no need to redo anything, so I completely agree with reptile.
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