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Posts from What is your favorite ultimate ability for that class?
Which great ability do you like best for this class?
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Wistrit
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So, why doesn't the elven army simply obliterate the enemy army without relying on sheer luck? After all, they have plenty of luck on their side. They will benefit greatly from the 200% increased Watchtower bonus. Luck is unlikely to save them from damage.
Defense...they just cancel each other out...but...as I understand it, after that, luck will work as usual, and elves always have plenty of it. So it's not a big deal....
Absolute luck is not an additional bonus to existing luck; it raises the luck stat to its maximum. So, the troops will deal normal damage. But dwarves have the ability to attack with luck...
Don't try to argue; most people have already voted...It's probably time to close the topic...
Maybe you registered 234 times and voted.
Tomorrow holds no promises Except the ones we've made
Amko
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Don't try to argue, most people have already voted... It's probably time to close the topic...
I'll try, do you mind?:) So, the "Defense" option was added to the poll much later than all the other answers, because the Hammers of Fate came out after the original:rolleyes:
I apologize, of course... BUT WHAT DOES THIS HAVE TO DO WITH ANYTHING HERE? It depends on the situation, but if we're comparing effectiveness, absolute defense is better than absolute luck.
Tomorrow holds no promises Except the ones we've made
WoodElf
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Prove it....:) Where will the dwarves get summoning magic? And why do they also need chaos magic...? Personally, I've come to the conclusion that these two skills are COMPLETELY EQUAL!!! BUT... the ways to achieve them are much easier for the elves:)
Стрелы истинного рейнджера не знают промаха и разят ненавистных врагов королевства...:smile13:
And indeed, why would a dwarf with an SP higher than their attack need Chaos magic?... By the way, it's not needed for absolute defense.
Personally, I've come to the conclusion that these two skills are COMPLETELY EQUAL!!! BUT... the ways to achieve them are much easier for the elves.
In total (for the 20th time), Absolute Luck gives 100% double damage. However, all the luck that exists essentially goes nowhere. Absolute Defense gives 100% damage reduction by 2 and 100% luck block. But no one is stealing the dwarves' luck at the same time. If you think about it, logistics won't help the Sylvan faction much in battle...
Tomorrow holds no promises Except the ones we've made
So why doesn't the elven army obliterate the enemy army without relying on sheer luck? After all, they also have a lot of luck. They will benefit greatly from the Watchtower skill, which is enhanced by 200%. Luck is unlikely to save them from damage.
Absolute luck is not an additional bonus to existing luck; it's setting the luck stat to its maximum. So, the troops will deal normal damage. But dwarves have the ability to attack with luck...
Maybe you registered 234 times and voted.
:smile04: I didn't do anything.:smile19: Absolute defense and luck completely negate each other!!!:mad: Their effects are not counted for the duration of the battle!!! And who has more luck then?:smile26: And no one really uses the Watchtower, because the Knight usually has light magic - resurrection, regeneration, general speed, antimagic, holy word... and then there's the Watchtower... No, we don't need that much variety... You can't do everything!:(
Стрелы истинного рейнджера не знают промаха и разят ненавистных врагов королевства...:smile13:
Even if that's the case. What about "Readiness"? Hehe! And now the Sylvan faction's troops deal less damage. Damn... Chaos is needed))) It happens sometimes... I just didn't look in the right place... So, Chaos. Heavily armored dwarf troops that also retaliate first and only then take damage along with the Chaos mage hero... how fun!)
No, we don't need that much diversity... You can't do everything.
Guard takes up only half a turn, and the effect is terribly awful...
Tomorrow holds no promises Except the ones we've made
WoodElf
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What about the dwarves' summoning ability...? Will you defend that too? You might as well put a Celestial Shield on someone instead of unleashing a meteor shower on the enemy:(
Your opinion is clear... you think all abilities are equally powerful... Does anyone else think so too?
I just noticed... the Storm Wind ability for the Elves reduces speed by 1... goodbye, Jarls:(
Стрелы истинного рейнджера не знают промаха и разят ненавистных врагов королевства...:smile13:
Marshall_WP
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Where is the option for a super ability for the Barbarians?
I'll arrange the abilities, taking into account the Barbarians:
1. Mages
2-3. Elves-Gnomes
4. Demons
5. Barbarians
6. Necropolis
7. Dark Elves
8. Humans (ability is weak)
It's simply pointless to gather a super ability with Humans.
It's too problematic with Mages and Gnomes (Mages play half the game without magic, Gnomes get summoning with 4%). Elves and Demons should take logistics (although surprise attack is a very useful ability). Barbarians prioritize attack and leadership, and for Warlocks, chaos and spell power are a priority, so the chance of gathering a super ability is higher. Although many classes have heroes whose super ability may appear on level 23. Necromancers don't have spell power, and they can't raise knowledge significantly through education.
So, you can gather abilities, but in most cases, it will hinder the hero's development. Therefore, if the game lasts less than 2 months, forget about the super ability.
Wistrit
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P.S. TO WoodElf STOP WITH THE DOUBLE, TRIPLE, QUADRUPLE, AND PENTUPLE POSTING!!!!!!!!!!!!!!!!!!! There's a button called "edit."
What about the summoning ability of the dwarves...? Will you defend that too?
I'll summon a phoenix or shield myself with a dragon, depending on the situation. Cast a wall of fire, and you can safely target the summoning. Hulks don't fly. Even if they do fly, they have the ability to "hit with fire" or "strike with lightning." And in general... defense against them.
Tomorrow holds no promises Except the ones we've made
VisTrit, where will you get these spells? Summon Phoenix, etc. The Dwarves only have this school developed up to level 3...
Regarding the Dark Elves... Yes, I've never seen much use in the chain of elements.... it's just hard to remember to look at the small icons under the creatures' portraits:(
God forbid you fight Elves with True Luck on grass.... they have the Native Lands skill +2 speed:)
And now I'll DISAPPOINT VisTrit....
The Summoning magic appears in Dwarves with a 4% chance when leveling up... while for Elves:
Logistics - 15%
Luck - 15%
Light - 8%
Now think about it, who will get the super ability first?
You voted for Luck yourself:)
Стрелы истинного рейнджера не знают промаха и разят ненавистных врагов королевства...:smile13:
Amko
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Regarding the Dark Elves... Yes, I've never seen much benefit from the chain of elements.... it's easy to forget to look at the small icons under the creature portraits.
Don't forget. And the spells will deal huge damage:)
:smile29: Still too complicated and limited:( Yes, it's useful... but any ability is useful... but I would also give it 7th place:(
I was just thinking... wizards will have amazing knowledge and spellcasting skills by levels 25-30, so they'll be able to cast resurrection non-stop:smile04: :smile08: :smile10: Chaos magic of the Dark Elves is a weak advantage.:confused:
Стрелы истинного рейнджера не знают промаха и разят ненавистных врагов королевства...:smile13: