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Posts from Warrior, Mage, or Paladin?

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Which character do you like the most?
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I played as the Paladin twice, and I think he's a more suitable character for the game because he's truly a fantasy character...
And elves suit him better too.
Стрелы истинного рейнджера не знают промаха
и разят ненавистных врагов королевства...:smile13:
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Ahem, actually, any mage would win in terms of fantasy appeal, because mages only exist in fantasy settings ;-)
In reply to Ksandr-san
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Ksandr-san
Hmm, actually, any mage would lose in terms of "fantasy-ness," because mages only exist in fantasy ;-)
Mages also appear in mystical settings, and even in real life... :o
Стрелы истинного рейнджера не знают промаха
и разят ненавистных врагов королевства...:smile13:
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Well, I wouldn't separate the mysticism from fantasy, but those found in real life are better described as charlatans.
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I believe that the Paladin is the best class because he has the Rune Stone skill. If you can acquire and develop this skill as quickly as possible, the hero gains an advantage over other classes due to the additional number of power and magic runes.
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The Warrior and the Sorceress are the strongest characters; the Knight is somewhere in the middle (although I used to play as him). At first, the Warrior is stronger, but once the Sorceress levels up her magic, things change. However, the Warrior with the artifact is also effective; I still prefer the Warrior.
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
In reply to =Feel999=
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=Feel999=
A warrior and a mage are the strongest characters; a paladin is somewhere in the middle (although I used to play as him). At first, the warrior is stronger, but once the mage levels up their magic skills, things change. However, a warrior with a treasure chest is also effective; I still prefer the warrior.
Ah, I'm getting confused myself. I used to think that magic in the game was hopelessly weak, and that muscles (=warrior leadership) were all that mattered. But after completing "The Armored Princess" as a mage, everything changed. Of course, there's no "Black Hole" spell in the lore (the Reaper's doesn't count ;)), but there is "Geyser" :). Maybe completing the lore as a mage will help me rank the characters by strength.

A rune stone is a rune stone, but the mage has high intelligence and the "Higher Magic" skill, the warrior has a lot of leadership and rage + "Wrath," and the paladin is neither fish nor fowl. The most useful skills are blocked for him, so the rune stone won't save him :(.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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The paladin has a resurrection spell. One of the units can be fully revived.
We send one of the units to the front lines as bait, apply the "Target" spell to it, and if necessary, also "Pacifism," "Stone Skin," and "Magic Source" to make it last longer. We eliminate all enemies, and the losses after the battle are automatically replenished.
Военное дело просто и вполне доступно здравому уму человека. Но воевать сложно.
In reply to Ivanhoj
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Ivanhoj
The Paladin has a resurrection ability. One of the units can be fully revived.
We send one of the units to the front lines as bait, apply the "Target" spell to it, and if necessary, "Pacifism," "Stone Skin," and "Magic Source" to make it last longer. We eliminate everyone, and the losses after the battle are automatically replenished.
By the way, regarding "Resurrection." I looked at the manual for Lords of the Realm and found that there is no such ability there :eek:! His class abilities are "Holy Wrath" and "Rune Stone." Resurrection seems to have been added only in the PvP mode?
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Ivanhoj
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Ivanhoj
The Paladin has a resurrection ability. One of the units can be fully revived.
We send one of the units to be the bait, apply the "Target" spell to it, and if necessary, "Pacifism," "Stone Skin," and "Magic Source" to make it last longer. We eliminate everyone, and the losses after the battle are automatically replenished.
That's an interesting tactic; I should try it...

Added after 42 seconds
Winner
Resurrection, as far as I know, was only added in PvP?
That's right...
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
In reply to =Feel999=
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=Feel999=
That's an interesting tactic, I should try it...

Added after 42 seconds
Yeah, that's true...
Then, in the lore, the Paladin doesn't offer much. There's nothing special about him, so it's better to play as a Mage. Although, I like the Paladin's icon the most.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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Winner
Back then, there wasn't much to the Paladin in terms of lore :(. There's nothing particularly special about him, so it's better to play as a Mage.

Choosing a hero class based on a unique ability that you'll get at some unspecified level isn't very rational. It's much more important to consider the distribution of runes, which you receive, and the growth of skills.
In this regard, the Paladin has one important advantage: his Spirit runes are in demand in almost all skills.

Added 1 minute ago
Winner
By the way, regarding "Resurrection." I looked at the manual for LoR and discovered that there is no such ability there :eek:!

However, Resurrection is placed in the spellbook at the start. Considering how difficult it is to find this spell, it's a good bonus.
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Winner
Back then, there wasn't much to the Paladin in the lore :(. Although, I like the Paladin's icon the most :).
Yes, I agree. The Paladin doesn't have that special something in the lore that he has in "The Legend," so he loses to the Warrior and the Mage in almost everything...
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
In reply to Слоныш
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Slonysh
Choosing a hero class based on a unique ability that you'll get at some unspecified level isn't very rational. It's much more important to consider the distribution of runes you receive, as well as skill growth.
In this regard, the Paladin has one significant advantage: his Spirit runes are in demand for almost all skills.

Added 1 minute ago


However, Resurrection is placed in the spellbook at the start. Considering how difficult it is to find this spell, it's a good bonus.
Yes, Spirit runes are needed very often. Although, most of them are in the Paladin branch. Another question is that the most useful inter-class skills are in this branch :(.

But I disagree with the idea that choosing a class based on abilities is irrational. For the Mage, both "Higher Magic" and "Alchemy" significantly enhance their main weapon - magic. The Warrior has a super useful Rage ability (I've forgotten what the ability at the very bottom of the list is). And in PvD, I got "Higher Magic" at level 5 (although I was playing on easy :o). I think that getting the lower-level ability of one of the branches is possible around level 10-11 :).
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Победитель
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Winner

But I disagree with the idea that choosing skills is irrational. For a mage, both "Higher Magic" and "Alchemy" significantly enhance their main weapon – magic. For a warrior, the "Wrath" ability is extremely useful (I seem to have forgotten something from the bottom of the list). And in PvP, I got "Higher Magic" as early as level 5 (though I was playing on easy :o). I think it's quite possible to get the lower-level skill from one of the branches around level 10-11.

I meant the choice based on the special abilities, specifically those at the very bottom. Let's look at their progression using a mage as an example. I'll start from the end to avoid confusion:
1) Higher Magic (5 RS, 5 RD, 15 RM)
2) Archmage (3 RM)
3) Chaos Magic (2 RS, 4 RM) + Healer (1 RD, 1 RM)
3) Order Magic (1 RD, 2 RM) for Healer and Distortion Magic (1 RS, 1 RD, 3 RM) + Concentration (1 RD, 4 RM) for Chaos Magic
4) Wisdom (4 RM) + Meditation (1 RD, 1 RM)

Total: 9 skills, 8 Rune Stones of Strength, 10 Rune Stones of Spirit, and 37 Rune Stones of Magic. Level 10-11?! :confused: I'm not sure...
And that's if you ignore all other skills!

I think it's more rational to choose based on which skill branch seems more useful. Do you prefer to rain down Fireballs and cast Hypnotize? Choose the mage! Do you like to deal heavy damage to tough units? Level up the warrior.
And the ability at the very bottom will be acquired eventually...

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