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Posts from HEROES. LIGHT and DARK

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#66
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The army of the Wood Elves...:smile19:
The Wood Brotherhood is distinguished by having the highest number of fast units, but in defense, they are weaker than the Empire... But the Wood Elves are not only distinguished by their speed... They are the luckiest creatures... their armies are always accompanied by luck, and their sharp mind and reaction allow them to easily track down the enemy and detect the hidden...
Although all elves are united by their faith in Sylvana, like people who believe in the Almighty, they practice their religion in different ways...
Relatively, several groups can be distinguished:
Wood Brotherhood, Brotherhood of Avengers, Order of Nature and Elite of the Golden Forests.
The Wood Brotherhood is subordinate to no one except the supreme ruler; everyone who joins it is free and independent, but must protect their native forests and lands.
The Brotherhood of Avengers is led by two people, a half-brother and half-sister – Wrath and Fury... Each is elected for five years for their merits as an assassin. Although the Wood Elves are kind creatures, there are also cruel and cunning hunters among them.
The Order of Nature is governed by the Council of Druids, the highest servants of Sylvana. Like the Order of Light, it does not have militant methods but seeks to preserve harmony and beauty...
The Elite of the Golden Forests is the main force of the Elven lands. These troops serve directly to the king and queen. Trained more to defend than to kill, they are able to remain calm even in the most dangerous battles... For nothing can break their spirit and faith....

Wood troops:

1. Fairies
Health 4
Damage 1-3
Attack 2
Defense 1
Speed 7
Initiative 7
Special Abilities Flight. Small creature*. Enemy does not retaliate. Magic Splash. Vulnerability to fire 30%
Growth +12
*Small creature - large units may miss this target

Fairies look like triplets, with wings and horns, and not like overgrown drowned women.
Стрелы истинного рейнджера не знают промаха
и разят ненавистных врагов королевства...:smile13:
In reply to WoodElf
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#67
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It's interesting how the witch will jump and run in heels; she walks slowly even in those...
She's so agile that she can even give a good kick with those same heels. And she walks so slowly to annoy the enemies.
Does anyone disagree?
For example... I do.
I took a look. It's a little funny... you might as well say that prehistoric mushrooms are nothing more than Dungeon Tears (the glowing blue crystals).
The Hydra is a mythical nine-headed snake, not a dinosaur.
A snake? Hmm...
And once again - there are no dinosaurs in Heroes.
Maybe we should stop discussing the characteristics and appearance of creatures; if you don't like it, don't read it.
I WANT to read it!!

Regarding Nightmares, does anyone remember that there were Fires in Warlords? Why didn't Nival want to call the Hell Hounds that? It's a stupid name...
Not as original as "LIGHT AND DARK," of course... but it's pretty good. It seems that everything you don't "remake" is stupid to you. :rolleyes:

And reading the last one... well, that's really cool :)
Although all elves are united by their faith in Sylvana.
They have the highest number of fast units, but they are weaker in defense than the Imperials... But Forest Elves are distinguished not only by their speed... They are the luckiest creatures... their armies are always accompanied by luck, and their sharp mind and reaction allow them to easily track and detect hidden enemies...

Tell me about the Rotting Tree; I liked it... or will I have to wait a long time for that?...
The Fairies look like they're from a circus, with wings and horns, not like overgrown drowned women.
Ugh... it's just awful.
Tomorrow holds no promises
Except the ones we've made
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#68
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Forest Troops:
1. Fairies

Health 4
Damage 1-3
Attack 2
Defense 1
Speed 7
Initiative 7
Special Abilities: Flight. Small creature*. Enemy cannot retaliate. Magic Splash. Vulnerability to Fire 30%
Growth +12
*Small creature - large units may miss this target
1A. Dryads
Health 8
Damage 2-3
Attack 2
Defense 4
Speed 7
Initiative 9
Special Abilities: Flight. Small creature. Enemy cannot retaliate. Magic Splash. Vulnerability to Fire 50%. Immunity to Earth Magic. Symbiosis
Growth +15
1B. Enchantresses
Health 6
Damage 3-6
Attack 3
Defense 3
Speed 7
Initiative 9
Special Abilities: Flight. Spellcaster. Immunity to Magic
Growth +15
Knows spells: Dispel, Magic Bolt, Haste

2. Swordsmen
Health 12
Damage 2-5
Attack 3
Defense 2
Speed 6
Initiative 8
Special Abilities: Courage
Growth +9

2A. Blade Masters
Health 20
Damage 5-6
Attack 6
Defense 5
Speed 6
Initiative 9
Special Abilities: Cannot be weakened. Courage. Swift Strike*
Growth +11
Swift Strike - for each square moved, the attack and defense of the creature increase by 10%. There is a chance of an unreturned strike.

2B. Avengers
Health 14
Damage 4-6
Attack 7
Defense 3
Speed 7
Initiative 9
Special Abilities: Dance of Blades. Retribution Strike. Fury
Growth +11
Стрелы истинного рейнджера не знают промаха
и разят ненавистных врагов королевства...:smile13:
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#69
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I'll just tell you the basics... since you're so eager...
Dungeon is the race of the Night Brotherhood, the antithesis of the Forest faction. The dark elves of this world are much more evil than those on Asha... These altered, godless creatures, once bright and kind elves, now bring chaos and malice. Hating everything pure and beautiful, they seek to take revenge on everyone for their fate...
The dark elves appeared as a result of paying the price for helping a dark deity... A curse transformed them into cold-blooded and ruthless creatures, but left their external beauty and charm... They are attracted to everything vile, dark, and terrifying. They perform bloody rituals in honor of their demigoddess, the Black Queen, drink blood, and drain life force. They are capable of taking a soul and turning it into mana.
The troops of the Night Brotherhood consist of the dark elves themselves, werewolves, terrible manticores, repulsive spiders, and minotaurs...
The architecture of the dark elves is not pleasing to the eye... they live in rotting giant trees, as well as under their roots... They hunt at night, not so much for profit as for entertainment...
They don't like humor... even dark humor... they speak arrogantly and eloquently... and then tear their interlocutor to pieces or drink their soul.
Стрелы истинного рейнджера не знают промаха
и разят ненавистных врагов королевства...:smile13:
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#70
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No, it's quite simple:
Hell Hounds - Fires - Nightmares... That's how I would do it.
Стрелы истинного рейнджера не знают промаха
и разят ненавистных врагов королевства...:smile13:
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#71
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http://myfhology.narod.ru/monsters/index1.html

Go here and look for the Lernaean Hydra... and there's your answer!
Стрелы истинного рейнджера не знают промаха
и разят ненавистных врагов королевства...:smile13:
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#72
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Fairies and dryads are the best... in King's Bounty... you can't get enough of looking at them... they're adorable... real beauties :)
Стрелы истинного рейнджера не знают промаха
и разят ненавистных врагов королевства...:smile13:
In reply to Wistrit
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#73
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WisTrit
And one more time – there are no dinosaurs in Heroes.
They exist in the old universe. The project doesn't necessarily have to be about Ashan.
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#74
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At least someone supports it. The Hydra on Asghan is a half-dinosaur...
Стрелы истинного рейнджера не знают промаха
и разят ненавистных врагов королевства...:smile13:
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#75
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3. Elven Archers
Health 14
Damage 4-7
Attack 4
Defense 4
Speed 5
Initiative 9
Special Abilities: Ranged, Double Shot
Growth +7
3A. Rangers
Health 24
Damage 7-9
Attack 7
Defense 7
Speed 6
Initiative 9
Special Abilities: Ranged, Accuracy, Enchanted Arrows*, Beast Speech*, Cannot be Slowed or Weakened
Growth +9
Enchanted Arrows - the creature's shots pierce the enemy, reducing their defense by 50% and initiative by 25% for the entire battle; this effect cannot be dispelled.
Beast Speech - the creature can control a non-mounted animal unit for 2 turns once per battle (wolves, unicorns, griffins, cerberuses, nightmares, etc.).
3B. Hunters
Health 18
Damage 5-8
Attack 8
Defense 5
Speed 6
Initiative 10
Special Abilities: Ranged, Double Shot, Trap*, Maim, Camouflage
Growth +9
Trap - a creature caught in the trap stops and takes damage; its initiative and defense are reduced by 50% for 2 turns. Hunters set traps.
Camouflage - on grassy terrain, the unit receives only 50% damage from ranged attacks; a miss is possible.
Стрелы истинного рейнджера не знают промаха
и разят ненавистных врагов королевства...:smile13:
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#76
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:smile22: Dear WisTrit, please calm down...
The Hydra, created by Nival, has little in common with the original source, except for the 3 (6) heads. This is what a real Hydra looks like:
The Lernaean Hydra is a monster with a snake's body and nine dragon heads. The Hydra lived in a swamp near the city of Lerna. It would crawl out of its lair and destroy entire herds. Victory over the Hydra was one of the labors of Hercules.

The most accurate representation was in the fourth game...
There are no other options, unless it's a single-celled organism... but... that's biology, not mythology.:smile29:
And in general, enough arguing off-topic:(
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Стрелы истинного рейнджера не знают промаха
и разят ненавистных врагов королевства...:smile13:
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#77
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4. Druids
Health 30
Damage 7-8
Attack 7
Defense 6
Speed 5
Initiative 8
Special Abilities Ranged. Spellcaster
Growth +4
Spells: Lightning, Stone Skin

4A. High Druids
Health 34
Damage 8-12
Attack 8
Defense 8
Speed 4
Initiative 9
Special Abilities Ranged. Spellcaster. Mana Transfer. Healing
Growth +5
Spells: Lightning, Stone Spikes, Stone Skin

4A. Beastmasters
Health 40
Damage 9-14
Attack 10
Defense 9
Speed 6
Initiative 9
Special Abilities Spellcaster. Summon Wolves. Animal Speech. Regeneration. Channel
Growth +5
Spells: Regeneration
Стрелы истинного рейнджера не знают промаха
и разят ненавистных врагов королевства...:smile13:
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#78
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5. Unicorns
Health 52
Damage 7-14
Attack 10
Defense 8
Speed 7
Initiative 8
Special Abilities Large creature. Magic resistance. Luck +2
Growth +3
Luck +2 affects the entire army!
5A. Pegasi
Health 80
Damage 12-15
Attack 12
Defense 10
Speed 8
Initiative 10
Special Abilities Large creature. Flight. Blind. Magic immunity. Morale +2, Luck +1. Cannot be charmed.
Growth +3
5B. War Unicorns
Health 77
Damage 10-20
Attack 14
Defense 12
Speed 7
Initiative 9
Special Abilities Large creature. Blind. Aura of magic resistance. Charge. Luck +3. Cannot be slowed or blinded.
Growth +3
Стрелы истинного рейнджера не знают промаха
и разят ненавистных врагов королевства...:smile13:
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#79
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6. Scouts
Health 75
Damage 15-20
Attack 14
Defense 12
Speed 8
Initiative 9
Special Abilities Large creature. Rider. Camouflage
Growth +2

6A. Rangers

Health 100
Damage 10-20
Attack 16
Defense 17
Speed 6
Initiative 10
Special Abilities Large creature. Rider. Ranged attack. Double shot. Melee. Armor. Cannot be charmed. Magic resistance 50%.
Growth +3
I really want... a ranger to be a girl on a unicorn...
6B. Beastmasters
Health 90
Damage 18-24
Attack 18
Defense 14
Speed 8
Initiative 9
Special Abilities Large creature. Rider. Trap. Cannot be slowed. Rider attack.
Growth +3
Beastmaster - an elf in a cloak, with a face covering and a very long saber.
Стрелы истинного рейнджера не знают промаха
и разят ненавистных врагов королевства...:smile13: