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Posts from Reports on online games and their confirmations (Autumn 2008 season).

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17 years ago
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invisible;179207
All reports written and confirmed here will be included in the ranking table. I would like to draw the attention of all players to the fact that, starting with this season, only games that meet a specific format will be counted.

It is REQUIRED to indicate the starting hero and the hero who became the main one:
vbn (red, Dungeon, Shakti, Shakti) def invisible (blue, Inferno, Pyrrhus, Marius) 2sm4d(3) 136,
The winner is written first, the loser second. If desired, you can describe the game in more detail.

If a player chooses a random starting Castle, the report header should look like this:
vbn (red, random, Dungeon, Shakti, Shakti) def invisible (blue, random, Inferno, Pyrrhus, Marius) 2sm4d(3) 136.

In the case of choosing a random hero, the report should look like this:
vbn (red, Dungeon, random, Shakti, Shakti) def invisible (blue, Inferno, random, Pyrrhus, Marius) 2sm4d(3) 136.
Good luck to everyone!

All reports that do not meet the above requirements will NOT be included in the ranking.
Considering that many new players are playing, and this may be difficult for them (although I personally think that it will not be difficult for them to learn two lines, as well as for seasoned players:)), in the case of writing a report that does not follow the format, we will draw their attention to this by writing a post with a list of reports that need to be corrected.
The "Autumn 2008" season is officially open! :smile13:
Wishing everyone good morale and luck +3/3!

And so it will continue :smile14: :smile14: :smile14:
Good luck to everyone.
In reply to bRitvo4kA
17 years ago
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bRitvo4kA
bRitvo4kA (red, Rampart, Kirr, Kirr) def Stanislav Grishin (blue, Tower, Solmir, Solmir), 2SM4d(3), 134
Thank you for the game!

Confirmed.
Thank you for the game.
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17 years ago
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Javdet (blue, Castle, Valeska, Crag Hag) def Oelm (red, Fortress, Tazaar, Tazaar) @ 2sm4d(3), 212

I enjoyed the game. The start turned out to be funny: a Cracka arrived, I'd wanted to shoot with them for a long time, put them in the crypt overnight on a friend, and the next day 2 cons, a Dragon Utopia appeared, stable nearby—seems own, I think, though only 20 archers because of Christian. And like a true lamer, I checked the formation before the battle, everything was fine, I attack and tear my hair out—the "friend" was a plant:smile35:. In short, the archers didn't fire twice on the 2nd and 3rd turns, the pokemons shat themselves a couple of times; I left the crypt with 5 vamps after losing barbarian meat, 3 griffins, and 5 pokemons, which I was still very happy about—it could have been worse, up to a total wipe:smile19:.
Fine, but the piercing power of 20 archers and 37 pokemons is already pretty shitty, to put it mildly. I run to the secondary, on the way there's an external dwelling of pows, and I turn back—there are fairies for 100 gold in the pass:confused:. In the other direction, nagas; "here we go," I think... But the crypts saved me, another 2 with 5 vamps. At level 2 they give the father artillery under a ballista; I sat there for a minute staring at the screen and naturally messed up—the next level is diplomacy or literacy, take your pick, dude:smile18:. On day 7, I position Cracka and Val so as to grab all 3 cons in one turn (all minimums, damn!) and run to break the nagas and ifrs for a golden look. I never actually reached the secondary through the swamp with father—it's about 3.5 days of walking on an angel with a stable; I gave the polar army to a lashpen and start smashing in the opposite direction with Val. Along the way, I lose Val in a treasure zone on the road by clicking one cell further and getting a battle with scorpies:D . And when I was already about to leave that treasure zone (scouting showed a complete absence of stars and apparently an exit to the opponent on the road), the loser could have walked maybe 500 moves, but vamps were blocking; I make an unnecessary move back with Crag for a breakthrough and oh miracle! the loser reveals a Tower Dragon Utopia:smile03:. As it turned out, not just one. Well, after that it's standard—3 Dragon Utopias, 11 archons, and at 146 I take Taza's capital. In short, the generator pleased me; if crypts, then 5s, all 3 cons in a row are 1s, if Dragon Utopias, then 2 immediately...

Thanks for the game.
In reply to Hermit
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17 years ago
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Javdet (blue, Castle, Valeska, Crag Hag) def Oelm (red, Fortress, Tazaar, Tazaar) @ 2sm4d(3), 212

Confirmed! I lost after several restarts when I tried to take a break, and realized I was already at 114:D. And when I saw Crag on the blue side that same day, I just gave up, even though my opponent had at least 5 heroes from day one. In general, I decided to practice "dragging out" games, so it was more like masochism than a game.

I found a DD on level 115, short on gold, but with great resources. But it was SO hard to play without a log! By the third week, I got the hang of it, but I had bad luck with the hives; the nearest guards were liches and enchanters:mad:. I somehow managed to break through to the third level, while also leveling up a mage. And then, bam! A book of fire! Behind the guard, there was a horde of ogre mages! And I somehow underestimated them, I didn't even capture any flies to breed them. 96 bloodthirsty creatures crawled towards my 3 hydras and 40 lizard warriors. I lost and bought out Tazaar.

I didn't give up because I didn't know the opponent's skill level, but when I saw Crag's stats, everything became clear. Armag was only hitting 600, and hadn't built the fifth level yet, so no DD. I sadly watched as my castle was "barbarically" destroyed!

Thanks for the game!
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17 years ago
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Vigo (red, Tower, Nella, Nella) def Marajan (blue, Stronghold, Yabarkas, Yabarkas) 2sm4d(3), 143

Extremely tough start after all the rests. No money, only about 60 caps total, but somehow I managed to squeeze out a chain with Astral, picked up two grass secondaries on the first (Conf and Castle), and miraculously inserted Nagas in the Fort.
On the second, I combined purchasing troops at three spawns and gathering money — the home Castle and Citadels in the secondaries were built.
On the third, I was completely rattled by bad luck — I hit with nearly 70 Swordsmen for a Pandora's Box but didn't take it, maybe due to Magic (only Basic Wisdom), waited a day, nearby I hit 48 Ogre Magi for Shackles, got Advanced, and took the Pandora (10k XP there :) ) and all this with 44 Archers, 92 Caps, 17 plain Gargoyles, and 40 Pokemon with Halberds...
Well, on the fourth, with the Shackles, I headed to the enemy. Though there was no fight, Yabarkas couldn't handle the start of the Treasury.

Thanks for the game. Really sweated over the setup :)

Thanks for the game.
In reply to Vigo
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17 years ago
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Oelm (red, Rampart, Kirra, Kirra) def Sem_56 (blue, Castle, Waleska, Waleska) 2sm4d(3), 137

Thank you for the game.
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17 years ago
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Oelm (red, Rampart, Kirra, Kirra) def Sem_56 (blue, Castle, Waleska, Waleska) 2sm4d(3), 137
Confirmed, thank you for the game...
In reply to SEM_56
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17 years ago
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Dubrovin Pavel (Red, Castle, Valeska, Valeska) def Felix (Blue, Dungeon, Shakti, Shakti), 2sm4d(3), 2.2.1.

Two ГО paths (50-99 Nagas), and I walked past them.

In the first week - while pushing for a secondary town, there was a choice of who to hit - on the path - 20-49 Water Elementals, or the shifted ones - 20-49 Water Elementals. I attacked those Water Elementals that were on the Path; it turned out they were nearly 50 with a Guard Stack. I emerged with only 13 Archers and a few Pikemen, took the Rampart secondary town, placed Elves there, in the Main - Horses in the Stronghold.

In the second week - upgraded 14 Elvises, took several Mead Halls and Crypts on the secondaries and home town, which allowed me to place Angels in the Castle. As luck would have it - with Expert Air, I wasn't given Haste.

In the third week - Maximum Consecration at home, Three-stack Consecration on a secondary.

In the fourth week - went into the Dragon Utopia, 1.5 moves from the Main; there happened to be a damn Minimal, where I got Boots of Resistance, but most importantly - Money, which allowed me to upgrade 12 Archangels. I'm hitting ГО (nearly 80 Nagas with a Guard Stack), and on the other side nearly 120 Guard Scorpions, who after about 5 turns finally froze the Archangels and killed 2 Archangels. Took Felix's Main, then a built-up Inferno secondary.

In the fifth week - looked for Shakti, taking what was apparently the last built-up Inferno secondary on the way. At 2.1.7. Shakti, using Jump I took my own secondary. I had to attack Shakti in the Castle like a fool, who had Blast, Bracers, and a Kettle, but practically no Army at all.

Thanks for the game!
In reply to Дубровин Павел
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17 years ago
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Dubrovin Pavel
Dubrovin Pavel (Red, Castle, Valeska, Valeska) def Felix (Blue, Dungeon, Shakti, Shakti), 2sm4d(3), 2.2.1.

Two ГО paths (50-99 Nagas), and I walked past them.

In the first week - fighting my way to the secondary town, there was a choice of who to hit - on the path - 20-49 Water Elementals, or the shifted ones - 20-49 Water Elementals. I attacked those Water Elementals that were on the Path; it turned out they were nearly 50 with a Guard Stack. I came out with only 13 Archers and several Pikemen, took the Rampart secondary town, placed Elves there, in the Main - Horses in the Stronghold.

In the second week - upgraded 14 Elvises, took several Mead Halls and Crypts on the secondary and home towns, which allowed me to place Angels in the Castle. As luck would have it - with Expert Air, I wasn't given Haste.

In the third week - Maximum Consecration at home, Consecration-Three on the secondary town.

In the fourth week - went into the Dragon Utopia, within 1.5 moves of the Main, there happened to be a damn Minimal, where I was given Boots of Resistance, but most importantly - Money, which allowed me to upgrade 12 Archangels. I hit the ГО (nearly 80 Nagas with a Guard Stack), and on the other side nearly 120 Guard Scorpions, who after about 5 turns finally froze the Archangels and killed 2 Archangels. Took Felix's Main, then a built-up Inferno secondary town.

In the fifth week - looked for Shakti, taking along the way, apparently, the last built-up Inferno secondary town. At 2.1.7. Shakti, using Jump I took my own secondary town. I had to attack Shakti in the Castle like a fool, who had Blast, Bracers, and a Kettle, however he practically had no army at all.

Thanks for the game!
more accurately there was no army at all =) thanks for the game
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17 years ago
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BlackSerge (red random got undead, Aislin, Aislin) Stas dungeon, Gunnar Gunnar)
111 4 heroes transformer skeletons 90 skeletons scattered
112 crypt for 1500, madness for 2k, both blacks have advanced necromancy
113 shield +3 skeletons sweated at the shooters 60 left
114 pinning the same old thing slowly restoring skeletons
115 placing liches breaking through 2 passages blacks scattered one with liches other with skeletons(with liches spec on liches) saw Dragon Utopia cyclops in front of it((
116 breaking through in 2 directions along the roads
117 in Castle Citadel liches vamps took second castle Stronghold
121 bought up liches and vamps captured castle with angels building up castles in main monsters in others money
122 found boots of speed necros gain skeletons
127 dragons in main castle in others money
131 gathered 1-2-3 units from secondaries slaughtered into skeletons got 450 cursed ones went to bomb larger units, took library guarded by 100 trees Aislin reached level 11 and expert earth and advanced fire
132 bombed 2 Hive +12 wyverns in total
133 capitol total income 8700 in second castle building up angels
135 more wyverns 18 in total went to nearest castle to restore mana damn it took like 5 days))
137 in second cas angels but didn't have time for the castle not enough cash didn't want to trade res need to get to 4th Tower so that Aislin finally uses his ability
142 bought up 1 2 3 levels in castles, slaughtered, saw that the castle with angels has 2 monasteries, captured
143 built 3 lvl magic killed cyclops with tant lost 2 wyverns
146 Dragon Utopia gave 40k money + hat 4 magic and spell power, sword 6 attack and defense, sphere of negation and boots of resistance +15
147 cloak that doesn't let you cast 3+ magic + earth book lost all skeletons
211 taking more wyverns in Hive
213 reached castle restored
214 broke the guard took main castle there were 98 troglodytes 1 snake losses 10 skeletons troglodytes died from 1 explosion, he took my castle there was no one there either))
215 took back my castle like a fool he didn't buy up but didn't have enough moves to enter) TP and I attack
heroes Aislin 12 9 15 16, Gunnar 8 9 6 6, 7 angels 5 red dragons 7 king minotaurs 37 troglodytes 4 medusas 11 manticores
against 7 bone dragons 4 angels 18 liches 38 monks 18 wyverns 11 dreads and 544 upgraded skeletons 8973 12 9 15 6 and explosion over 1400+
first move with explosion I wipe the dragons, all die except 1 angel I lose liches, 2nd move resurrect liches kill angel losses 13 skeletons
wow few blacks were slaughtered, very strong race even without amplifier and upgraded vamps, wraiths and witches, without gash at start still brutal if I had more experience playing as black would have killed on the 2nd week breaking ГО and he wouldn't have done a thing against 400 skeletons
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17 years ago
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bRitvo4kA (blue, Rampart, Kirr, Kirr) def Kluka (red, Castle, Valeska, Valeska), 2SM4d(3), 143
Thank you for the game!
In reply to bRitvo4kA
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17 years ago
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bRitvo4kA
bRitvo4kA (blue, Rampart, Kirr, Kirr) def Kluka (red, Castle, Valeska, Valeska), 2SM4d(3), 143

I thought they had already started playing without restarts... but then, 116 in a direct encounter. I took my opponent's secondary dwelling (without a fight => not a reason for a restart), but in a fit of anger, he killed my scout and thus saved me from certain defeat.
Then I took 113.
The third time we play... only 20 archers at the start. On the respawn, there are level 1, 3 (deep), and 5 dwellings, and a level 2 conservation building; the only road leads to the swamp with a group of monks. Valeska runs to the area where there is nothing to defend (to the "stadium," so to speak) and only reaches level 2 on 115 :( But on 117, there are horses in the citadel - so the plan is fulfilled, and we can continue playing.
On 116, I break through to the secondary dwelling, which is clearly closer to the enemy than to me. There are 19 archers and 13 spears left.
On 121, the secondary dwelling is a Dungeon. I see Kirr running to the lower swamp, and the scout - to the upper swamp.
The desire to build monks in the Castle with +2000 was so great that on 125, I rush into the enemy's respawn, take the crypt, and try to escape... but Kirr cannot tolerate such audacity and catches up to me. I run away, reducing his army by ten elves. Then I lose the secondary dwelling.
On 131, I start a new life - I take the demon lair and the crypt. On 132 - the previously announced monk dwelling and the level 2 conservation building.
I run to the enemy along the road through the upper swamp for a week. On 116-117, we exchange capitals.
On 143, I leave the enemy's capital to take the level 3 consulate, and I take it. The enemy attacks. After reducing both our armies to zero, the enemy surrenders, but several dendroids are unable to take the Castle.

Thank you for the game!
In reply to Kluka
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17 years ago
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Oelm (red, Dungeon, Shackhti, Luna) def Hermit (blue, Castle, Valeska, Valeska), 2SM4d(3) 137

It was my first time playing Dungeon online, and I didn't know what to do, so I used a strategy similar to what I would use with Galtran. I got the red color, which is great for Dungeon. At level 112, all the similarities went out the window because Luna appeared, and the Greater Ogres were Hydras. I planned to level up and rush to the second town if there was a combat spell at level 2. But I still went for a Manticores in the Citadel, just in case. Luna steals the Water Bolt, and at GM2, you get two Bolts. Everything is fine, only the Hydras need to be defeated. But Luna gained attack and defense instead of spellpower for three levels. I attack the Hydras and lose:smile08:

Okay, I took a secondary town, a couple of resource buildings, and increased my spellpower. At level 135, Shackhti went to test the "can of sardines" (Trog:D), 30. I decided not to go to the Library with Luna to avoid losing momentum. I focused on experience and intelligence; with mana around 250, the Bolt hits for about 300. If I hadn't made that mistake with mana, it would have been around 500! In general, Valeska didn't have any resistance, and my opponent surrendered at level 137, even though he had two secondary towns.

Thanks for the game!
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17 years ago
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bRitvo4kA (blue, Tower, Nella, Nella) def Тяжелый случай (red, Dungeon, Shakti, Shakti), 2SM4d(3), 215
Thank you for the game!
In reply to Oelm
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17 years ago
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Oelm
Oelm (red, Dungeon, Shackhti, Luna) def Hermit (blue, Castle, Valeska, Valeska), 2SM4d(3) 137

It was my first time playing Dungeon online, so I didn't know what to do and acted based on the tactics I use with Galtran. I got the red color, which is great for Dungeon. At level 112, all the similarities ended because Luna appeared, and the Guardians were Hydras. I planned to level up and rush to the second town if there was a combat spell at level 2. But I still went for a Manticores in the Citadel as a backup. Luna steals the Water Bolt, and at GM2, you get two Bolts. Everything is fine, only the Hydras need to be defeated. But Luna gained attack and defense instead of spellpower over three levels. I attack the Hydras and lose:smile08:

Okay, I took a secondary town, a couple of resource buildings, and increased spellpower. At level 135, Shackhti went to test the Troll Cave:D, 30. I decided not to go to the Library with Luna to avoid losing momentum. I focused on experience and intelligence; with mana around 250, the Bolt hits for about 300. If I hadn't made that mistake with mana, it would have been around 500! In general, Valeska had no resistance, and the opponent surrendered at level 137, even though he had two secondary towns.

Thanks for the game!

Confirmed. Thanks for the game.
In reply to bRitvo4kA
17 years ago
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bRitvo4kA
bRitvo4kA (blue, Tower, Nella, Nella) def Тяжелый случай (red, Dungeon, Shakti, Shakti), 2SM4d(3), 215
Thanks for the game!

It was a good game. Thanks for playing.

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