bRitvo4kA (blue, Rampart, Kirr, Kirr) def Kluka (red, Castle, Valeska, Valeska), 2SM4d(3), 143
I thought they had already started playing without restarts... but then, 116 in a direct encounter. I took my opponent's secondary dwelling (without a fight => not a reason for a restart), but in a fit of anger, he killed my scout and thus saved me from certain defeat.
Then I took 113.
The third time we play... only 20 archers at the start. On the respawn, there are level 1, 3 (deep), and 5 dwellings, and a level 2 conservation building; the only road leads to the swamp with a group of monks. Valeska runs to the area where there is nothing to defend (to the "stadium," so to speak) and only reaches level 2 on 115 :( But on 117, there are horses in the citadel - so the plan is fulfilled, and we can continue playing.
On 116, I break through to the secondary dwelling, which is clearly closer to the enemy than to me. There are 19 archers and 13 spears left.
On 121, the secondary dwelling is a Dungeon. I see Kirr running to the lower swamp, and the scout - to the upper swamp.
The desire to build monks in the Castle with +2000 was so great that on 125, I rush into the enemy's respawn, take the crypt, and try to escape... but Kirr cannot tolerate such audacity and catches up to me. I run away, reducing his army by ten elves. Then I lose the secondary dwelling.
On 131, I start a new life - I take the demon lair and the crypt. On 132 - the previously announced monk dwelling and the level 2 conservation building.
I run to the enemy along the road through the upper swamp for a week. On 116-117, we exchange capitals.
On 143, I leave the enemy's capital to take the level 3 consulate, and I take it. The enemy attacks. After reducing both our armies to zero, the enemy surrenders, but several dendroids are unable to take the Castle.
Thank you for the game!