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#1
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In order to revive the universe of Heroes, we need to strictly adhere to its spirit and storyline. In this thread, I propose organizing a discussion about plot ideas for new campaigns. I don't know if the other members of our team will support me, but I suggest building the plot in the world of Enroth. Furthermore, to explain the disappearance of familiar races, I propose creating several campaigns using the engine of the third Heroes game. I invite everyone who is interested in the fate of these developments to join.
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Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
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#61
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Hobbits are given in another hut, in the Dungeon. To do this, you need to defeat the Barbarians. I think the second map should tell about the advance of the Dragon and Solmyr into the lands of the Barbarians. They will need to defeat the outposts guarding the passes in the mountains and capture all the Barbarian cities. Any suggestions?
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Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
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#62
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AlexeyPank;20634
Hobbits are found in another hut, in the Dungeon. To get to them, you need to defeat the bandits. I think the second map should tell the story of the Dragon and Solmyr advancing into the lands of the Barbarians. They will need to defeat the outposts guarding the passes in the mountains and capture all the barbarian cities. Any suggestions?

Let the mission be very difficult. Let there be Gelu's troops. A total of three players. The barbarian garrisons should be protected from magic. And the map should be larger (XL or XXL) but without dungeons.
УШЁЛ НАВСЕГДА ОТ ВАС КРИТИНОВ....ГЕРОИ ГОВНО ВЛАСТЕЛИН КОЛЕЦ ФОРЕВА
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#63
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Jelu, I wanted him in the last mission. But I like the idea of three players. However, I suggest making the third player one of the humans. After all, the Griffonharts were accused of destroying Enroth. Are there any requests regarding the number of Barbarian cities?
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Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
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#64
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AlexeyPank;20649
I wanted Jhelu in the last mission. But I like the idea of three players. However, I suggest making the third player one of the humans. After all, the Griffonharts were accused of destroying Enroth. Are there any requests regarding the number of Barbarian towns?

Humans are fine. The number of towns depends on the size of the map. We also need to give the Barbarians a strong hero (a local governor).
УШЁЛ НАВСЕГДА ОТ ВАС КРИТИНОВ....ГЕРОИ ГОВНО ВЛАСТЕЛИН КОЛЕЦ ФОРЕВА
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#65
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I'm in favor. Which faction should we give to the Barbarians? I think the map size should be the third one (after S and M), which should be enough for the second mission.
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Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
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#66
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You can set any hero you want. And in the first map, you need to set a time limit.
УШЁЛ НАВСЕГДА ОТ ВАС КРИТИНОВ....ГЕРОИ ГОВНО ВЛАСТЕЛИН КОЛЕЦ ФОРЕВА
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#67
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What kind of restriction? I was thinking about it, but it needed to be tested. As for who to put in, I think Catherine would be a good choice. Or Roland.
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Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
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#68
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AlexeyPank;20658
What limitation? I was thinking about it, but it needed to be tested. I think I'll choose Catherine. Or Roland.

Noooooo:eek: Catherine is not needed. You can choose Roland or someone else.
The limitation in the first mission can be set to 5 months (but it needs to be made more difficult).
УШЁЛ НАВСЕГДА ОТ ВАС КРИТИНОВ....ГЕРОИ ГОВНО ВЛАСТЕЛИН КОЛЕЦ ФОРЕВА
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#69
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Let's say Roland. Five months – that's acceptable. What would you like to add to make it more challenging?
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Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
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#70
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AlexeyPank;20661
Let it be Roland. Five months – accepted. What do you want to add to make it more challenging?

Increase the garrison size and remove the Wizards from the dragon's starting army. Also, set the difficulty level of this mission to "Hard" in the campaign.
But I'll still need you to let me test it. I'll be happy to help:D
УШЁЛ НАВСЕГДА ОТ ВАС КРИТИНОВ....ГЕРОИ ГОВНО ВЛАСТЕЛИН КОЛЕЦ ФОРЕВА
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#71
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I'll remove the Wizards. I'll adjust the level. I'll reinforce the garrison. I'll write the scenario. The day after tomorrow, this map will be uploaded again. And thank you for your help.
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Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
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#73
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What about the plot? I'll be working on the second mission anyway, but I'll do it tomorrow and upload it the day after. If you manage to finish and upload this map today, I'll take it and create the plot. If that's the case, I'm all for it.
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Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
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#74
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Oh, and it suddenly became WoG. It doesn't work. Is there no way to disable WoG in the editor? Well, I guess I'm completely out of luck. You'll have to finish it yourself.
УШЁЛ НАВСЕГДА ОТ ВАС КРИТИНОВ....ГЕРОИ ГОВНО ВЛАСТЕЛИН КОЛЕЦ ФОРЕВА
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#75
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No, you won't be left out. You'll be testing and suggesting your ideas. Thank you for your active participation. So, you'll be the first to know the plot of the new campaign.
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Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
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#76
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AlexeyPank;20687
No, you won't be left out. You'll be testing and suggesting your ideas. Thank you for your active participation. So, you'll be the first to know the plot of the new campaign.

I want to create it:( That's what I'm missing out on:(
УШЁЛ НАВСЕГДА ОТ ВАС КРИТИНОВ....ГЕРОИ ГОВНО ВЛАСТЕЛИН КОЛЕЦ ФОРЕВА

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