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Posts from The eternal question: which heroes are better, mages or warriors?

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Which heroes do you prefer to play as?
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Warrior with fire and earth magic.
hola alexis77
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I've played both Warrior and Mage effectively. However, who will be stronger depends not only on the player's experience but also on many factors:
  • The faction being played;
  • The size of the map;
  • The approximate time allotted;
  • The play style.
And many other things. In different situations, one or the other hero class will definitely be the winner.
Я в сумерках проклят и светом и тьмой,
Круг жизни замкнулся - пути нет домой,
В безрадостном мире нет звёзд в небесах,
Мечты обращаются в прах!!!
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I still think that brute force wins in the end. I usually develop my hero's attack skills rather than magic.
Ко мне всегда на Ты


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I always invested in attack and intellect, as well as wisdom, fire magic, and earth magic (or air magic, whichever is available).
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I usually play as Warriors. I always level up Logistics, Earth Magic, Wisdom, and Attack! Among the primary skills, I choose Attack and Intelligence. My favorite hero from the standard ones is Kirr from Fortress, with the Logistics specialization. Among the mages, I also have a favorite – Loins from Castle, with the Prayer specialization. He's an overpowered mage. But in general, mages have a better chance of winning only in the first month. After that, with each passing day, it becomes increasingly difficult for them. I'd also like to add that about four years ago, I played exclusively as mages and almost never as warriors.
Могучих крыльев тяжелый взмах.
Под чуждым небом и взгляд чужой.
В каких-то серых скупых горах
Он ищет встречи с своей судьбой.
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For mages: there are more possibilities, and they are diverse. But the warrior just needs to hit hard.
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель

:smile24::smile24::smile24::smile24::smile24:
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What difference does it make? The main thing is to be able to play well. And to support those who look better.
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:smile44: :smile03: :smile52: The explorer hero is the best!)))

To be honest, I downloaded and tried pure warrior, pure mage, and explorer, but it's impossible to play them as purely one class. By the way, why wasn't it included?

Anyway, the combat mage still rules because the game is called Heroes of Might and Magic, and any pure class will lose to a combined class, at least. The only exception is that a pure mage can still compete with a combined class,
but it all depends on the player's experience and skill....

Added after 20 minutes
Slightly off-topic, but partially relevant.
An army of donkeys led by a lion will always defeat an army of lions led by a donkey.
Sub specie aeternitatis.

Под знаком вечности.

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I believe a hero should possess the following skills: Wisdom, Catapult (forgot the exact name, but I think you understand), Archery, Pathfinding, Logistics, and 2 spells from each magic school (fire, earth, air, water), and Navigation.
In reply to Volodinalex0
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First of all, this poll is incorrect. It includes some incomprehensible "battle mages." There is no such type of hero in Heroes of Might and Magic III, so let's not multiply entities. It probably wasn't referring to a hero from the Stronghold town, right? Otherwise, he wouldn't have gotten so many votes. :
There are only two types of heroes: warrior and mage. And my choice is definitely in favor of the warrior. Magic is easily suppressed by appropriate artifacts and skills, and blessings and curses can also be removed quite easily. Attacking magic is generally a complete failure. Tournaments have strict restrictions on it, so you can't win with Solmyr or Deemer (which is generally fair). It will only work against monsters if magic wells are scattered everywhere; otherwise, there won't be enough "intelligence" for the spells, and the mana will run out after a couple of sessions. Of course, I don't deny the role of magic in the game. :D Without magic, it's like being without hands; it's extremely useful, even if your opponent is an Expert in Resistance with a Sphere of Inhibition in their inventory. But choosing a character who focuses on magic at the expense of combat skills is often a mistake. Who among the mages can replace Kirr, Tazyk, Gurnisson, or Shakti? The special skills of mages are often useless. The chance of obtaining the most important skills – Logistics, Defense, Attack, Tactics – is significantly lower for them than for warriors. In addition, instead of increasing attack/defense, mages receive mostly useless points for knowledge and spell power. As a result, in the armies of mages, creatures of the first three levels are complete weaklings and are useless without buffs (which you still need to have time to apply!). Of course, it goes without saying that a warrior hero will learn one or more schools of magic. At least, he will definitely learn Water or Air to avoid becoming a victim of General Slow and to strike first himself.
My choice is a warrior hero with knowledge of magic. At the same time, warrior skills and specialization play the main role (if we take this hero for some reason, we must understand how to use his advantages).
I think a hero should have the following skills: Wisdom, catapult (I forgot what it's called, but I think you understand), archery, pathfinding, logistics, 2 always-on skills in the magic sections (fire, earth, air, water), sailing.
You can also add scouting, eagle eye, and literacy :smile52:
Как можно сделать мутную воду прозрачной?
- Не трогай её, и она очистится сама. :smile04:
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2 Tralosk Dess and Gundula are, in my opinion, not bad heroes. They belong to the class of battle mages.

Орден Фениксахаризматический :) лидер
In reply to Qwerty
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They are a kind of phenomenon among mages :) And you are right - they are unlikely to be worse than a warrior, because their specialization is excellent and their skills are suitable for any situation... the only thing that bothers me is the prevalence of increasing magical power/knowledge among mages, at the expense of attack/defense. With Dessa and Gundula, I believe there are no differences from the other mages...
Как можно сделать мутную воду прозрачной?
- Не трогай её, и она очистится сама. :smile04:
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In my opinion, mages are better.
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I used to choose mages, but now I prefer warriors as my main commander. Mages are often burdened with various minor and useless secondary skills (mysticism, learning, intelligence, keenness), and they don't always get the necessary ones (logistics, ballistics).
However, it's easier to start with a mage. A mage can be better as a garrison commander: they will attack the besiegers with spells for longer and more effectively while their monsters are behind the walls. In addition, mages are preferable in the Snow and perhaps in the Dungeon towns.

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